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Elec/Elec Dom, a little feedback?


Generator

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Hi folks,

 

So I've had an Elec^2 Dom sitting in my figurative "green room" for a hell of a long time, and I finally started playing her.  She's up to 18 or so, just running on common IOs, and feels fine as these things go at that level.  A fully-tricked-out build plan is below.  Anyone see any changes they'd make that don't bend what I've got too far out of shape?  (That is to say, I'd like to keep the powers I've chosen if at all possible, but slotting differently or something like that would be fine.)

 

Later on,

Generator

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kat Ionic: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Tesla Cage -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(25)
Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(40)
Level 2: Charged Brawl -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Acc/Dmg(46)
Level 4: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(39)
Level 6: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(45)
Level 8: Conductive Aura -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc(15)
Level 10: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Dmg/Rchg(36)
Level 12: Static Field -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(39), LthRps-Acc/Sleep/Rchg(45)
Level 14: Jolting Chain -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dcm-Build%(34), FrcFdb-Rechg%(48)
Level 16: Build Up -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--Build%(17)
Level 18: Paralyzing Blast -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg/Hold(21), Lck-%Hold(40)
Level 20: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/ActRdx/Rchg(34)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Synaptic Overload -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(27), MlsIll-Acc/EndRdx(34), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(48), MlsIll-Dam%(50)
Level 28: Static Discharge -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(50)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43)
Level 35: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(48)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42)
Level 44: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 47: [Empty] -- Empty(A)
Level 49: [Empty] -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(27), EndMod-I(50)
Level 50: Agility Core Paragon
Level 1: Quick Form
------------

 

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Initial thoughts.

 

For your APP, you probably want Mu Mastery so you can get Power Sink. 

 

Here's an imperfect build example. I havent spent much time around Electric Assault so slotting may not be ideal.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Social Medium: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Charged Bolts -- Acc-I(A)
Level 2: Chain Fences -- Dtn-Acc/Dmg(A)
Level 4: Charged Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg(9)
Level 6: Lightning Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/Rchg(13)
Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 12: Static Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(15), SprAscoft-EndRdx/Rchg(17), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Rchg/Hold(23), BslGaz-Acc/EndRdx/Rchg/Hold(25)
Level 20: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(36), GldJvl-Dam%(36)
Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(29), GldArm-3defTpProc(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(34)
Level 28: Cross Punch -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Acc/Dmg/Rchg(33), Obl-Dmg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37), Ksm-ToHit+(50)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(45)
Level 35: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(45)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), StdPrt-ResDam/Def+(46)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), PstBls-Dam%(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A)
Level 49: Power Sink -- PreOptmz-EndMod/Rech(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Quick Form 
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 21.63% Defense(Smashing)
  • 21.63% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 23.81% Defense(Energy)
  • 23.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 24.13% Defense(Melee)
  • 26.63% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Stunned)
  • 97.5% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 5% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Confused)
  • 15.26 HP (1.5%) HitPoints
  • MezResist(Confused) 52.5%
  • MezResist(Held) 52.5%
  • MezResist(Immobilized) 52.5%
  • MezResist(Sleep) 52.5%
  • MezResist(Stunned) 52.5%
  • MezResist(Terrorized) 52.5%
  • MezResist(Teleport) 100% (20% chance)
  • 20% (0.33 End/sec) Recovery
  • 22% (0.93 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 22.5% Resistance(Smashing)
  • 22.5% Resistance(Lethal)
  • 37.5% Resistance(Fire)
  • 37.5% Resistance(Cold)
  • 25.5% Resistance(Energy)
  • 25.5% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)

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That does look yummy, my only concerns are 1) mine was already a little more pricey than I'd hoped to make it, and this looks even more so.  And 2) I'm not a fan of hopping heroes over to redside to pick up Patron pools.  I'll stick with the regular APPs, for better or (in this case) worse.

 

That said, I do appreciate the look, and I'll pore this over, see what I can use here.  Thanks!

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2 hours ago, Generator said:

That does look yummy, my only concerns are 1) mine was already a little more pricey than I'd hoped to make it, and this looks even more so.  And 2) I'm not a fan of hopping heroes over to redside to pick up Patron pools.  I'll stick with the regular APPs, for better or (in this case) worse.

 

That said, I do appreciate the look, and I'll pore this over, see what I can use here.  Thanks!

 

I understand about the Villain pools, but in this case I think Mu is such a strong option for Electric Control that I recommend spending the 30 min or so to grab that pool. Power Sink will refill your blue bar and floor enemies, including Elite Bosses. This makes it safe-ish to melee with them with relatively low Melee defenses.

 

I've tried Electric Control with a few other secondaries and always find myself back with Mu.

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