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Sav/Rad Brute


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Here's my current character, a Sav/Rad brute with 38 melee def, most resistances around 75 (cold/psi 40-50). I've got 4 aoes procced out with some room for improvement, and enough end from gamma/stam/particle to keep going pretty much indefinitely. I also have a pretty solid single target chain between the three attacks and decent recharge. I may have a bit overkilled with end, but trying to keep it sustainable versus AVs and longer single target fights. I'm always open to any suggestions to tighten the build, I struggled to get the melee defense where it is without neutering adding res to fill gaps too. I'm still kind of divided on that ratio, as well as the particular musculature core I'm running. 

I've considered rerolling as tank for more hp (hence more regen), easier to cap res and maybe defense, slightly better aoes as well but not sure about the damage offset. Thanks for any advice!


Villain Plan by Mids' Reborn : Hero Designer

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Level 50 Magic Brute
Primary Power Set: Savage Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Villain Profile:
Level 1: Maiming Slash -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(9), Hct-Dam%:50(45)
Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), ImpArm-ResPsi:40(17)
Level 2: Gamma Boost -- EndMod-I:50(A), PrfShf-EndMod:50(5)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx:50(A)
Level 6: Kick -- FrcFdb-Rechg%:50(A)
Level 8: Blood Thirst -- GssSynFr--Build%:50(A)
Level 10: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(15), ImpArm-ResPsi:40(17)
Level 12: Fallout Shelter -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(13), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(15), ImpArm-ResPsi:40(19)
Level 14: Vicious Slash -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg:50(33), SprBrtFur-Acc/Dmg/Rchg:50(34), SprBrtFur-Dmg/EndRdx/Rchg:50(34), SprBrtFur-Rech/Fury:50(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(42)
Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A)
Level 18: Radiation Therapy -- Prv-Heal/Rchg:50(A), Prv-Heal:50(19), Obl-%Dam:50(27), PrfZng-Dam%:50(31), TchoftheN-%Dam:50(33), ScrDrv-Dam%:50(33)
Level 20: Rending Flurry -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Dmg:50(21), PrfZng-Dam%:50(21), Obl-%Dam:50(23), ScrDrv-Dam%:50(23), Erd-%Dam:30(31)
Level 22: Beta Decay -- HO:Enzym(A)
Level 24: Maneuvers -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def:50(25), LucoftheG-Def/Rchg+:50(25)
Level 26: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(27)
Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(29), Prv-EndRdx/Rchg:50(29), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(40)
Level 30: Savage Strike -- SprUnrFur-Dmg/EndRdx/Rchg:50(A), SprUnrFur-Acc/Dmg/Rchg:50(42), SprUnrFur-Dmg/Rchg:50(43), SprUnrFur-Acc/Dmg:50(43), SprUnrFur-Rchg/+Regen/+End:50(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(46)
Level 32: Savage Leap -- Arm-Acc/Dmg/Rchg:50(A), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(36), Obl-%Dam:50(37), ScrDrv-Dam%:50(37), Erd-%Dam:30(37)
Level 35: Ground Zero -- Arm-Dmg/Rchg:50(A), Arm-Acc/Rchg:50(39), Arm-Dmg:50(39), TchofLadG-%Dam:50(39), ScrDrv-Dam%:50(46), Obl-%Dam:50(48)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(40), Rct-ResDam%:50(40), Ksm-ToHit+:30(42)
Level 41: Tactics -- HO:Cyto(A)
Level 44: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(46)
Level 47: Meltdown -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-EndRdx/Rchg:50(48), UnbGrd-Rchg/ResDam:50(50), ImpArm-ResPsi:40(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(43)
Level 1: Blood Frenzy 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 0: Born In Battle 
Level 50: Assault Core Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Musculature Core Paragon 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |

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