CloudMouse Posted September 29, 2020 Posted September 29, 2020 In my head canon, the vet temp powers are built out as pool powers. This is like a rough sketch, trying to have fun with the potential of the vet power so just dreaming a bit here. Ghost Slaying Axe Swing (existing attack w/ HP steal) Rune of Night (tap the mystic properties of the axe to imbue your next few attacks with dark energy, debilitating your foes (self +acc, foe -to-hit) Cursed Blade (by channeling specific runic energy through the blade, you can possess your foe) (moderate damage, foe chance to-confuse) [the idea is that as long as you are attacking a single foe, there is a chance that single foe will be confused, but sustaining the confuse takes multiple hits] Scythe (with a burst of power, the blade leaves your grasp and attacks a few foes at range before returning to your hand) (ranged cone attack, self +HP steal, foe -to-hit) Spectre (this attack does does moderate damage and debilitates your foe. Synergy; if you have trained Scythe and Rune of Night, this attack has a chance to extract the spirit of your foe on defeat. The spirit will follow you for a short time, granting you some protection while debilitating your foe) (mod dam, foe -res, special (summon spectre: self +def, +dam, foe +fear, -recov) Sands of Mu Dark Flurry (existing attack) Tendrils (the sands of mu follow your will, attacking a foe at range. The sands will linger after the brunt of the attack, debilitating foes near your target) (mod neg/lethal DoT, foe -to-hit, foes -def) Plume (the power of the sands will extract endurance from the foes around you and granted you a stack of absorb. When depleted, this causes a small burst of energy) (pbaoe minor dam, self +absorb(# of foes in melee range), +special(pbaoe moderate neg/fire dam on absorb @ 0) Zephyr (by channeling the sands around you, you can glade swiftly over terrain, while at rest the swirling sands provide you some protection form incoming attacks) (self +glide(travel power reskin?), if speed = 0, +def(all) Dunerush (protect yourself and your allies by sending a focused force of the Sands towards oncoming enemies, knocking them back and weakening their offensive strength) (ranged cone, foe +kb/kd, -rech - recov) Nemesis Staff Staff Bolt (existing attack power) Power Swing (with a might swing of the staff you slam a foe with full force, knocking them into the air) (single target foe dam, +ku/kd) Wind-Up Blast (the gears of the staff spin at incredible velocity, releasing a concentrated boll of energy that explodes on contact with your foe, stunning nearby foes) (ranged attack mod energy/smash dam, foes +stun) Wind-Up Crash (after the gears reach peak velocity with concentrated energy, slamming the staff into the ground breaks the momentum and releases protective energy around you) (self +res, team -immob -slow, +mezres) Power Swing (with a might swing of the staff you slam a foe with full force, knocking them into the air) (single target foe dam, +ku/kd) Extraction Beam (the strange energy of the nemesis staff can be used to weaken a targeted foe) (ranged foe -res, -recov, - speed) Blackwand Staff Lesser Hex (existing attack) Spellbash (this attack strikes a foe with arcane force, sending them flying. Repeated attacks can stun most foes) (melee single target mod smash/psi dam, foe +kb/kd, +stun) Blackflame Sigil (using the blackwand's formidable powers, you cast a sigil on the ground that erupts in blackflame, damaging your foes and causing them to tremble in fear) (targeted aoe mod toxic dam, mod fire DoT, foes +terrorized) Transumtation (the power of the blackwand wraps an ally in a protective aura which converts some damage against them into endurance for you. The first attack grants you a small +rech boost) (ally +def, +rez, +speed, self +end(from attack dam), +special(first strike on ally after cast that lands -1.5sec to all powers under recharge) Greater Hex (this power engulfs a foe in magical energy, causing them damage over time while ensnaring them, with a chance to bring them under your power) (single target range attack, mod dark/toxic DoT, foe +confuse, -speed) 1
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