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Posted

Hey all,

 

This is my first attempt at actually planning a build.  I have had several 50s over the years and they've all been trial-and-error and try as I go type of builds.

 

I played with shield/elec tank the other day and wanted to give the build a shot.  So I started up Pines and put this together.  If any of you have any tips on where to improve, let me know.  I built this tank for tanking in groups/teams/tfs etc.  Thanks

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Electrical Melee

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: Deflection -- ShlWal-Def(A), ShlWal-ResDam/Re TP(3), UnbGrd-Max HP%(7), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(31)

Level 1: Charged Brawl -- Acc-I(A)

Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(29), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx/Rchg(34)

Level 4: True Grit -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34)

Level 6: Jacobs Ladder -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(7), ScrDrv-Acc/Dmg(9)

Level 8: Active Defense -- RechRdx-I(A), EndRdx-I(9)

Level 10: Against All Odds -- EndRdx-I(A), RechRdx-I(11), Taunt-I(11)

Level 12: Taunt -- Taunt-I(A)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def(33)

Level 16: Super Jump -- Jump-I(A)

Level 18: Thunder Strike -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Acc/Rchg(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Dmg/EndRdx(23), ScrDrv-Acc/Dmg(46)

Level 20: Phalanx Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(33), LucoftheG-Rchg+(46)

Level 22: Boxing -- Acc-I(A)

Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(25), TtnCtn-EndRdx/Rchg(25), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-EndRdx(45), TtnCtn-ResDam(45)

Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(43), LucoftheG-Rchg+(43)

Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 32: Shield Charge -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg(43)

Level 35: Lightning Clap -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(36), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(37), AbsAmz-EndRdx/Stun(40)

Level 38: Lightning Rod -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40)

Level 41: Ring of Fire -- Acc-I(A)

Level 44: Melt Armor -- AnlWkn-%ToHit(A), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-DefDeb/EndRdx/Rchg(46), AnlWkn-DefDeb(50)

Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(50), Rgn-Knock%(50)

Level 49: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Heal-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

------------

------------

Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 9.56% Defense(Fire)
  • 9.56% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 13.63% Defense(Melee)
  • 3% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 90% Enhancement(Accuracy)
  • 5% Enhancement(Max EnduranceDiscount)
  • 67.5% Enhancement(RechargeTime)
  • 253 HP (13.5%) HitPoints
  • MezResist(Confused) 132.5%
  • MezResist(Held) 132.5%
  • MezResist(Immobilized) 132.5%
  • MezResist(Sleep) 132.5%
  • MezResist(Stunned) 132.5%
  • MezResist(Terrorized) 132.5%
  • 16% (0.27 End/sec) Recovery
  • 50% (3.9 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 20.75% Resistance(Smashing)
  • 29% Resistance(Fire)
  • 29% Resistance(Cold)
  • 17.75% Resistance(Energy)
  • 17.75% Resistance(Negative)
  • 32% Resistance(Toxic)
  • 32% Resistance(Psionic)
  • 20.75% Resistance(Lethal)

 

 

 

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Posted

Disclaimer: I ran a shield/elec back on live, and have one here, but my playstyle is probably not the same as yours, no two usually are. Take this advice as being well-intentioned, but don't let my opinions override your style.

 

Honestly, I think you're sacrificing too much damage in this build. The difference between 3- and 6-slotting Battle Agility, for instance, is going from 23.19% to 23.99% ranged/AoE defense. Take those three slots and put them in Jacob's Ladder (although I never take JL; it's too slow). There's other places where this can be done as well.

 

Tough: 6-slotting you're at 23.63% S/L resist. Drop three. You'll be at 23.12%. Stick those slots in Charged Brawl so you can actually use it. It's the one that does Bruising after all.

Weave: You're at 8% Defense with 6 slots. Take three out, you'll be at 7.71%. Add those three to Charged Brawl as well.

Combat Jumping: Go down to two slots here, from 3.94% to 3.53%. Stick them in Melt Armor. Swap to Shield Breaker. It's a lower set, but you have plenty of bonuses that it doesn't weaken the power any at all. Instead it gives you a recovery bonus AND an AoE and Melee defense bonus.

 

Stick Mako's in Charged Brawl. Change either Thunderstrike or JL to Obliteration.

 

Your positional defenses are now 53.3/49.5/51.4, from 56.1/49.1/53.5. Your ranged is 0.4% lower, but you gain more in the other two, and melee defense is going to be the one that gets hit the most.

 

That's it for defenses.

 

Against All Odds has two slots that it doesn't need. Drop the taunt slot. It applies that taunt so often already it's really not worth it. You won't need the recharge either unless you're absolutely sure you're going to be getting stunned every 5 seconds; that's the only way the recharge would matter.

 

Active Defense is the same. Even without slotting for recharge, you're at an 82 second recharge with a duration of 120. Leave it single slotted.

 

You can use those slots to increase your recovery a bit instead; stick them in Stamina. Grab Performance Shifter for those, including the proc. It'll effectively put you at around 3/sec for recovery.

 

Here's the data link:

 

http://www.cohplanner.com/mids/download.php?uc=1454&c=666&a=1332&f=HEX&dc=78DA6594DB4E5341148667B7BB144A4B5B391F0A1441A0952D053C6BBCE024940209DE931D186865A7346D55D02B5F4113BDC1D30BF826464D3426BE83870B8C1A0F75B5FF5F24E94E77BFCE3F6B66FDB366A6A9BD19FFCBF9FBD794E19F76EC4261FD869DDDD179EFB25DBC95B71D557EBCF246A0AFCFE82D9D2D686B2D9DD1CE66B559ED4D69476B6BD6D11BC57C66C376208417B2699DD7D9A255FDE15FDDDD75AC256DE732D9ED40A53197D94E17A515AC766DEA7C219DC9F92AEDB59CD69BE1D95C66C35ADDCFEBF5945D28EAFC7E87381B927726205F46D96BC9A316DD4A254CE54A82753F41FF21F90DECFD0EBE0A2A3E32764B55B4AE6D30BA030EA6C158063C7D139C95BC06F2BA8C5603795BC050089C931837BDB957A09949929E7C136088DEA23FC0D7E2CD436F9E3BC8597717ACDF037DFB60CF3DB0F736382F79BDC8ABBC5168D7456BA8182EA9066A6F24472372A8C604B436D9F200C61A01AEAB89EB6A97BE20E38323887F2B42983EC3BF5C15EDC46FF20FD8A2B0A6B612DAFD7FC105F1D48C5C66336BD61206DB9AC17EE61EA317433CB4D2436B173CB8456BE75EB4C710D711272DD65B623A19D3C95C5D9C3BC6B9C312D3CDB57753EB61EC80F445D81789B3DE6452D6D1C71AF4BD30E1FB3938FA8C7C4A3E016307E03BA9DF00C70EACA02E2717C924B9040EA6C0E165F07D1077A03C76E82AB45357C80BE4458EB9445E063FC8968CB08E23078261531DFA958A73BEB85B022272DE5DA4018E99A4074CD4811F0516C75A13C87166929C22CF8189B3E4799E13A9ED38CFEB38CF668F797437E5238F1A358F6E7A2956D33B5EA3246A94C91A65AA4659AA51564DA615C5A8280D21553ED115279F7C47FF03CA1883F72FC7B541689F8F6BBC3B5FFF6B6EE3016A51FF106C7A04461F83FF001144DA63

 

Posted

btw, here's my build, if you like comparing detail crap.

 

http://www.cohplanner.com/mids/download.php?uc=1468&c=685&a=1370&f=HEX&dc=78DA6594C95213511486EF4D1A43424288908479886002484B14B7BA9041260B055D38A5BAC28534E90AA94E5470A1A21BC78D56E90B386E7C132987F2311C566A95433CE9FF0452A6AB3A5FCE7FEE19EED4F31BE3FE37535BC784F41FB78C4221B564E4B2CAF69C348A976DC312E5C7436F17F4D4B85A51B982D21733A6B2962B66C53BAF2CA5F4094BA58BB699362C08A1E95C46D92A57D42B7FFC0BEBEB963EA78CBC995B0D38C6A4B99A299215ACB896955DC898799F632FE6955A0E4DE4CDB4BEB069ABD4BC51282A7BB3953A1BA0773C403FB2DC6BA94ECCB885486AC2350BC6C3D2E1909718271E813D3206BE0D56C5DE418C7617DC730FF4DD07FD0F980FC109AA2B11EB925CC7D5023635819334C68D31D27D88F327C16DAA5D2750BB6E45A0E62A589F017D261859134EFFED59D85394D783BCC2D307ED04695EA7A192F0B2F68E6A34A0866C5873A1B72C18A1AD0D70FF81EFE56DD644E30FB0F32718A53141C48B600239DF9310E2BE43BF906BEF6FE61FB045608E9112ECEEBFE034F5D8CCEBD1AC614F5AEA4149B5C25C2BDC8E5A6ED2A2DC6334229D9E5AA3CC5650A3316D9CB38D73B573EE10F93AD8D7C1BE4EF6C5C8D7857AAEAE61D4EBFE8FB3D46F0FCFB5E7BAE668BD379837995B60DF2DE66DF003AD538C6363CF30FF7DCF992F982FC1FE5760FC35F82988B34DB1DAC015F4B2FF2A7383B909C6AF813222448263121C33C831831C33C8638738F623D519E61E87CFE18C1DB8C43CCFBC008E5C64A6C0395A1B9D63F55338EF074F3317994B60F20CF32C3843B1A3BC2FA3BC1FC99DFD11FC94845822C4A86F6DE79E9686AAFD257AC4688D92AC510ED7286335CADC6E15BAB6D889058D25D2642F56CDDB24CAE7DBE9E6B36FE72B20E408FC5F7D555F8619CCAAFF284E6BFF34EC2FD5717CB3BEED6A6EF908F5EB1F838D4FC0BEA7E03FA3F4D1D7

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