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Posted

Hey guys, made this myself because there aren't any builds for DP/MC out there. A couple questions:

Is there a fix for reach for the limit not working as intended in Pines?

Is the end use per sec of active powers in the statistics of Pines accurate?

 

Thanks in advance.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Blaster

Primary Power Set: Dual Pistols

Secondary Power Set: Martial Combat

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Dual Wield -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), FrcFdb-Rechg%(7)

Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)

Level 2: Pistols -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(13)

Level 4: Reach for the Limit

Level 6: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rng(21), AchHee-ResDeb%(21)

Level 8: Hover -- LucoftheG-Rchg+(A)

Level 10: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rchg(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dmg/Rng(25), FrcFdb-Rechg%(27)

Level 12: Burst of Speed -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)

Level 14: Suppressive Fire -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(33), BslGaz-Slow%(33)

Level 16: Swap Ammo

Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34)

Level 20: Reaction Time -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(34), EffAdp-EndMod/Acc/Rchg(34), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(36), EffAdp-EndMod/EndRdx(36)

Level 22: Fly -- BlsoftheZ-Travel(A)

Level 24: Hasten -- RechRdx-I(A)

Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(39)

Level 28: Inner Will -- RechRdx-I(A)

Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40)

Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)

Level 35: Tough -- RctArm-ResDam(A), RctArm-EndRdx(43), RctArm-ResDam/EndRdx(43), RctArm-ResDam/EndRdx/Rchg(43), StdPrt-ResKB(45), StdPrt-ResDam/Def+(45)

Level 38: Weave -- LucoftheG-Rchg+(A)

Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), EndRdx-I(46)

Level 44: Throw Sand -- SphIns-ToHitDeb(A), SphIns-Acc/Rchg(46), SphIns-Acc/ToHitDeb(46), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(48)

Level 47: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48)

Level 49: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(17)

Level 12: Chemical Ammunition

Level 12: Cryo Ammunition

Level 12: Incendiary Ammunition

Level 50: Musculature Radial Paragon

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Posted

Hey, this is a great looking build and something I've been needing help with. I was wondering if you would have suggestions for a build like this without a travel power? I mostly use ninja run with the jump pack to get around, so I would most likely pick up combat jumping to add some more defense during combat, but that would free up another power slot.

Posted

Hey man, thanks for giving it a look over!

 

If you skip Fly then it's probably best to take Tactics slotted with two rectified reticle and maybe an endurance IO if you can find the slots. That will bump your defence and accuracy up a bunch. An alternative could be taking another attack from MC to give some more options when fighting in melee range, probability Dragon Tail, but finding the slots for that while keeping up the endurance would be difficult.

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