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Minimind FF Defender


SableShrike

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As the name suggests, this build revolves around ultimately having a pet.

 

FF gets a lot of crap due to not being able to fully benefit from its shields on a Defender, but then I said to myself, "Wait, shit!  We have Patron pets!"

 

Now the question was could this pet be made permanent?  The answer is yes; very much yes.

 

Now, I went with Leviathan to fit my aquatic theme, but you can easily do something similar with different powers.  Or hell, you can even do this with Sonic/ Defenders or a Corruptor.

 

If I stick by said pet (Coralax Red Hybrid in my case), it is positionally capped on Defense and has some added mez protection and Toxic resist.  The pet also lasts for a full four minutes, which is nice.  This means you can exemplar all the way down to 41 and still have a pet out permanently.  Abandoned Sewer Trial is JUST shy of 41, sad...

 

Just thought I'd point this out, as I see a lot of folks worrying that FF and Sonic really drop off in the higher levels.  The permanent pet trick gives them a fair bit more utility (though I dunno how much DPS my Coralax adds).

 

Build's below, but all you need for this is to get perma-Hasten.  However you do that is up to you!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Benthica: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Deflection Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(3), RedFrt-Def:50(3), RedFrt-EndRdx:50(5), RedFrt-EndRdx/Rchg:50(5), LucoftheG-Def/Rchg+:50(23)
Level 1: Shriek -- SprVglAss-Acc/Dmg/EndRdx/Rchg:50(A), SprVglAss-Acc/Dmg:50(48), SprVglAss-Acc/Dmg/EndRdx:50(48), SprVglAss-Dmg/EndRdx/Rchg:50(48), SprVglAss-Dmg/Rchg:50(50), SprVglAss-Rchg/+Absorb:50(50)
Level 2: Scream -- SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(A), SprDfnBst-Acc/Dmg/EndRdx:50(25), SprDfnBst-Acc/Dmg:50(25), SprDfnBst-Dmg/EndRdx/Rchg:50(33), SprDfnBst-Dmg/Rchg:50(34), SprDfnBst-Rchg/Heal%:50(34)
Level 4: Force Bolt -- Acc-I:50(A)
Level 6: Insulation Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(7), RedFrt-Def:50(7), RedFrt-EndRdx:50(13), RedFrt-EndRdx/Rchg:50(15), LucoftheG-Def/Rchg+:50(15)
Level 8: Hover -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(9), RedFrt-Def:50(9), RedFrt-EndRdx:50(11), RedFrt-EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(13)
Level 10: Fly -- Flight-I:50(A)
Level 12: Dispersion Bubble -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(34), RedFrt-Def:50(37), RedFrt-EndRdx:50(37), RedFrt-EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(42)
Level 14: Afterburner -- Flight-I:50(A)
Level 16: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(17), RedFrt-Def:50(17), RedFrt-EndRdx:50(19), RedFrt-EndRdx/Rchg:50(21), LucoftheG-Def/Rchg+:50(23)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 20: Amplify -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 22: Personal Force Field -- Rct-ResDam%:50(A)
Level 24: Tactics -- RctRtc-Pcptn:20(A)
Level 26: Repulsion Bomb -- PstBls-Acc/Dmg/EndRdx:50(A), PstBls-Acc/Dmg:50(27), PstBls-Dmg/EndRdx:50(27), PstBls-Dmg/Rng:50(31), PstBls-Dam%:50(33), Bmbdmt-+FireDmg:50(33)
Level 28: Siren's Song -- FrtHyp-Acc/Sleep/Rchg:50(A), FrtHyp-Acc/Rchg:50(29), FrtHyp-Sleep/Rchg:50(29), FrtHyp-Sleep/EndRdx:50(31), FrtHyp-Plct%:50(31), LthRps-Acc/EndRdx:50(50)
Level 30: Vengeance -- ShlWal-ResDam/Re TP:50(A)
Level 32: Force Bubble -- EndRdx-I:50(A)
Level 35: Shark Skin -- GldArm-End/Res:50(A), GldArm-ResDam:50(36), GldArm-3defTpProc:50(36), StdPrt-ResDam/Def+:30(36), EndRdx-I:50(37)
Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg:50(A), Arm-Acc/Rchg:50(39), Arm-Dmg/Rchg:50(39), Arm-Dmg/EndRdx:50(39), Arm-Dam%:50(40), Erd-%Dam:30(40)
Level 41: Spirit Shark Jaws -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(43), Apc-Dmg/Rchg:50(43), Apc-Dmg/EndRdx:50(43), Apc-Dam%:50(45), UnbCns-Dam%:50(45)
Level 44: Summon Coralax -- SlbAll-Acc/Dmg/Rchg:50(A), SlbAll-Acc/Rchg:50(45), SlbAll-Dmg/Rchg:50(46), SlbAll-Build%:50(46), OvrFrc-Dam/KB:50(46)
Level 47: Hibernate -- Prv-Absorb%:50(A)
Level 49: Victory Rush -- EndMod-I:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance 
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(42)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
Level 50: Spiritual Core Paragon 
Level 50: Cryonic Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Polar Lights Partial Radial Improved Ally 
Level 50: Support Core Embodiment 
Level 50: Ageless Core Epiphany 
------------
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 8.5% Defense(Fire)
  • 8.5% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Ranged)
  • 11% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 8% Enhancement(Heal)
  • 118.8% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 91.56 HP (9%) HitPoints
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 48.75%
  • MezResist(Held) 48.75%
  • MezResist(Immobilized) 48.75%
  • MezResist(Sleep) 48.75%
  • MezResist(Stunned) 48.75%
  • MezResist(Terrorized) 48.75%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 13% (0.22 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 15.5% Resistance(Smashing)
  • 15.5% Resistance(Lethal)
  • 29.75% Resistance(Fire)
  • 29.75% Resistance(Cold)
  • 8% Resistance(Energy)
  • 8% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)

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On 9/15/2020 at 6:17 AM, SableShrike said:

"Wait, shit!  We have Patron pets!"

I mean, this is a neat idea. I've thought about a "just throw money at it" build before focusing on temp powers - there's Summon Backup or something like that that I do occasionally use. The Signature Summons are also pretty awesome when you need them, but very spendy.

 

Sonic attack has and always will have a fairly low damage output, especially solo. It's a much better power set on paper than in play if you're not always in large teams and the pets will mitigate this a bit but sadly it never feels spectacular.

Edited by Gulbasaur
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Update:

 

Playing around more I've decided to slot Leviathan with a bit of control durations rather than just straight damage procs.  This lets you play heavy on the lockdown while only sacrificing a small amount of DPS.

 

 

NOW TO THE IMPORTANT BIT:

 

 

The Good News

-Summon Coralax is awesome.  It does serious damage, with four out of five attacks it has doing the equivalent of your T2 blast.

 

-It has an Immobilize and Stun which can stack with YOUR Immobilize and Stun.  As such, I slotted it a bit for Mez duration for even more lockdown.

 

-Two of her attacks are Punch and Haymaker, meaning she will often wade into melee!  This is big news for a Sonic Resonance user, as it means they can keep their debuff toggle on her when soloing.

 

The Bad News

-It burns Endurance like crazy, hence the last slot in it being a boosted End Redux IO.  That and Cardiac Incarnate make her way more efficient; you need this in order to keep her using all her DPS attacks.

 

-She has absolutely zero natural Defense, and only Resists Cold, Psi, and Toxic.  Patron Pets seem to have been balanced around being glass cannons.

 

Conclusion

Sonic Resonance, Force Field, Cold, and Thermal seem uniquely positioned to benefit from Patron Pets.  Patron Pets seem to have a much higher damage scalar than T1 Mastermind minions yet lack any native longevity due to having bad Defense and Resistance.  A strong buffing set like Force Field or Sonic Resonance can mostly, or even completely, negate that weakness.  This makes a fully buffed Patron Pet a significant source of additional DPS and control while also allowing a shield set Defender or Corruptor to utilize their full toolkit.  Provided you can achieve perma-Hasten your Patron Pet will recharge before the current one dies, meaning you only need resummon and buff every 4 minutes.

 

Amended build is below.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Benthica: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Deflection Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(3), RedFrt-Def:50(3), RedFrt-EndRdx:50(5), RedFrt-EndRdx/Rchg:50(5), LucoftheG-Def/Rchg+:50(7)
Level 1: Shriek -- Thn-Acc/Dmg:50(A)
Level 2: Scream -- SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(A), SprDfnBst-Acc/Dmg/EndRdx:50(29), SprDfnBst-Acc/Dmg:50(31), SprDfnBst-Dmg/EndRdx/Rchg:50(31), SprDfnBst-Dmg/Rchg:50(31), SprDfnBst-Rchg/Heal%:50(33)
Level 4: Howl -- SprVglAss-Acc/Dmg/EndRdx/Rchg:50(A), SprVglAss-Acc/Dmg/EndRdx:50(25), SprVglAss-Acc/Dmg:50(25), SprVglAss-Dmg/EndRdx/Rchg:50(27), SprVglAss-Dmg/Rchg:50(27), SprVglAss-Rchg/+Absorb:50(29)
Level 6: Insulation Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(7), RedFrt-Def:50(9), RedFrt-EndRdx:50(9), RedFrt-EndRdx/Rchg:50(11), LucoftheG-Def/Rchg+:50(11)
Level 8: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(23), BlsoftheZ-ResKB:50(23), Ksm-ToHit+:30(34)
Level 10: Fly -- WntGif-ResSlow:50(A)
Level 12: Dispersion Bubble -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(13), RedFrt-Def:50(13), RedFrt-EndRdx:50(15), RedFrt-EndRdx/Rchg:50(15), LucoftheG-Def/Rchg+:50(17)
Level 14: Afterburner -- Rct-ResDam%:50(A)
Level 16: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(17), RedFrt-Def:50(19), RedFrt-EndRdx:50(19), RedFrt-EndRdx/Rchg:50(21), LucoftheG-Def/Rchg+:50(21)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 20: Amplify -- RechRdx-I:50(A)
Level 22: Assault -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 24: Personal Force Field -- LucoftheG-Def/Rchg+:50(A)
Level 26: Repulsion Bomb -- PstBls-Acc/Dmg:50(A), PstBls-Acc/Dmg/EndRdx:50(34), PstBls-Dmg/EndRdx:50(36), PstBls-Dmg/Rng:50(36), PstBls-Dam%:50(36), FrcFdb-Rechg%:50(37)
Level 28: Tactics -- RctRtc-Pcptn:20(A)
Level 30: Vengeance -- ShlWal-ResDam/Re TP:50(A)
Level 32: Force Bubble -- EndRdx-I:50(A)
Level 35: School of Sharks -- PstBls-Acc/Dmg/EndRdx:50(A), PstBls-Acc/Dmg:50(39), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rng:50(40), PstBls-Dam%:50(40), GrvAnc-Immob:50(40)
Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg:50(A), Arm-Acc/Rchg:50(42), Arm-Dmg/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43), AbsAmz-Stun:50(43)
Level 41: Spirit Shark Jaws -- UnbCns-Acc/Hold/Rchg:50(A), UnbCns-Acc/Rchg:50(43), UnbCns-Hold/Rchg:50(45), UnbCns-EndRdx/Hold:50(45), UnbCns-Dam%:50(45), Apc-Dam%:50(46)
Level 44: Summon Coralax -- SlbAll-Acc/Dmg/Rchg:50(A), SlbAll-Acc/Rchg:50(46), SlbAll-Dmg/Rchg:50(46), HO:Endo(48), HO:Perox(48), EndRdx-I:50(50)
Level 47: Shark Skin -- GldArm-End/Res:50(A), GldArm-ResDam:50(48), GldArm-3defTpProc:50(50), StdPrt-ResDam/Def+:30(50)
Level 49: Hibernate -- Prv-Absorb%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance 
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(33), Pnc-Heal/+End:50(37)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), PwrTrns-EndMod:50(33), PwrTrns-+Heal:50(39)
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Support Core Embodiment 
Level 50: Cardiac Core Paragon 
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 9.44% Defense(Fire)
  • 9.44% Defense(Cold)
  • 9.13% Defense(Energy)
  • 9.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Ranged)
  • 12.88% Defense(AoE)
  • 3.6% Max End
  • 63% Enhancement(Accuracy)
  • 110% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 8% Enhancement(Heal)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 61.04 HP (6%) HitPoints
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 47.5%
  • MezResist(Held) 47.5%
  • MezResist(Immobilized) 47.5%
  • MezResist(Sleep) 47.5%
  • MezResist(Stunned) 47.5%
  • MezResist(Terrorized) 47.5%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 15.5% (0.26 End/sec) Recovery
  • 22% (0.93 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 14% Resistance(Smashing)
  • 14% Resistance(Lethal)
  • 30.5% Resistance(Fire)
  • 30.5% Resistance(Cold)
  • 8% Resistance(Energy)
  • 8% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)

Edited by SableShrike
Optimized sharks for dps and set bonuses.
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