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OrionX

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  1. OrionX

    Rad/ ? Worth It?

    Here is my build. Its not cheap but it definitely does some great AOE and is pretty tanky. Needs more energy resist. SO I buy the temp power (Kinetic Dampener) from the p2w vendor...Its way down near the bottom of her inventory. http://www.cohplanner.com/mids/download.php?uc=1533&c=693&a=1386&f=HEX&dc=78DA6594594F1A5114C7EFC020054140401615852A0A0A426BD3D6A526DD4CA32446933EB469E954099D8400116CEB63BF41D797CAA2F6C5AE4F5D3F49937E872E491FFB400FF33FEA244C607E77FE67B9E79CCB907978D9F661F1D18290EC970A4AA592BD48F76A6ED39451F2EABAA04B7A60A67B88F5ECAA52CCE73692ABCA86AA54D5521101D143F3DA56B95CDAACEAEC19A5A896B70ADA83B0AE944A85E45A3997DB7069CB6BC5FB6A45BDAB16D4EAB64D5396734A592DE6EDDAC355357FAF4A4F812B65753D79B8494659CFD1ADBDDEF6537113F4BD61177CB54CA24E48CBE2C43E186E80279BCC5DE61E7836A68B3D9035ADEB3D687B0DF6BC01FBDE32DF8137695F8963A51A34439DD900E5267317B4EE81119AAC510B6E198C13A8A58B6963DAC9C784FCC2E49534ED16ED69862699770C42B8A9D71AD847060B724A16F6B7FE35A25FB27573AEEE1F064D9BA1DE31BA966C6F40EB6982CE57CC7D70640F9CA51807E771D8903B4B495C3C07D724FC7A93CC04E8493353A07F0A9CA37C6E9E837B187D079909A6836AF7C2C7E475A2AF900B1CE905273D60C20DA6B9FFDB549B8F6BF3BD44BDFE1D30580307EACC06186A823DB46F807B0D70BE79AAB79FF3F50B9C654802C30670C40846653061E2DF04E51BE47C832DBA8442D50D71B6A17398C8F00C7396791E0CCF83D139F09F5388084F2EC253892FA1F2F822B840D58E72FED1C75CD51370EC29F319F339187B01DEA1DAC63976FC23DB3E313F83F12FE0E457E637F0420C6F66BBD389204ED148DD27F91493315A8CC962EA0CEA9EF2110789A750773AC5A7380DCA149B42AC48F1490CC8476F2E7DDAD30CB71578B5E21DD6548792EE504E7728D31DCAB25EB1E02C56E4A37F0221695E163A1D2394D64F2B5925BDF5B75EB98E7E7E7578FDD12BFC2E2CB909DCE341E478FD5DA7073CC76B9BF778BDDBF6E19AFE03998CF414 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer w: Level 50 Magic Blaster Primary Power Set: Radiation Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: X-Ray Beam Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(9), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36) Level 1: Electron Shackles SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(7), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(23) Level 2: Irradiate SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Rchg/KDProc(11) Level 4: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(13) Level 6: Stealth LucoftheG-Def/Rchg+(A) Level 8: Aim RctRtc-ToHit(A), RctRtc-ToHit/Rchg(9) Level 10: Combat Jumping LucoftheG-Def/Rchg+(A), Rct-ResDam%(11) Level 12: Super Speed BlsoftheZ-Travel(A) Level 14: Ionize AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(15), AdjTrg-Rchg(17), AdjTrg-ToHit/EndRdx(17), AdjTrg-EndRdx/Rchg(37) Level 16: Beta Decay SphIns-%ToHit(A) Level 18: Cosmic Burst Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19), Apc-Dam%(21), Apc-Dmg/EndRdx(21), Apc-Acc/Rchg(25) Level 20: Metabolic Acceleration EndMod-I(A), EndMod-I(27), EndMod-I(46) Level 22: Invisibility LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(50) Level 24: Proton Volley SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29), SprBlsWrt-Rchg/Dmg%(31) Level 26: Grant Invisibility LucoftheG-Def/Rchg+(A) Level 28: Atom Smasher SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(46) Level 30: Kick Empty(A) Level 32: Atomic Blast Arm-Dmg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dam%(34), Arm-Dmg/EndRdx(39) Level 35: Scorpion Shield LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(43), ShlWal-Def/Rchg(43) Level 38: Positronic Fist SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(42) Level 41: Neutron Bomb SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45) Level 44: Radioactive Cloud Acc-I(A) Level 47: Tough ImpArm-ResPsi(A), Ags-Psi/Status(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), Ags-ResDam/EndRdx(50), Ags-ResDam(50) Level 49: Weave LucoftheG-Def/Rchg+(A) Level 1: Brawl Empty(A) Level 1: Defiance Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Empty(A) Level 2: Stamina EndMod-I(A) Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Reactive Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Longbow Core Ally Level 50: Barrier Core Epiphany ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 15.38% Defense(Smashing) 15.38% Defense(Lethal) 31.63% Defense(Fire) 31.63% Defense(Cold) 22.25% Defense(Energy) 22.25% Defense(Negative) 11% Defense(Psionic) 14.44% Defense(Melee) 19.75% Defense(Ranged) 22.56% Defense(AoE) 3.6% Max End 55% Enhancement(Accuracy) 10% Enhancement(Range) 82.5% Enhancement(RechargeTime) 13.5% SpeedFlying 85.84 HP (7.12%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 78.75% MezResist(Held) 78.75% MezResist(Immobilized) 78.75% MezResist(Sleep) 78.75% MezResist(Stunned) 78.75% MezResist(Terrorized) 78.75% 22% (0.37 End/sec) Recovery 36% (1.81 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 8.75% Resistance(Smashing) 8.75% Resistance(Lethal) 35% Resistance(Fire) 35% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 15.5% Resistance(Toxic) 26.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 13.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (X-Ray Beam) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Winter's Bite (Electron Shackles) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Superior Avalanche (Irradiate) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Luck of the Gambler (Stealth) 7.5% Enhancement(RechargeTime) Rectified Reticle (Aim) 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Reactive Defenses (Combat Jumping) 0% Resistance(All) Adjusted Targeting (Ionize) 2% DamageBuff(All) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Apocalypse (Cosmic Burst) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Psionic) Luck of the Gambler (Invisibility) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% 7.5% Enhancement(RechargeTime) Superior Blaster's Wrath (Proton Volley) 15% Enhancement(Accuracy) 10% Enhancement(Range) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Luck of the Gambler (Grant Invisibility) 7.5% Enhancement(RechargeTime) Superior Defiant Barrage (Atom Smasher) 4% DamageBuff(All) 3.6% Max End 36.14 HP (3%) HitPoints 10% Enhancement(RechargeTime) 5% Defense(Energy,Negative), 2.5% Defense(Ranged) Armageddon (Atomic Blast) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Shield Wall (Scorpion Shield) 10% (0.5 HP/sec) Regeneration 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Superior Blistering Cold (Positronic Fist) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Superior Frozen Blast (Neutron Bomb) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Impervium Armor (Tough) 6% Resistance(Psionic) Aegis (Tough) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 5% Resistance(Psionic) Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime)
  2. Back on live I never really played a blaster. But since the HC team (I believe it was them) fixed the snipe and the nuke, I decided to give it a try on and stumbled on an expensive fire fire build that after many months and tweaking has become my absolute favorite toon of all times. It does what I hear a lot of blasters say...it works because it kills them fast, before they kill you. So my toon is at about Vet Level 92 and I am looking fort another Blaster. I have tried rad atomic and ice cold (may have got those power names wrong but you know what I mean). Please reccommend your favorite blaster and why you like it. Thanks!
  3. I like to run 50+ teams on a regular basis. I prefer the Maria arc over others and definitely over radios. People generally like Maria because it has AVs and it counts towards the Portal Jockey accolade power. Unfortunately, once you run it you are done and you can't start over. You can replay Maria's arcs in Ouroboros, but it is in TF mode, so as people quit others cannot join. I would like a way, any way, to run these missions over with new players or those still leveling up in a non TF mode where we can add new players as others leave or I would like to be able to go back to a contact and reset their mission list. Thanks for considering this and thanks so much for taking the risk to bring the game back @Orion Midnight
  4. Im run a lot of teams and I gab a lot. Therefore i have a bunch of random mistells, some of which are quit embarrassing and end up in looking for group :) In any case I would like to have a macro or a keybind that either toggles my chat "input" (meaning the stuff I type) between team, supergroup and looking for group chat or takes me directly to input for those channels. For example, I would like buttons on my tray or keybinds that when I hit it all my input goes to team chat. I hit a different key or button and now all my tells go to supergroup. I hit another and the input goes to looking for group. Thanks!
  5. Ive always been a big fan of burn on my brutes, but when I use it on my blaster the numbers are low and in pines it also looks very week. I read somewhere that some of burns numbers are hidden. Can someone enlighten me? Thanks!
  6. Hi everybody, I have a bunch of brutes and I'm looking to roll a Claws/Electric Brute for endgame play. I want to have a good amount of AOEs, which means I'll likely go Mu mastery and pick the first two AOE powers (forget their names). If you think the inherent AOEs in claws/electric are more than good enough and I should pick a different epic powerset please chime in. I would like to have taunt (only a single slot is necessary) because I duo with a friend that plays recklessly and needs me to taunt things off of her :) Looking for high survivability and a decent amount or recharge close to perma-hasten. I know this build was popular back in the day, why not so much anymore? Thanks, O
  7. COHers, I am looking for a complete list of all of the soft cap numbers. For examplle, Def, Resist, To hit Damage and etc. Thanks!
  8. Hi, Looking for non-AE fire farm map. Who is the contact and what mission should I look for? Thanks!
  9. No. Ive seen people do it on videos and it looks like they have about 5 options...i have about a dozen or more where non of them have it.
  10. I don't get the Set Notoriety option when I click in the window bubble on the bottom right of the chat screen. I've seen videos of what others get and I get the more old-school original menue. I've booted and restarted to no avail. Is there some other option I am missing? Brooke
  11. I don't get the Set Notoriety option when I click in the window bubble on the bottom right of the chat bubble. I've seen videos of what others get and I get the more old-school original menue. I've booted and restarted to no avail. Is there some other option I am missing? Brooke
  12. I can never thank you enough for making this happen!
  13. COHers, I could never figure out this mission before and I had a great team and we failed today. It's the one where you rescue all of the Freedom Phalanx from the AVs and at the end there is a giant Jade Spider that gets spawned. After a certain amount of time when it is close to death, it sends out this horrific pulse over and over again, regenerating and crushing everybody on the map under 10 seconds, tanks and all. How do you beat it. My thoughts are that you get all of the Freedom Phalanx NPCs to help you, but they all seemed bugged and or tempermental and nyou can never get more than a handfull to follow you to the spider.. Have you ever beat this mission...how? Cheers, Orion
  14. Dear Team, I am grateful for what you have done. While I appreciate the new queue feature. It needs some fixing. Queuing is not helpful when you wait 3 hours, select toon, try and enter the game and then fail to connect to DB server to be booted to login screen and thrown back to position 2400 in queue. There needs to be a better process. Thanks for all of your efforts.
  15. I have enjoyed playing the new sentinel class. It's a blaster primary with a scrapper secondary. Playing fire/regen is a dream come true. However I do not understand the mechanics of the orange charge bar and the message Offensive Opportunity. Can anybody shed some light on the mechanics? Cheers, Brooke
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