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Sonic/TA - A Rough Draft


Tacheyon

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So like most heroes I looked up a name I thought would be taken, but wasn't.  With that I decided on a unorthodox build a Sonic/TA.  I have a rough draft of the skills I want to take and how I see my end game strat with this build.  Mainly by hitting a Flash Arrow, Glue then Oil Slick and then rushing in to hit a Dreadful Wail (which should ignite the Oil Slick).  Follow that up with a Shockwave (KB/KD enh in it), and apply ST damage as needed.  Lots of set up I know, but after playing Controllers I am used to it.

 

The main issue I am having is with my Power Pools.  I am figuring Using Speed of Sound/Jaunt to get in, get out quick after hitting my Wail, Hasten obviously.  But debating on Leadership and Fighting.  Any suggestions would be welcomed.  Also this is more for power selection, not a full IO'd build.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Trick Arrow
Power Pool: zn_Experimentation
Power Pool: Speed
Power Pool: zc_Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Shriek -- Empty(A)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Scream -- Empty(A)
Level 4: Flash Arrow -- Empty(A)
Level 6: Glue Arrow -- Empty(A)
Level 8: Shout -- Empty(A)
Level 10: Howl -- Empty(A)
Level 12: Amplify -- Empty(A)
Level 14: Shockwave -- SuddAcc--KB/+KD(A)
Level 16: Poison Gas Arrow -- Empty(A)
Level 18: Speed of Sound -- Empty(A)
Level 20: Acid Arrow -- Empty(A)
Level 22: Hasten -- Empty(A)
Level 24: Maneuvers -- Empty(A)
Level 26: Tactics -- Empty(A)
Level 28: Disruption Arrow -- Empty(A)
Level 30: Boxing -- Empty(A)
Level 32: Dreadful Wail -- Empty(A)
Level 35: Oil Slick Arrow -- Empty(A)
Level 38: Tough -- Empty(A)
Level 41: Weave -- Empty(A)
Level 44: Power Build Up -- Empty(A)
Level 47: Temp Invulnerability -- Empty(A)
Level 49: Conserve Power -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

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