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Quick question about Fire/ Stalker slotting


Metatheory

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Specifically I'm running Fire/Fire, so I want to slot the whole Stalker's Guile ATO set into one power for the nice res bonus at 6 slots.

 

Guile is the set which gives a chance to become Hidden again after the attack.

 

I'm not sure whether to slot it into Assassin's Blaze or Fire Sword Circle which are both viable opening attacks depending on situation. 

 

Thoughts? And what would you slot in the power which doesn't get the ATO?

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On 8/28/2020 at 8:47 PM, Zer0 Hour said:

@Metatheorymind sharing your build?

Hi @Zer0 Hour! and sorry for the delay...

 

Here is the build I'm using at the moment. It is a semi-leveling build, and I'm around level 40 at the moment, not quite sure yet how to round out the build - a good sign that it doesn't lack anything important! - and haven't given any consideration as yet to Incarnate powers. And you will notice that I have so sub-optimal slotting/sequence of selecting powers so I recommend you can use it for inspiration and then head in the direction you prefer 🙂 This is just the order which I took things in while leveling and a guide to which slots I am trying to prioritise.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Cast No Light: Level 49 Technology Stalker
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), KntCmb-Knock%(43)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Cremate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(39)
Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(21)
Level 6: Assassin's Blaze -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(15)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 10: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 12: Combat Jumping -- Krm-ResKB(A), WntGif-ResSlow(13), Ksm-ToHit+(40), ShlWal-ResDam/Re TP(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(19)
Level 18: Kick -- FrcFdb-Rechg%(A)
Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(21), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(37), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(39)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(29), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31)
Level 26: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Empty(40)
Level 32: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit/EndRdx(45)
Level 35: Temperature Protection -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(39)
Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46)
Level 44: [Empty] 
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

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