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Tacheyon

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Everything posted by Tacheyon

  1. I know I am a bit late but My best Merc combo has been Merc/Nature. Lots of heals (and Aborb), Cap on Resistance (Wild Growth + Serum), AOE Damage Boost, and some nice debuffs as well. All your team is ranged so you lay down Spores on your spot for the top off heal and let them go to town as the capped resistance will keep them from taking too much damage. You just have to learn how to use your cone heal but that isn't too hard. I picked up Clarion to cover my Mezz hole in the defenses and went Muscular + Hybrid to help out on the damage. It's a tough little build and I haven't even gotten it fully IO'd out (due to Altitus). It has a lot more to do than FF (IMO), but not as busy as /EA.
  2. I was playing around with the set and noticed Trip Mine on the Arsenal set doesn't have the interrupt that the MM (and other Trap sets) does. Is this intentional for the lower damage as well?
  3. After learning that it was a Top only option (no chance to play Mix and Match) I kind of passed on them. They look good, but I was hoping for a little more on control on what I could equip or not. I bet it has something to do with clipping with other costume parts.
  4. First off from the bottom of my frozen heart, THANK YOU for all your hard work over the last 4.5 years. When I heard that Homecoming had been open for a month in 2019 I almost cried. (Hell logging into the game the first time and hearing the login music did that). I played so much because I had 7 long years to make up for as well as making sure if the servers went down the next day I could savour as much as I could. I always tried to donate when I had the money (and when it didn't instantly cap) to keep the good times rolling. Now with 2024 opening with this news was just proof it's going to be a very good year! That being said.....Fire Imps and Shooting a rifle? Did Firearms Assault just become a reality for Doms? I am also hoping for a new Control set for Controllers as well. But I'll take what I can get! Again THANK YOU!!
  5. SPPPPOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  6. And some Fava Beans and a prime cut of Census taker? For FF I have always gone with a character theme over straight power selection. Although I do find FF a little boring, but pretty much anything goes with it.
  7. I have played my characters without really any Enhancements till 30 at least. The only caveat is Stamina. Most of the other bonuses are not material enough till then. By that time I do have some money for a few key basic IO's. Accuracy, End Mod and some Damage. Usually by 35-40 do I feel that I this character has legs (either in concept or build) and I'll take them to 50 and at least Basic IO them out which isn't too expensive. But yes, sell those level 50 basic IO recipes and you can make a decent amount of cash. Some of the set's you'll have to check the AH to see if it's worth it to sell there or vendor trash it. Save all your yellow or orange salvage to AH it. White's I only sell for badges. I do understand that the 2xp no Inf is frustrating on your first character, but you will build your bank sooner than you think.
  8. If you are looking to stay at range why not Trick Arrow? Now that the redraw has been revamped it isn't as bad as it once was. And plenty of One Man/Woman Army concepts you could create with it.
  9. For Necro - Yes 100% do not skip (or at least get 2 out of the 3) - Since they spawn Wraiths that add to your damage (more pets more Damage) For Mercs & Ninjas - If you can fit them they do add some extra damage through +Dmg for Mercs and +Crit Chance for Ninjas Demons - I usually take the Cone attack as that does AOE -Res. But it isn't necessary. Beasts - I normally take Ravens and Hawk as they do have some good effects, plus you need them to add Frenzy to buff your pets. I haven't tried Bots much so I can't comment. Thugs - Pass - Damage is too low and it doesn't really add anything (unless its ascetics).
  10. Got my donation in! First time I was able to in a few months.
  11. I hope you meant to say Earth Control. Yes Earth Control is the only Control power you should play. It has a slow patch, it has a knock up patch, it has a pulsing Hold patch. It can Sleep, Stun, Hold and do pretty much anything except Fear and Confuse. And really who needs those 😁 Also you have the best Pet that will Tank everything for you....who cares if he looks like Poo! So yes Earth Control is the only Controller you should be playing.
  12. I have a Fire/TA...Oil Slick + Rain of Fire + Fire Ball. Even throw in Glue Arrow to keep them there longer. Finish up with Blaze and Blazing bolt if needed.
  13. No, still slot Stamina and Health for End. Because Energizing Circuit again is a chain so depending on when you get hit, it can be a huge gain or just enough to cover the cost of the power (it's base end cost is 16.5). That means it's too unpredictable for you as you have a fair number of toggles. But it is good for your pets who only have attacks and to top off teammates (if you target them first). Also looking at your build, I would drop Whirlwind and pick up Defib, then you can Veng and Rez someone. Not only is it a great AOE rez, but like Howling Twilight (from Dark) you can use it as a end drain attack. Everything else looks pretty good.
  14. I do love my /EA MM's. They are tough and can constantly attack thanks to UNLIMITED POWE...err Endurance. Don't really worry about Discharge or Shock with Necro you actually do want to take some of your personal attacks to spawn wraiths. So if (IF) you have room at the end do ahead, although I haven't had much luck with draining anything over a LT yet. Once you use Faraday Cage and shoot a few heals then your bounces should go beyond you and your pet count. But remember each bounce lessens the bonuses each target gets. So if the buff goes through all your pets first then you, you only get a small bonus. Also you can skip Amp Up unless you are teaming with a friend. For some reason this power just doesn't proc on Pets. Or at least that I can see. Maybe someone else has proven it works.
  15. Oh Yeah....That's the good stuff! Also the build no one talks about. Fire/Poison. If you are already in their midst, why not make them sick as well? VG is End heavy along with Hot Feet, but given you don't need to take all but 5 powers in Poison, it gives you a lot of flexibility to a build.
  16. These were Freakshow and Council (so doing Yin TF) and most of them were +2 Mobs. Well, maybe I'll do some more testing and just embrace the chaos!
  17. In my 157+ characters I have quite a few Controllers and Doms. Most of them are Earth Control as I just love that power. But a handful are Fire Control. But when I picked up a few of them again this weekend I noticed that when I throw down Bonfire, even with a Sudden Acceleration KB/KD in it. That first pulse blows all the mobs halfway to the moon. Which caused some friction in the groups. I thought it was because someone dropped Ice Slick and I placed my Bonfire on it, which added to the KD mag to become a KB. But after some testing that wasn't it. Every time I place one down (unless I Fire Caged them) things when flying. I don't remember that happening if I had a KB to KD in it. Of course once it was down and Mobs ran into it they would flop around. Anyway to make a long story short (too late), was anything changed on the power to account for this? Or am I mis-remembering and it was always like this. Thank you.
  18. Thugs/Traps was my first 50 on Live. It's just a complete team and the debuffs you bring are great for long fights. Mercs/Nature and Demons/EA are tied for my tankiest team. Between the resistances and heals, both stay up far longer than they should. Ninja/Storm is just pure Chaos fun. But if I only had to play one out of the 50 or so I have. Thug/Traps all the way.
  19. Wow....less than 8 hours and it's done. That is crazy fast this month!
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