Umagon 23 Posted August 31, 2020 Posted August 31, 2020 I was looking at making a mastermind and i'm not sure the best way to go about understanding what each mastermind primary does. is there a link to a good breakdown? I'm curious how each of them is played differently. thank you!
kelika2 Posted September 1, 2020 Posted September 1, 2020 Thugs, top tier nice mix of aoe and single target, does not have to wait until 32 for aoes Demons, top tier, same as thugs but more varied damage Beast/Ninja, mid tier, melee, single target damage for the most part. beasts are a newer set and have more tools to survive a bit better Bots, low tier pre 32, top tier post-32. ever since thugs came out its like regen to willpower or SS to StJ. Still amazing Mercs and Necromancy are low tier always. Mercs are held down by lethal damage, a low damage tier2 and being unable to control its CC abilities is meh. And the short range on a few attacks of the commando. narrow aoes are also a turnoff Necromancy pets are slow, watching them go downhill is agonizing because of their landing animation that plays every. god. damn. inch. they. fall. Tier1 zombies have a lack of attacks Tier2 zombies are mostly lethal and kinda bug out because sometimes they cant decide if they are melee or ranged Tier3 zombie is also low damage and since his CC abilities cannot be controlled it can use its hold at the start of a fight, or as the target is keeling over 1
Umagon 23 Posted September 3, 2020 Author Posted September 3, 2020 Thank you, this is super helpful! I didn't realize thugs were newer! my spotty memory thought they were an original set.
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