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ice/ice/cold blaster soft capped at f/c resistance


Garrickwest

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Hey guys so this a build i been working on for my ice blaster over on excelsior.

i think its going to easily be my most expensive build and I think most would say this is money "not" well spent hehe.

But in my mind I've always believed the fire or ice characters should be resistance against each other.
So i've built him with the only thing in mind being to soft cap his f/c resistance and then get his f/c defense as high as I can.
I think i've achieved that with this build.

I do have a main build for him that is soft-capped at range for when i do normal or team content.

This build is literally only  just to duo farm fire maps with a fire farmer.

Take a look at let me know what you think.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), SprWntBit-Rchg/SlowProc(21)
Level 1: Chilblain -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Immob(13), GrvAnc-Acc/Rchg(15), GrvAnc-Hold%(15)
Level 2: Frost Breath -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(17)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(46)
Level 8: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(9)
Level 10: Frigid Protection -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(23)
Level 12: Freeze Ray -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(29), SprEnt-End/Rchg(29), SprEnt-Acc/Hold/End(31), SprEnt-Acc/Hold/End/Rchg(31), SprEnt-Rchg/AbsorbProc(31)
Level 14: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(33), PstBls-Dam%(33), RechRdx-I(33)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Bitter Ice Blast -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(23), Dvs-Dmg/Rchg(25), Dvs-Acc/Dmg/EndRdx/Rchg(25), Dvs-Dmg/EndRdx(34)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Kick -- Empty(A)
Level 24: Combat Jumping -- Rct-Def(A), Rct-Def/Rchg(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(39)
Level 26: Bitter Freeze Ray -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(27), Dvs-Dmg/Rchg(34), Dvs-Acc/Dmg/Rchg(36), Dvs-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-Max HP%(39), UnbGrd-EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(40)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(42), Rct-Def(43), Rct-Def/EndRdx(43)
Level 32: Blizzard -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(40), Rgn-Dmg(45)
Level 35: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(48)
Level 38: Flash Freeze -- IndCom--Rchg%(A)
Level 41: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(43)
Level 44: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46)
Level 47: Frozen Fists -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Rchg/HoldProc(48), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Hibernate -- Mrc-Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A)
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