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ThrillMill

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So here's the thing. I've got this 50 Dark/Storm/Mace Corruptor AE Baby just sitting in my stable and I don't know what to do with it. I've got very little understanding of Corruptors in general but some play time with Dark themed characters (See: Dark/Dark/Mace Dominator, Dark/Dark/Psi Controller and multiple Dark Melee characters). I want/plan to do end game & incarnate action with it but I'm not sure if I play it as a debuffing blaster or support/control? Worse, I don't know how to build it correctly. My thoughts are softcapped to Range and a mess of +recharge to poop out as many Lightning Storms and Nados as humanly possible? Let me know how you'd approach this? 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(48)
Level 1: Gale -- Acc-I(A)
Level 2: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(7), StnoftheM-Acc/ActRdx/Rng(7), StnoftheM-Dmg/ActRdx/Rchg(9), StnoftheM-Dmg/EndRdx/Rchg(9)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Frb-Stlth(11)
Level 6: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11)
Level 8: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 10: Steamy Mist -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(19), Ags-Psi/Status(19), LucoftheG-Def/Rchg+(21), LucoftheG-Def/EndRdx(21)
Level 12: Night Fall -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25), Ann-ResDeb%(27)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29)
Level 16: Freezing Rain -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(29), AnlWkn-DefDeb/EndRdx/Rchg(31)
Level 18: Torrent -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Rchg/+End(31), SprScrBls-Dmg/EndRdx/Rchg(31), OvrFrc-Acc/Dmg(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dam/KB(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam(50)
Level 26: Life Drain -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(34), SprScrBls-Dmg/Rchg(36), TchoftheN-Heal/HP/Regen/Rchg(36), TchoftheN-Heal(36), TchoftheN-Acc/Heal(37)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 30: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(40), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-Rchg/EndRdx(42)
Level 32: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42), AdjTrg-ToHit/EndRdx/Rchg(42)
Level 35: Tornado -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 44: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Dmg/EndRdx(48)
Level 47: Vengeance -- ShlWal-ResDam/Re TP(A)
Level 49: Afterburner -- Rct-ResDam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(39), Mrc-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(39), PwrTrns-+Heal(40)
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Looks pretty good. A couple of suggestions:

  • Freezing Rain really doesn't need more accuracy or debuff, but you want to maximize the recharge.
  • Add a KB>KD in Tornado. You could free up a slot on Maneuvers - slotting it for defense doesn't do much.
  • Like 2

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