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About Generator

  • Birthday July 31
  1. Hey, So I got my newest Brute up to 50, and I'm having a hell of a time with her (hat tip to @Frostweaver for encouragement/inspiration given in build). I've got all of her Incarnate abilities up to T3, except for Hybrid. This slot always seems to baffle me. I never really got a handle on it when the game was live, I figured, "Ehh, there'll be time for that." Little did we know, eh? My top two contenders are either Assault, or hell, maybe Control, given the number of times I seem to send guys staggering away with my mace. Anyone got any thoughts? Does Assault have a noticeable effect when you're rocking a full Fury Bar? And how on earth am I supposed to tell whether I want Core or Radial there? Thanks so much. Generator Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Olympias: Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Bash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(11) Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(33) Level 2: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(27), TchofDth-Dam%(39) Level 4: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(50) Level 6: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(25) Level 8: Clobber -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(40) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Pulverize -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(19) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45) Level 16: Dampening Field -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(29), GldArm-3defTpProc(40) Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(42) Level 20: Energy Cloak -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42) Level 22: Energy Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam(42), Ags-Psi/Status(46), ImpArm-ResPsi(50) Level 24: Boxing -- Empty(A) Level 26: Shatter -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(33), FrcFdb-Rechg%(43) Level 28: Energy Drain -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/Rchg+(46) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Max HP%(48) Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(43) Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39) Level 38: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48) Level 44: Superior Conditioning -- PwrTrns-EndMod(A), PwrTrns-+Heal(45) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(48) Level 49: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(50) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(21) Level 50: Agility Radial Paragon Level 50: Vorpal Total Core Judgement Level 50: Degenerative Total Core Conversion Level 50: Rebirth Partial Radial Invocation Level 50: Knives of Vengeance Total Core Improved Ally ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;711;1422;HEX;| |78DA6594D96F125114C6EFC0604B81160A854237A86DE902146A7DD558DBFA5262D| |5C4266EE304A748320281568B6F3EF80FF8E2AB4BEB9268ADFA4FB974734D4CAD78| |66BE23602021BF7BBE3BE79EEFDC7B67D26BB3CECD33F74E0AC9715A57CB6565A6B| |4BAA2D9D26A3697B10A215ACFEA955BC59C5A6EA1C0674E2A694DD7B4C4925A52D2| 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  2. Generator

    Best Brute

    I'm curious, do you think an Ice Armor Brute gets more mileage out of Hibernate than a Scrapper does from Icy Bastion? I've got a Savage/Ice lowbie sitting in the figurative green room, and when it came time to decide Brute v Scrapper, I ended up flipping a coin. It came up Scrapper. 😁
  3. Can't recall, are Sorrows the Rad guys? If so I usually do that as is.
  4. @Heraclea, I largely agree with your assessment. Only point of difference is that I found the BP to far and away be the biggest PITAs in Dark Astoria. 😁
  5. I only just saw the bit about Boggle. @Heraclea, I'm like >< that close to speccing out of it on Scarlet. If it was longer range, or shorter animation, maybe. But as it is the most I can say for it is that it takes the Malaise's set for decent bonuses. Some time soon I'll respec, at which time sayonara Boggle, bonjour Laser Beam Eyes.
  6. Hey, You know how Task Forces & Strike Forces get codenames that usually relate to the contact that gives the missions? Anyone know any of the names given to the Morty SF? Thanks, Generator
  7. I just recently got myself into the habit of turning on Dual Insp drops from P2W, I'll have to make a point of trying out Team ones as well. Thanks for the food for thought.
  8. Hi everyone, So I'm finally getting around to building (re-building) my Mastermind from the Live servers. He was Robots/Poison. Build is linked below; this is a very rough first draft from like, 2011-ish, so I know, a lot of stuff needs to be filled out, and has beaucoup room for improvement. Before I get to it with him, I have a few questions. 1. I never took the last two Poison powers back in the day. Noxious Gas just didn't work well for Robot pets, and I could swear that back then, Poison Trap was a sleep for MMs back then. But looking now, nope, I'm seeing a Hold. If it never was, hell, I'm happy to be wrong, and I'll work that into the build. 2. I need to recreate my popmenus! I used to have a setup for summons and upgrades, and then a second one to cover petcoms. (I only ever used one command set for petcom_all, I never broke it down between Drone/Prot-Bots/Ass-Bot.) I had the popmenu set up as "two-tiered," in the sense that I think the popmenu's first tier had Aggressive/Defensive/Passive, then selecting each of those opened a second popmenu of Attack/Follow/Goto. I'm sure someone has something similar already set up, can you help a robot out? 🙂 EDIT: with no small amount of trial and error, I got the popmenus working the way I wanted, so huzzah. 🙂 More later, Generator color=#FF0000]Villain Plan by Mids' Reborn : Hero Designer[/color] https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steel Sleeper - I19: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Poison Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(3), SvrRgh-Acc/EndRdx(3), SvrRgh-Acc/Dmg/EndRdx(5), SvrRgh-Acc(5), SvrRgh-PetResDam(45) Level 1: Alkaloid -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(9), Empty(11) Level 2: Pulse Rifle Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15) Level 4: Envenom -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(17), ShlBrk-Acc/Rchg(17), ShlBrk-DefDeb/EndRdx/Rchg(19), ShlBrk-Acc/EndRdx/Rchg(19), ShlBrk-%Dam(21) Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(21) Level 8: Weaken -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(23), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(25), SphIns-%ToHit(27) Level 10: Fly -- Frb-EndRdx(A), Frb-Fly(27), Frb-Stlth(50) Level 12: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(29), BldMnd-Acc/EndRdx(29), BldMnd-Acc/Dmg/EndRdx(31), DefBuff-I(31), DefBuff-I(31) Level 14: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(50) Level 16: Elixir of Life -- Empty(A) Level 18: Assault -- EndRdx-I(A), EndRdx-I(33) Level 20: Antidote -- Empty(A) Level 22: Neurotoxic Breath -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(33), TmpRdn-EndRdx/Rchg/Slow(34), Slow-I(34), RechRdx-I(34), RechRdx-I(36) Level 24: Tactics -- Empty(A), Empty(36), Empty(46), Empty(48) Level 26: Assault Bot -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(36), BldMnd-Acc/EndRdx(37), BldMnd-Acc/Dmg/EndRdx(37), BldMnd-Acc(37), BldMnd-Dmg(39) Level 28: Paralytic Poison -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 30: Repair -- Empty(A), Empty(50) Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(42) Level 35: Maneuvers -- Empty(A), Empty(42), Empty(46), Empty(48) Level 38: Stealth -- Empty(A) Level 41: Scorpion Shield -- Empty(A), Empty(42), Empty(43), Empty(45), Empty(45) Level 44: Power Boost -- Empty(A), Empty(46) Level 47: Vengeance -- Empty(A), Empty(48) Level 49: Recall Friend -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Supremacy Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Empty(A) Level 2: Stamina -- Empty(A), Empty(43), Empty(43) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Battle Drone Level 26: Assault Bot Level 12: Protector Bot ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;656;1312;HEX;| |78DA6593594F135114C7EF74A6946ED28DBD85965284168636FAE29389028684264| |47827A55CE8E874A6E90C461EFD20AE2FC698F8ACC6B87C0DF513A8145C7037E3C9| |3DC776CC4CD2F39BFEE76CFF696FF5FA52E4D1A51BE79914BBA8D72C6BAB5AB36CD| |E6E6AC64E6893D71B86A99B7B0732632CB96173AE673774CE5BBC9D5DC8AE56CE05| |401FEB556C6DEC379BA6A15E36B74D5BAB5B43AE4717F67777D57553B34C23BE6A3| |4789B1BB6FAEF26BC6E9ABABAA26B7B0D7B40DCAFF1DA0E6F5B0DAD1517DF578D6B| |9AA56D6BBA661F2484B2C975DE32DB76CDD64C23BDDCD2EAAA6B5CB556E7E4E5600| |4B69C85CF533FA3CBF1B363404561BE8FC44F48E533F10B72FE04B9A7B86A1DB858| |9F2BF6BB6248C427304BA27CE926F608DD42466E13EF204FDD25DE433660964CB5B| |204771985C57C44199950887E64AA0FF90CE6A24D47F2E7B05F8AA841DF80847D03| |01596843FDC4207224440C23C722C830FCD441ACF5057F49F8EC37B2F207F91C068| |769EFF03B9C997E4FFC809C38244EFCCF20F48F62AD2FFADA27B4EC1B64E52DF22A| |EC3F80396C40BCE50454C5C96D9C5C66893A6427293B29B2AF803248FB0DDEC79DB| |30F90B987C445ACCE9590796212260D63AD3C2CBAE5455C107151C497E07F94FA8F| |92FF3CF99F26FFD3E47FBA839C39423661B771AA1D3F41BF335F89DF90A7BF137F1| |07F225FC0DC0CBD858CD8A422E22BD027499FA4B732478C839F29F23325B2E73C7E| |A29053A0375810CA63194F1228CAACABAA28E2BC2B76228C956876C9D539053D55D| |255D7AC02E8659A55164ABA77E2189EB8358FB2AE744F19938452EDE538C158F71C| |398721C894DC991D8F72E4518E7B8A4F7239C558F6EC53F428158F72D6A39CF1284| |BC59E8B9562F75FE52C17BB27CCF90B810E7645| |-------------------------------------------------------------------|
  9. Atlas Plaza gets me right here, every time. My preference is for the version from Galaxy City, though. 😁
  10. In one of the older editions of the RPG Mutants and Masterminds, one of the main heroes was precisely this. I want to say his name was Doctor Metropolis. Although IIRC, he wasn't so much a person tapping into that spirit, as he was that spirit itself, taking human form.
  11. Sure, I get the general case, I do that all the time myself. But those numbers sounded a little high, is all.
  12. I'm not disputing that but could you break down where the money comes from there? Also, why does the Abyss one have a higher yield? Thanks.
  13. You get double Influence at 50, so does everyone else. They therefore have more influence to throw at purples. The 100m set you've been lustily eyeing now costs 200m. You are effectively no closer to your goal.
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