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Alright, after months and months of playing, and farming, and grinding, and questioning, I have today a build that I am looking for some constructive criticism on.  I'll preface this by saying that I'm not new to the game, I've been around since i2 went live.  However I've never messed with IO sets, just the basic IO's and relied on HO's for the more superior (or so I thought) builds.  Now that the game is back I'm dabbling more into sets and working with bonus's.  The build below is about 3 weeks worth of tinkering and adjusting.  Let me know where I'm falling short (cause I know I am) and where I can better improve (cause I know it can).

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Lunge                Empty(A)
Level 1:    Fire Shield            GldArm-ResDam(A), GldArm-Res/Rech/End(11), GldArm-End/Res(13), GldArm-RechEnd(17), GldArm-3defTpProc(25), GldArm-RechRes(39)
Level 2:    Blazing Aura            FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(3), FuroftheG-Dam/End/Rech(3), FuroftheG-Acc/End/Rech(29), FuroftheG-Acc/Dmg/End/Rech(33), FuroftheG-ResDeb%(33)
Level 4:    Spine Burst            SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(34)
Level 6:    Combat Jumping            LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45)
Level 8:    Healing Flames            DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(27), DctWnd-Rchg(27)
Level 10:    Temperature Protection        UnbGrd-Max HP%(A), Ags-Psi/Status(11), StdPrt-ResKB(13)
Level 12:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 14:    Build Up            GssSynFr--Build%(A), RechRdx-I(48)
Level 16:    Boxing                Empty(A)
Level 18:    Quills                SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(37)
Level 20:    Plasma Shield            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 22:    Assault                EndRdx-I(A)
Level 24:    Consume                PrfShf-EndMod(A), PrfShf-EndMod/Rchg(39), PrfShf-EndMod/Acc/Rchg(39), PrfShf-Acc/Rchg(40), PrfShf-EndMod/Acc(40), PrfShf-End%(40)
Level 26:    Tough                EndRdx-I(A)
Level 28:    Super Jump            BlsoftheZ-ResKB(A)
Level 30:    Burn                OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(31), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37)
Level 32:    Throw Spines            SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(36)
Level 35:    Electrifying Fences        Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(48)
Level 38:    Fiery Embrace            RechRdx-I(A), RechRdx-I(45)
Level 41:    Ball Lightning            Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48)
Level 44:    Hasten                RechRdx-I(A), RechRdx-I(45)
Level 47:    Weave                LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(50), ShlWal-Def(50), ShlWal-ResDam/Re TP(50)
Level 49:    Taunt                Empty(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Prv-Absorb%(A), Pnc-Heal/+End(7), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(23)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(7), EffAdp-EndMod(15)
Level 50:    Agility Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Arachnos Core Superior Ally    
Level 50:    Ageless Total Radial Invocation    
Level 50:    Melee Total Radial Graft    
------------
------------
Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
13.63% Defense(Melee)
12.06% Defense(Smashing)
12.06% Defense(Lethal)
13.94% Defense(Fire)
13.94% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
6.75% Defense(Ranged)
17.38% Defense(AoE)
1.35% Max End
22% Enhancement(Accuracy)
5.5% Enhancement(Max EnduranceDiscount)
4% Enhancement(Heal)
37.5% Enhancement(RechargeTime)
15% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
275.5 HP (18.38%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -18)
Knockup (Mag -18)
MezResist(Confused) 103.8%
MezResist(Held) 103.8%
MezResist(Immobilized) 103.8%
MezResist(Sleep) 103.8%
MezResist(Stunned) 103.8%
MezResist(Terrorized) 103.8%
17% (0.28 End/sec) Recovery
58% (3.62 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
12.5% Resistance(Smashing)
12.5% Resistance(Lethal)
28.25% Resistance(Fire)
28.25% Resistance(Cold)
15.5% Resistance(Energy)
15.5% Resistance(Negative)
26% Resistance(Toxic)
31% Resistance(Psionic)
15% SpeedRunning

------------
Set Bonuses:
Gladiator's Armor
(Fire Shield)
  2.5% (0.04 End/sec) Recovery
  2.25% Max End
  Knockback,Knockup protection (Mag 3)
  MezResist(Repel) 1000% (10% chance)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Fury of the Gladiator
(Blazing Aura)
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  Knockback,Knockup protection (Mag 3)
  MezResist(Repel) 1000% (8% chance)
  2.5% DamageBuff(All)


Superior Unrelenting Fury
(Spine Burst)
  4% DamageBuff(All)
  16% (1 HP/sec) Regeneration
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


Doctored Wounds
(Healing Flames)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%


Unbreakable Guard
(Temperature Protection)
  112.4 HP (7.5%) HitPoints


Aegis
(Temperature Protection)
  5% Resistance(Psionic)


Steadfast Protection
(Temperature Protection)
  Knockback (Mag -4), Knockup (Mag -4)


Luck of the Gambler
(Maneuvers)
  10% (0.62 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Superior Brute's Fury
(Quills)
  44.98 HP (3%) HitPoints
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  4% DamageBuff(All)


Unbreakable Guard
(Plasma Shield)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%


Performance Shifter
(Consume)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  28.11 HP (1.88%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Blessing of the Zephyr
(Super Jump)
  Knockback (Mag -4), Knockup (Mag -4)


Overwhelming Force
(Burn)
  12% (0.75 HP/sec) Regeneration
  3% DamageBuff(All)
  22.49 HP (1.5%) HitPoints
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  Knockback,Knockup protection (Mag 4)


Superior Frozen Blast
(Throw Spines)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Annihilation
(Electrifying Fences)
  1.35% Max End
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.62 HP/sec) Regeneration
  3% Enhancement(EnduranceDiscount)
  3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)


Ragnarok
(Ball Lightning)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Luck of the Gambler
(Weave)
  7.5% Enhancement(RechargeTime)


Shield Wall
(Weave)
  10% (0.62 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Preventive Medicine
(Health)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


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