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[Build Request] Poison/Beam Rifle


Matigah2

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Hey guys, decided to roll a poison/beam rifle defender, honestly seemed like a match made in heaven to me. All the -regen of BR and all the debuffs of poison just stacking on each other for fast AV/GM kills. Been trying to find a build on the forums and not having much luck.  Before I take a crack at it (never made a defender before, or anything that wasnt just pure offense) anyone have a build that they like that they can share?

Edited by Matigah2
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I've got one sitting at level 40ish (put on hold for other chars). I've gotten a lot of usage out of this setup with Presence line actually. Have a look and see it it's something you might be able to have fun with.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Beam Rifle
Power Pool: Presence
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Envenom -- HO:Lyso(A), HO:Lyso(3), TchofLadG-Rchg/EndRdx(5), TchofLadG-DefDeb/Rchg/EndRdx(5)
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(19), Thn-Dmg/EndRdx/Rchg(25), FrcFdb-Rechg%(37)
Level 2: Weaken -- HO:Lyso(A), HO:Lyso(27), DarWtcDsp-ToHitDeb(29), DarWtcDsp-Rchg/EndRdx(34)
Level 4: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(9), Dvs-Hold%(37), FrcFdb-Rechg%(40)
Level 6: Neurotoxic Breath -- TmpRdn-Acc/Slow(A), TmpRdn-Rng/Slow(45)
Level 8: Pacify -- Acc-I(A)
Level 10: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Dmg/EndRdx/Rchg(13), Dvs-Hold%(34)
Level 12: Super Speed -- Clr-Stlth(A), Clr-EndRdx(13)
Level 14: Intimidate -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(15), Ngh-Fear/Rng(15)
Level 16: Invoke Panic -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(17), Ngh-EndRdx/Fear(17)
Level 18: Paralytic Poison -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(19)
Level 20: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Dmg/EndRdx/Rchg(23)
Level 22: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Poison Trap -- UnbCns-Hold(A), UnbCns-Dam%(27), FuroftheG-ResDeb%(45), Arm-Dam%(46), SprEnt-Rchg/AbsorbProc(46), Erd-%Dam(46)
Level 28: Unrelenting -- RechRdx-I(A), RechRdx-I(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31), Krm-ResKB(31)
Level 32: Venomous Gas -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitDeb(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Rchg/EndRdx(34)
Level 35: Piercing Beam -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Dmg(36), Rgn-Knock%(37), Ann-ResDeb%(43)
Level 38: Overcharge -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-Max HP%(42), RctArm-ResDam/EndRdx(42), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(43)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-Dmg/Rchg(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 1: Quick Form
------------

 

EDIT: This was from a thought experiment working toward a controller type.

Edited by Ankhammon
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Here's a more normal outlook for one.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Beam Rifle
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Envenom -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-Acc/DefDeb(3), AchHee-ResDeb%(5), AnlWkn-%ToHit(15)
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(21)
Level 2: Weaken -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(5), CldSns-ToHitDeb(7), CldSns-ToHitDeb/EndRdx/Rchg(7)
Level 4: Cutting Beam -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/EndRdx(11), Rgn-Dmg(13), Rgn-Knock%(13)
Level 6: Neurotoxic Breath -- PcnoftheT-Acc/Slow(A), PcnoftheT-Rng/Slow(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Jump -- Spr-EndRdx/Jump(A)
Level 16: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17)
Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(21)
Level 20: Lancer Shot -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dmg(37), Apc-Dam%(48)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(46)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), UnbLea-Stlth(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Krm-ResKB(42)
Level 26: Poison Trap -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(27), Lck-%Hold(29), Arm-Dam%(34), Erd-%Dam(34), FuroftheG-ResDeb%(34)
Level 28: Paralytic Poison -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Venomous Gas -- HO:Enzym(A), HO:Enzym(33), HO:Enzym(33)
Level 35: Piercing Beam -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(48)
Level 38: Overcharge -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 41: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/EndRdx(42)
Level 44: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-Max HP%(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Spring Attack -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(50), Erd-Acc/Dmg/Rchg(50), Erd-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Melee Core Embodiment
Level 1: Quick Form
------------

 

 

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