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Generator

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About Generator

  • Birthday July 31

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  1. That all makes sense, thanks. This char is only lvl 12 right now, she's got a long road ahead of her. 🙂
  2. Yeah the other night I realized my Rad/Atomic blaster could use Atom Smasher while hovering, with that same caveat of "be down by the ground before trying", so I then started wondering, hey, why exactly am I using CJ on my Brute again...? Thanks.
  3. Thanks for confirming. Hmm, when I respec this guy I just might change out CJ for Hover, thanks.
  4. I'm hoping someone in this thread can remind me. Atom Smasher, can this be used while flying/hovering? IIRC, it's "Yes, but you have to be fairly close to the ground," isn't it? I'm trying to recall why I felt I had to use Combat Jumping for my guy.
  5. I've gotten back to my Rad^2 Brute lately, so I'm kind of keen to see read some "shop talk" on that flavor of Brute. Anyone who's got something to share, I'm all ears. @metacore, if you end up making that S/L defense build, share with the class, dig? 😉
  6. As I was saying, I'm not there for the resists, I'm there because I have occasionally found that status protection that is click-activated (and thus can't be detoggled) is a nice panic button to have. You clearly don't, so we'll just disagree and move on.
  7. Thanks for looking it over, Hyperstrike. A few points: 1) I'll respectfully disagree about Unstoppable. It's edge-case-AF, but I have had situations where I was happy to have click-based resists and status protection. 2) Re: Punch, maybe I wasn't clear, I wasn't talking about leaving Punch in 1-slotted, but rather dropping it completely, using some of those slots to beef up Boxing, which currently is just an empty pick for pool entry. I'll look over your build this weekend as opportunity permits.
  8. One thought I had last night is, drop Punch, move most of its slots to Boxing, and put in Hand Clap using a KB>KD piece, to add more control/mitigation to the build. Anyone have any experience with that?
  9. Hey, Just like the subject line says, is there a slash command for the "Turn off XP" option? Thanks
  10. What choices are you seeing? That would probably help us understand what's going on.
  11. Tough is really only there for two reasons: 1) as a stepping stone to Weave, 2) to mule the second +3% Def IO. I was never really intending to run it as a toggle. I'll try and go over your other suggestions and see if anything works for what I'm doing. Thanks for the reply.
  12. Also worth noting is that many Fear powers also have a -Acc component to them, so any retaliatory fire will be debuffed.
  13. That's never how KB works, sorry. Slotting for KB would increase the magnitude of the Knockback, sending the enemies further. However, using the KB > KD piece does remove that consideration. (Which does mean that the only reason you would slot for KB after having that piece in is to get set bonuses.)
  14. Hey folks, So I've been putting off planning out an IO build for my Tanker, but he's getting up into his 40s, time to quit stalling and get to it. This is the first draft. Anyone got any feedback? If at all possible I'd like to keep the powers I've chosen, but slotting and sets are absolutely open to discuss. Thanks! Generator Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Gatecrasher: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(3), Ags-Psi/Status(5) Level 1: Jab -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(7), Hct-Dam%(9) Level 2: Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13) Level 4: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(29) Level 6: Fly -- Flight-I(A) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21) Level 10: Haymaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(25), TchofDth-Dam%(25) Level 12: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(27), RctArm-ResDam(27), StdPrt-ResDam/Def+(29) Level 14: Combat Jumping -- LucoftheG-Rchg+(A) Level 16: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31) Level 18: Invincibility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(34) Level 20: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(34) Level 22: Taunt -- MckBrt-Taunt/Rchg(A) Level 24: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 26: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(39), LucoftheG-Rchg+(39) Level 28: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-Rchg(40) Level 30: Boxing -- Acc-I(A) Level 32: Tough -- GldArm-3defTpProc(A) Level 35: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(36), LucoftheG-Rchg+(40) Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dmg/Rchg(42), ScrDrv-Acc/Rchg(42), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dam%(43) Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 44: Laser Beam Eyes -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46) Level 47: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(48) Level 49: Unstoppable -- ImpArm-ResDam/Rchg(A), ImpArm-ResPsi(50) Level 1: Brawl -- Acc(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(48) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(50), PrfShf-End%(50) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------
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