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Water/TA build (commentary, open to advice)


Renbletz

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EDIT: See post #5 for final(?) build and commentary

 

Hello!

 

I recently started playing a Water/Tactical Arrow blaster for giggles, and it turned out to feel INCREDIBLE at low levels.

 

As a result, I tried putting together an end-game plan for the dude, but I've never actually created a build before.  The below is what I put together, and it's heavily based on a Fire/Plant build that I saw someone else post a while ago.

 

Please, if you have the time/desire to do so, let me have it with the critique!  I want this character to succeed, he's just so damn fun.

 

 

EDIT: Argh, format hell!  Trying again

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Cap'n Somethin: Level 50 Technology Blaster
Primary Power Set: Water Blast
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Electrified Net Arrow -- GrvAnc-Hold%(A)
Level 2: Water Burst -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(7), OvrFrc-End/Rech(9), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(11)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(46)
Level 6: Whirlpool -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(40), PcnoftheT-Acc/EndRdx(40), PcnoftheT-Rng/Slow(43), PcnoftheT-EndRdx/Rchg/Slow(43), PcnoftheT--Rchg%(50)
Level 8: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def(37)
Level 10: Upshot -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13)
Level 12: Dehydrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), SprWntBit-Rchg/SlowProc(19)
Level 14: Tactics -- HO:Cyto(A)
Level 16: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(21)
Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(50)
Level 20: Eagle Eye -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(27), Prv-Absorb%(27)
Level 22: Boxing -- Stg-Acc/Rchg(A), Stg-EndRdx/Stun(29), Stg-Acc/EndRdx(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Steam Spray -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Rchg/ImmobProc(33)
Level 28: Agility -- Run-I(A)
Level 30: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(39), SphIns-Acc/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(50)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), PstBls-Dam%(36)
Level 35: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Slow%(37)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 41: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), GldArm-End/Res(42), GldArm-ResDam(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(45)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), ShlWal-Def(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------

 

 

 

 

 

 

EDIT 2:  I put together a second build that focuses more on damage and using Hover to avoid melee, at the cost of a lot of Fire/Cold/AOE defense.  It also drops Tactics for Ice Arrow, which has been procced to the moon for extra damage and an extra hold.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Ahab: Level 50 Technology Blaster
Primary Power Set: Water Blast
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), GldJvl-Dam%(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Electrified Net Arrow -- GrvAnc-Hold%(A)
Level 2: Water Burst -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(7), OvrFrc-End/Rech(9), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(46)
Level 6: Whirlpool -- PcnoftheT-Acc/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(27), PstBls-Dam%(27), PcnoftheT-Dmg/Slow(40), Bmbdmt-+FireDmg(40), PcnoftheT-Rng/Slow(43)
Level 8: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def(37)
Level 10: Upshot -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(13)
Level 12: Dehydrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(17), GldJvl-Dam%(19), SprWntBit-Rchg/SlowProc(19)
Level 14: Ice Arrow -- GldJvl-Dam%(A), Apc-Dam%(29), UnbCns-Dam%(29), Lck-%Hold(40), GhsWdwEmb-Dam%(43), UnbCns-EndRdx/Hold(50)
Level 16: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(21)
Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(50)
Level 20: Eagle Eye -- Prv-Absorb%(A), Mrc-Rcvry+(39)
Level 22: Boxing -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Steam Spray -- Bmbdmt-+FireDmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), TchofLadG-%Dam(33), PstBls-Dam%(33)
Level 28: Agility -- Flight-I(A)
Level 30: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(39), SphIns-Acc/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), DarWtcDsp-Slow%(50)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), PstBls-Dam%(36)
Level 35: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Slow%(37)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), Rct-Def(39)
Level 41: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), GldArm-End/Res(42), GldArm-ResDam(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(45)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), ShlWal-Def(48)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------

 

 

 

 

Edited by Renbletz
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On 8/31/2020 at 9:48 AM, Renbletz said:

 

EDIT 2:  I put together a second build that focuses more on damage and using Hover to avoid melee, at the cost of a lot of Fire/Cold/AOE defense.  It also drops Tactics for Ice Arrow, which has been procced to the moon for extra damage and an extra hold.

Hi there.  I do have some experience with these power sets, but I'm far from an expert on either one.  I'll offer a little input though.  Regarding defense:  you noted that you reduced fire/cold/aoe defense in your updated build, however you still appear to be prioritizing defense as you are hovering at or near soft cap for several damage types.  Since both water and TA are comprised entirely of ranged attacks, have you considered soft capping positional defense (ranged in this case) instead?  As long as you're not intentionally playing the character at melee range you should find yourself better protected overall.  Obviously going to mean significant changes to set enhancement and possibly some power choices, but definitely worth consideration.    

 

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Heya, thanks for the feedback!

 

I looked into a bit, and was unable to really put together a good set of IOs that capped out Ranged defense without completely changing up how the character's built. 😞

 

I did, however, retool the build to not use so many purple IOs, which has reduced the cost of the build substantially.  He's still fairly glass-cannon-y, although he has enough CC via the various knocks, holds, and slows that I'm not suuuuper concerned with it.  He won't be soloing AVs anytime soon with this setup, but I think he'll be a huge boon in most groups regardless.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Ahab2: Level 50 Technology Blaster
Primary Power Set: Water Blast
Secondary Power Set: Tactical Arrow
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(5), ExpStr-Dam%(7)
Level 1: Electrified Net Arrow -- GrvAnc-Hold%(A)
Level 2: Water Burst -- FrcFdb-Rechg%(A), Bmbdmt-+FireDmg(7), Bmbdmt-Dam(9), Bmbdmt-Acc/Rech/End(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Dam/Rech(11)
Level 4: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), LucoftheG-Def/EndRdx(13)
Level 6: Whirlpool -- PcnoftheT-Rng/Slow(A), PcnoftheT-Dmg/Slow(15), PcnoftheT--Rchg%(15), PcnoftheT-EndRdx/Rchg/Slow(17), PstBls-Dam%(17), Bmbdmt-+FireDmg(19)
Level 8: Ice Arrow -- NrnSht-Dam%(A), Dvs-Hold%(19), Lck-%Hold(21), ImpSwf-Dam%(21), GhsWdwEmb-Dam%(23), GhsWdwEmb-Acc/EndRdx(23)
Level 10: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(25)
Level 12: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), Thn-Acc/Dmg/Rchg(27), Dcm-Build%(29), TchofLadG-%Dam(29)
Level 14: Upshot -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(31)
Level 16: Flash Arrow -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(31), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(33), SphIns-ToHitDeb/EndRdx/Rchg(33)
Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Eagle Eye -- EndMod-I(A), EndMod-I(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(37), Frb-Stlth(50)
Level 26: Steam Spray -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(37), Bmbdmt-Acc/Dam/Rech(37), Bmbdmt-Acc/Dam/Rech/End(39), PstBls-Dam%(39), Bmbdmt-+FireDmg(39)
Level 28: Agility -- Flight-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Geyser -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rng(40), PstBls-Dmg/Rchg(40), Bmbdmt-+FireDmg(42), PstBls-Dam%(42)
Level 35: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43), BslGaz-Slow%(50)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), RedFrt-Def(45), RedFrt-Def/EndRdx(46)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-Max HP%(46), Ags-Psi/Status(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(48), Rct-Def(48), Rct-ResDam%(50)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Radial Paragon
------------

 

 

 

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Sure, no problem.  Priorities are determined by play style and the options are many.  As they say, you gotta do you.  However, since I suggested it I thought i'd better throw together a quick build and leave it for your consideration.  Cheers!

    

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Ranged Defense: Level 50 Technology Blaster
Primary Power Set: Water Blast
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: zc_Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(43)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
Level 2: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(7), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(9)
Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(9)
Level 6: Whirlpool -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(13), Rgn-Acc/Dmg/Rchg(15), Rgn-Dmg/EndRdx(19), Rgn-Knock%(21), TchofLadG-%Dam(29)
Level 8: Glue Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 10: Upshot -- GssSynFr--Build%(A), RechRdx-I(11)
Level 12: Dehydrate -- EntChs-Acc/Dmg(A), EntChs-Heal%(13), ShlBrk-Acc/EndRdx/Rchg(27), ShlBrk-%Dam(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Hover -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(17), Ksm-ToHit+(17)
Level 18: Water Jet -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(25), Dcm-Build%(25)
Level 20: Eagle Eye -- Prv-Heal/EndRdx(A), Prv-Absorb%(21)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(50), Rct-ResDam%(50)
Level 24: Boxing -- Empty(A)
Level 26: Steam Spray -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(46)
Level 28: Agility -- Flight-I(A)
Level 30: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(31), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(42)
Level 32: Geyser -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(50)
Level 35: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-Slow%(36), Lck-%Hold(37)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), BlsoftheZ-Travel(48), BlsoftheZ-Travel/EndRdx(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(42), ShlWal-Def(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), EndMod-I(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  • 2 weeks later

So, checking back in after a week!  I've reached level 50 on this blaster and finished his enhancement slotting (for now - no non-ATO purples equipped).  He's got T3 incarnate abilities all around.

 

And you know what?  He's a freaking BLAST to play.  He feels EXTREMELY overpowered in my n00b hands.

 

I generally tend to run him at +1/x8 or +2/x8, because my goal is generally to have finished killing a pull by the time Geyser refreshes, so I can basically chain-Geyser my way through a map.  He can handle 4/8, but it's admittedly slow.  I've powerleveled some of my friends' characters in Peregrine Island radio missions (Council only - they're never in caves) with absolute ease, and he clears +1/x8 S/L outdoor Comic-Con map (without bosses >.>) in about 30 minutes.  Probably nothing special compared to a dedicated farmer, but he's not a dedicated farmer.  I've face-tanked AVs and Giant Monsters on him during WSTs without dying (my friends and I generally trio WST runs with.... odd lineups).  I've even stealthed missions on him, because why the hell not.  He just WORKS.

 

Some playstyle commentary:

  • I put a stealth mod on his Hover, which allows me to position my opening nukes with ease. Combined with Flash Arrow, he can actually stealth missions to SOME degree of success.  And if he gets detected, a Geyser tends to clear things up.  That still counts, right?
  • Speaking of Geyser, that thing is just RIGGED.  He's got two Force Feedback: Chance for Recharges slotted on his other abilities, along with nearly-perma-Hasten, meaning that Geyser's generally up in about 36-39seconds depending on procs and amount of single target potshots I make after blowing up a pull.  Combined with Upshot and Tidal Forces, Geyser generally clears 14-16 minions and lieutenants out of a pull.  Incredible ability.
  • A lot of his damage mitigation comes in the form of Crowd Control.  He's got 2 hold procs on his Ice Arrow, meaning that when he shoots a Boss with it, they're almost always stuck for at least 5 seconds (which is convenient, as Ice Arrow's on a less-than-5 second recharge).  Geyser has HUGE amounts of knockup, Water Blast has a good amount of knockdown, Whirlpool and Glue Arrow are slotted for Moar Slow, Water blast is on a low CD and has decent knockdown, and there's always ESD Arrow for emergencies.
    • Whirlpool and Glue Arrow are a lot better than they look on paper - enemies tend to spend a lot of effort trying to walk out of them, which is great - the more time they spend walking slowly, the less time they're attacking you.
  • Flash Arrow doesn't aggro anything, meaning it can be great to mitigate the alpha of a threatening pull.  -8% to hit isn't much, but across an entire pull of dudes, it adds up.  Also a good emergency potshot if someone pulls a second, third, or fourth group of enemies (I often run with a Thugs MM...).
  • Despite being a Hover Blaster, I've got him built more like a Blapper, with 40% S/L defense and 29% S/L resistance.  This is for two reasons - many attacks have some form of S/L component, meaning they're very effective defenses anyway, and also because he pulls a lot of aggro and ends up in melee pretty often anyway.  Even hovering, enemies will group under him and jump or throw shit at him.
  • Endurance issues?  What endurance issues?  Eagle Eye provides a TON of recovery (and accuracy.  And regen.).  I have him slotted with two endurance mods in his Eagle Eye ability as well, but that's mostly to endure through endurance-draining enemies that aren't named "Sapper".
  • Did I mention that he's just FUN?  Juggling and freezing assholes left and right while you obliterate entire pulls at a time simply doesn't get old.

 

 

Finally, his current build:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Ahab2: Level 50 Technology Blaster
Primary Power Set: Water Blast
Secondary Power Set: Tactical Arrow
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Hydro Blast -- SprDfnBrr-Dmg/Rchg(A), FrcFdb-Rechg%(3), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/Rchg(7)
Level 1: Electrified Net Arrow -- Empty(A)
Level 2: Water Burst -- FrcFdb-Rechg%(A), Bmbdmt-+FireDmg(7), Bmbdmt-Dam(9), Bmbdmt-Acc/Rech/End(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Dam/Rech(11)
Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), LucoftheG-Def/EndRdx(13)
Level 6: Whirlpool -- AchHee-ResDeb%(A), PcnoftheT-Dmg/Slow(15), PcnoftheT--Rchg%(15), PcnoftheT-EndRdx/Rchg/Slow(17), Bmbdmt-Dam(17), Bmbdmt-+FireDmg(19)
Level 8: Ice Arrow -- NrnSht-Dam%(A), Dvs-Hold%(19), Lck-%Hold(21), ImpSwf-Dam%(21), GhsWdwEmb-Dam%(23), GhsWdwEmb-EndRdx/Hold(23)
Level 10: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(25)
Level 12: Dehydrate -- TchofLadG-%Dam(A), Dcm-Dmg/EndRdx(25), TchoftheN-%Dam(27), AchHee-ResDeb%(27), Dcm-Build%(29), Dcm-Acc/Dmg(29)
Level 14: Upshot -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(31)
Level 16: Flash Arrow -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(31), SphIns-Acc/ToHitDeb(31), SphIns-Acc/Rchg(33), SphIns-ToHitDeb/EndRdx/Rchg(33)
Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Eagle Eye -- EndMod-I(A), EndMod-I(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(45), Frb-Stlth(50)
Level 26: Steam Spray -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(37), PstBls-Dam%(37), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-Dam(39), Bmbdmt-+FireDmg(39)
Level 28: Agility -- Flight-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Geyser -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rng(40), PstBls-Dmg/Rchg(40), Bmbdmt-+FireDmg(42), PstBls-Dam%(42)
Level 35: ESD Arrow -- BslGaz-Acc/Hold(A), Lck-%Hold(37), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-Def(45), Rct-Def/EndRdx(46)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), UnbGrd-Max HP%(46), Ags-Psi/Status(48), Ags-ResDam/EndRdx(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(48), Rct-Def(48), Rct-ResDam%(50)
Level 49: Glue Arrow -- PcnoftheT-Rng/Slow(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Radial Paragon
Level 50: Ion Partial Radial Judgement
Level 50: Preemptive Total Radial Conversion
Level 50: Banished Pantheon Partial Core Improved Ally
Level 50: Barrier Partial Radial Invocation
Level 50: Assault Total Radial Graft
------------

 

 

 

 

Thanks for reading! 😄

 

Edited by Renbletz
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  • 2 weeks later

Here is a copy of my Water/TA hover blaster build.

If you don't follow all of it.  It is very important to have the Positron's Blast enhancement with RANGE in it for steam spray.

It makes that power much more useful, and it is one of the higher damaging powers in water's set

 

I would paste the pretty build readout, but I can never get it to look right...so data link it is.

 

This identical slotting is also very good for Fire/TA.

 

http://www.cohplanner.com/mids/download.php?uc=1483&c=666&a=1332&f=HEX&dc=78DA65944B4F1A511886CFC0508B484141F12E48958B8AA0D82E7B559B2A89A94DBB24132048428420A6EDB27FA14D6AAB556B636F9B6E7AFD31DDB75D689BF407D08F795FC9244C80E7CC7BBEEBF966C83CBCD9F571F9F115A5B96F948DADADEC75F9AD176A8E8C512CE554F3EA90EF20E5EC1D63B358C827EE1BCD1B531C3DDB5ADFAE562BB57AE2AE91AB977246397BAD56AB3C509D6B954A39B15E2D14F26E73B9542A6ED44B9B4517EECACD5B8FB95E2D18F9426D6BA3540D2C564BB9C459E4CC763663AE1EF54B2D51F92E8515AF8643ED0B52BAB21D9087A0FE8A3C02CFBD06175D16DF1D0D7BCFC0F3CFC91760E71E98DA059725AF465F4DE9A6D6A59136F0829D7480311D1C9783B49BCE0DCD3E855ABCE42D89EB605CC79C0DB9E7C19E34B900FA2F81A39741AD0333125FD5D1904B1D4E2AE56434E731ACFADE8091B760FC1D38FD9EFC00BA24948BD15C3FA03945735373F7E2246E4BC51EE6F070025E9EB09F93E8E324C29C449C935811DF6EFA76D3B79F3EFDF419A4CF207DA619FB487AF3E1146DBE1DD437FC847C0ADAA5DE5ED8D87B1750EF684C1811068423BA0AA6A1EB621B60BC007B0BFEB39B0CAD80AB52EF00EB1DF8843A829FC1D017F22B7BFD06A6BE83DD127F88F187187FD20F464E11DF2736233CDF9103E9C1AFAB8CE41C63CEB15DD85DDC235F92FBE0E4017908360F771C391DE3B3D0C249703645CE91F3602A0D2E4ADE09E69DE06C229C4D9CB399E14C66389319CEEA58661365AF51F61A63AF312F7835A6D4146CD45498CF8BF49F60FF09FAF58896A4960CC16E586FBDB9F2693EE9A1A682688D78DB6EB24D49B529F36D4ABA4D59B52A4E3C636B7AEB9F4069A695D32BEF3794C649A7ECB24B8D5DFEB16AF7F0349E5AB528ECFE5AB520B49F7DAD0A1ABF2CEBDF96F57F87BFE2A3

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