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Request Critique: Rad/Rad Build


JavaMonk

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As I am still new to using Pines and creating builds, I would love some feedback on my latest attempt. 

 

I cannibalized from a Bio/Rad build here on the forums and tweaked it just a bit for Radiation Armor.  I really like the idea of a Radiation Tanker that debuffs and just melts baddies when solo or teaming.

 

It looks like I went over the resist caps but I'm not sure how/where to tweak it?  Maybe a good thing for when I get debuffed?  Again, I am still learning the in's and out's of the mechanics(Res/Def caps, regen/recov, etc.)

 

Either way, any assistance in improving this concept is welcome.  Thanks!

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Radiation For Days: Level 50 Mutation Tanker

Primary Power Set: Radiation Armor

Secondary Power Set: Radiation Melee

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Alpha Barrier

  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (3) Impervium Armor - Resistance/Recharge: Level 40
  • (3) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (5) Impervium Armor - Resistance: Level 40
  • (5) Impervium Armor - Psionic Resistance: Level 40
  • (50) Impervium Armor - Endurance/Recharge: Level 40

Level 1: Contaminated Strike

  • (A) Mocking Beratement - Taunt: Level 50
  • (29) Mocking Beratement - Taunt/Recharge: Level 50
  • (29) Mocking Beratement - Taunt/Range: Level 50

Level 2: Proton Armor

  • (A) Unbreakable Guard - Resistance: Level 50
  • (11) Unbreakable Guard - Resistance/Endurance: Level 50
  • (11) Unbreakable Guard - Endurance/RechargeTime: Level 50
  • (13) Unbreakable Guard - RechargeTime/Resistance: Level 50
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
  • (17) Unbreakable Guard - +Max HP: Level 50

Level 4: Proton Sweep

  • (A) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50

Level 6: Fallout Shelter

  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (9) Impervium Armor - Psionic Resistance: Level 40
  • (17) Impervium Armor - Resistance/Recharge: Level 40
  • (19) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (19) Impervium Armor - Resistance: Level 40

Level 8: Gamma Boost

  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (21) Panacea - Heal: Level 50
  • (21) Panacea - Heal/Endurance: Level 50
  • (23) Panacea - Hea/Recharge: Level 50

Level 10: Combat Jumping

  • (A) Kismet - Defense/Endurance: Level 30
  • (45) Kismet - Defense/Recharge: Level 30
  • (45) Kismet - Endurance/Recharge: Level 30
  • (46) Kismet - Defense/Endurance/Recharge: Level 30
  • (46) Kismet - Accuracy +6%: Level 30

Level 12: Radioactive Smash

  • (A) Focused Smite - Accuracy/Damage: Level 40
  • (34) Focused Smite - Damage/Endurance: Level 40
  • (34) Focused Smite - Damage/Recharge: Level 40

Level 14: Beta Decay

  • (A) Touch of Lady Grey - Defense Debuff: Level 50
  • (15) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
  • (15) Touch of Lady Grey - Defense Debuff/Recharge: Level 50

Level 16: Radiation Therapy

  • (A) Preventive Medicine - Chance for +Absorb: Level 50
  • (42) Preventive Medicine - Heal: Level 50
  • (43) Preventive Medicine - Heal/Endurance: Level 50
  • (43) Preventive Medicine - Heal/RechargeTime: Level 50

Level 18: Particle Shielding

  • (A) Panacea - Heal/Endurance: Level 50
  • (23) Panacea - Heal: Level 50
  • (27) Panacea - Hea/Recharge: Level 50
  • (27) Panacea - Heal/Endurance/Recharge: Level 50

Level 20: Fusion

  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (40) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (42) Rectified Reticle - Increased Perception: Level 20

Level 22: Boxing

  • (A) Accuracy IO: Level 50

Level 24: Tough

  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (25) Impervium Armor - Psionic Resistance: Level 40
  • (25) Impervious Skin - Status Resistance: Level 30

Level 26: Ground Zero

  • (A) Analyze Weakness - Defense Debuff: Level 50
  • (31) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (31) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
  • (31) Analyze Weakness - Chance for +ToHit: Level 50

Level 28: Irradiated Ground

  • (A) Recharge Reduction IO: Level 50

Level 30: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50

Level 32: Meltdown

  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (33) Impervium Armor - Resistance/Recharge: Level 40
  • (33) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (33) Impervium Armor - Resistance: Level 40
  • (34) Impervium Armor - Psionic Resistance: Level 40

Level 35: Devastating Blow

  • (A) Superior Might of the Tanker - Accuracy/Damage: Level 50
  • (36) Superior Might of the Tanker - Damage/Recharge: Level 50
  • (36) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
  • (36) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
  • (37) Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50

Level 38: Atom Smasher

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
  • (39) Fury of the Gladiator - Accuracy/Damage: Level 50
  • (39) Fury of the Gladiator - Damage/Recharge: Level 50
  • (39) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
  • (40) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
  • (40) Fury of the Gladiator - Chance for Res Debuff: Level 50

Level 41: Taunt

  • (A) Taunt Duration IO: Level 50
  • (42) Taunt Duration IO: Level 50

Level 44: Conserve Power

  • (A) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50

Level 47: Physical Perfection

  • (A) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (48) Performance Shifter - Accuracy/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50

Level 49: Maneuvers

  • (A) Kismet - Defense/Endurance: Level 30

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (9) Healing IO: Level 50

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Performance Shifter - EndMod/Accuracy: Level 50
  • (7) Performance Shifter - EndMod: Level 50
  • (7) Performance Shifter - EndMod/Recharge: Level 50

------------

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Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 3.44% Defense(Smashing)
  • 3.44% Defense(Lethal)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 5.63% Defense(Psionic)
  • 4.06% Defense(Melee)
  • 3.13% Defense(AoE)
  • 8.55% Max End
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 13.75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 386.5 HP (20.63%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 93.75%
  • MezResist(Held) 93.75%
  • MezResist(Immobilized) 93.75%
  • MezResist(Sleep) 93.75%
  • MezResist(Stunned) 93.75%
  • MezResist(Terrorized) 93.75%
  • 20% PerceptionRadius
  • 14% (0.23 End/sec) Recovery
  • 42% (3.28 HP/sec) Regeneration
  • 9% Resistance(Smashing)
  • 9% Resistance(Lethal)
  • 24.75% Resistance(Fire)
  • 24.75% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 13.5% Resistance(Toxic)
  • 42.5% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

 

 

 

 

 

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I am by no means an expert, but here are my thoughts.

 

I'm considering using the PVP resistance set which includes a +3% defense unique on my rad/rad, and maybe that might be a good substitute for one of your Impervium sets. I feel like maybe you don't need the 3 slots in the Gamma Boost passive, and might be better off using those slots in say Radiation Therapy and Beta Decay. Speaking of Beta Decay, it can be slotted for -To Hit Debuffs. Maybe run partial sets of Def and Hit debuffs there, or more heavily slot Irradiated Ground for defense debuffs and go all-in on Accuracy debuffs on Beta Decay.

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  • 3 weeks later

Hello! I have been doing a lot of experimenting on a solo server and I figured I'd take a crack at a build. At least, a probably super expensive one. I aimed for two goals with the build - Recharge and Smash/Lethal Defense and was able to achieve almost perma Hasten (is perma with an Alpha that has +rech) and 33.5% s/l defense (which means with one small luck inspiration you can hit the soft cap of 45%).

 

I didn't really aim to increase resists as they seemed good enough combined with the defense, regen, absorb, and heals. Meltdown also has a decent cooldown time with all the recharge. I tested this build on a solo server and it survives really nicely. Took it on a ITF solo and only really had issues when swarmed by -def. But even then that is just standing there and taking it instead of moving around to let the debuffs expire. Solo'd Requiem in the 3 mission and could probably solo Romulus but the damage was taking forever.

 

Possible change I haven't tested in case you want to be more team support - Dropping Devastating Blow for Ground Zero. DB is really slow and you might be better off just chaining the other three single target hits. Anyway, just my take on the build as a long term project if I were to chase it on live. I might do a TW/Rad Scrapper, though. It has been pretty crazy in testing. Hope this at least provides some insight to what you can do with builds in Mids/Pines!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Tanker

Primary Power Set: Radiation Armor

Secondary Power Set: Radiation Melee

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

 

Hero Profile:

Level 1: Gamma Boost

  • (A) Performance Shifter - Chance for +End
  • (5) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
  • (42) Performance Shifter - EndMod

Level 1: Contaminated Strike

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (3) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (15) Superior Might of the Tanker - Accuracy/Damage

Level 2: Radioactive Smash

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (3) Superior Gauntleted Fist - Accuracy/Damage
  • (13) Superior Gauntleted Fist - Damage/RechargeTime
  • (15) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (46) Force Feedback - Chance for +Recharge

Level 4: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (5) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - Resistance

Level 6: Fallout Shelter

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - Resistance

Level 8: Proton Armor

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - Resistance

Level 10: Radiation Therapy

  • (A) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge

Level 12: Beta Decay

  • (A) HamiO:Enzyme Exposure
  • (29) Achilles' Heel - Chance for Res Debuff

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Radiation Siphon

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (17) Superior Blistering Cold - Accuracy/Damage
  • (17) Superior Blistering Cold - Damage/Endurance
  • (21) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 18: Particle Shielding

  • (A) Doctored Wounds - Recharge
  • (19) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) HamiO:Ribosome Exposure
  • (43) HamiO:Ribosome Exposure

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (25) HamiO:Cytoskeleton Exposure
  • (25) HamiO:Cytoskeleton Exposure

Level 26: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (27) HamiO:Cytoskeleton Exposure
  • (27) HamiO:Cytoskeleton Exposure

Level 28: Irradiated Ground

  • (A) HamiO:Enzyme Exposure
  • (29) Achilles' Heel - Chance for Res Debuff
  • (43) Fury of the Gladiator - Chance for Res Debuff

Level 30: Taunt

  • (A) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Accuracy/Recharge

Level 32: Meltdown

  • (A) Impervium Armor - Resistance/Recharge
  • (33) Aegis - Psionic/Status Resistance
  • (33) Aegis - Resistance/Recharge
  • (33) Impervium Armor - Psionic Resistance

Level 35: Devastating Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (36) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Accuracy/Recharge

Level 38: Atom Smasher

  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge

Level 41: Fusion

  • (A) Adjusted Targeting - Recharge
  • (43) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge

Level 44: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

------------

 

 

 

 

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