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Generator

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About Generator

  • Birthday July 31
  1. Hey there, So I am really digging the change over from Force of Thunder to Dynamo for the Sustain power. I have an Elec blaster that I've been getting back into pretty heavily the past few days. I'm very happy with my choices, the only thing is that Voltaic Sentinel... (deep sigh) I tried to like it, I really did. I will say that /powexec_location makes it a lot less of a PITA to use than it was back in the day on Live, but the fact remains, having to cast that power all over again every minute is a deal breaker. So, it's out. I figure I'll just pick up another One-Slot Wonder (IDK, Invisibility to mule another LOTG?), and shift the slots over to Dynamo (which in the below is still Force of Thunder, it seems Mids doesn't have the changes yet). Apart from that, I'm okay with where I am right now. If anyone has any suggestions that aren't a total remake of the character, I'll at least hear it out! Later, Generator Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Generator: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5) Level 1: Electric Fence -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Hold%(7) Level 2: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 4: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19) Level 6: Fly -- Frb-Fly(A), Frb-Stlth(19) Level 8: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(21) Level 10: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25) Level 12: Short Circuit -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(27), SynSck-Dam/Rech/Acc(27), SynSck-Dam/Acc/End(29), SynSck-EndMod/+RunSpeed(29) Level 14: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(31), Ann-Acc/Dmg/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(33) Level 16: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34) Level 18: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37) Level 20: Build Up -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--Build%(37) Level 22: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(37), Ksm-ToHit+(50) Level 24: Force of Thunder -- Heal-I(A), Heal-I(39) Level 26: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-EndRdx/Dmg/Rchg(39) Level 28: Stealth -- LucoftheG-Def/Rchg+(A) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Power Sink -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/End/Rech(43) Level 38: Shocking Grasp -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43), CrsImp-Acc/Dmg/Rchg(43), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx/Rchg(45), Hold-I(45) Level 41: Static Discharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48), RechRdx-I(48) Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(48), Ags-Psi/Status(50), StdPrt-ResDam/Def+(50) Level 47: Surge of Power -- TtnCtn-ResDam/Rchg(A) Level 49: Recall Friend -- Jnt-EndRdx/Rng(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(13) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Musculature Radial Paragon Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1512;693;1386;HEX;| |78DA6593D94F135114C6EF4CA742692B94AD45407628454B47C057131509D126448| |DAF38B6231D9D4C9B321879F45FF085B8202E89CB8B2F1AF5BF7017637C724D5416| |E38B2690F1CC7CA785A4376D7FD3EFDC73BF73CF9D9BBE7838F470E2D20121850F9| |9DAECECF441FAB5F562757ACED66C236F091A8109DDD28B9A9D2F56D1BF0E9E327D| |5CB366F46C72DCD43376D1C8682692E3A5F889B942215FB4CB130C7B7E3AAD59466| 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  2. Indeed, there was a subsequent re-patch that eventually let me in. 🙂 Thanks!
  3. After this morning's downtime, when I get to the point of trying to select a server, the game tells me "Wrong game version, run patcher and reconnect, server 20201107_3213, client 20201006_2439" I've tried reverifying about three times and still get the error. Any of you have any idea what might be wrong? Thanks!
  4. That does look yummy, my only concerns are 1) mine was already a little more pricey than I'd hoped to make it, and this looks even more so. And 2) I'm not a fan of hopping heroes over to redside to pick up Patron pools. I'll stick with the regular APPs, for better or (in this case) worse. That said, I do appreciate the look, and I'll pore this over, see what I can use here. Thanks!
  5. Plus keep in mind that most Blasters have enough status effect capability to pacify a target, run in on them, uncork, and get back out (if the target lived and that's an issue).
  6. Hi folks, So I've had an Elec^2 Dom sitting in my figurative "green room" for a hell of a long time, and I finally started playing her. She's up to 18 or so, just running on common IOs, and feels fine as these things go at that level. A fully-tricked-out build plan is below. Anyone see any changes they'd make that don't bend what I've got too far out of shape? (That is to say, I'd like to keep the powers I've chosen if at all possible, but slotting differently or something like that would be fine.) Later on, Generator Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kat Ionic: Level 50 Mutation Dominator Primary Power Set: Electric Control Secondary Power Set: Electricity Assault Power Pool: Flight Power Pool: Concealment Power Pool: Speed Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Tesla Cage -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(25) Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(40) Level 2: Charged Brawl -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Acc/Dmg(46) Level 4: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(39) Level 6: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(45) Level 8: Conductive Aura -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc(15) Level 10: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Dmg/Rchg(36) Level 12: Static Field -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(39), LthRps-Acc/Sleep/Rchg(45) Level 14: Jolting Chain -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dcm-Build%(34), FrcFdb-Rechg%(48) Level 16: Build Up -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--Build%(17) Level 18: Paralyzing Blast -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg/Hold(21), Lck-%Hold(40) Level 20: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/ActRdx/Rchg(34) Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 26: Synaptic Overload -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(27), MlsIll-Acc/EndRdx(34), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(48), MlsIll-Dam%(50) Level 28: Static Discharge -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(50) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43) Level 35: Thunder Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(48) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42) Level 44: Afterburner -- LucoftheG-Def/Rchg+(A) Level 47: [Empty] -- Empty(A) Level 49: [Empty] -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(27), EndMod-I(50) Level 50: Agility Core Paragon Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;696;1392;HEX;| |78DA7594CB4F135114C6EFB4534A5B1E45E40DA52F1E162834BA37868721404262E| |2B6196B85ABC34CD3198C2C5DB835C68D1BDF0B8D1BD7BE4DFC077CED0CF1117C27| |0A22EF4D3DCC776C4D1A27E9FD4DBF7BCE3DDF3D3777A6CE8C54DD3D7CF6A0506A8| |775CDB2D223E69C3434DBCC574ECDDB9A2D4D43D0E39BD0ECF0B869C88C97FE458B| |41E961D3B0F3A69E1CD5B3193B2F337F854429E4906569F3BA5D0C91F6427A4A336| 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  7. It doesn't even need six. Slot to max out the Regen, rely on its baseline Recov boost, bada bing, done.
  8. @Nemu, Dynamo is doing everything it ever did as a damage aura toggle in its previous incarnation as Lightning Field. Its big change is that the +Regen/Recov that had been in Force of Thunder got moved here. And I for one welcome this. Force of Thunder was a damned ungainly way to use one's Sustain power, this is tons better. Thanks Devs! 👍
  9. So far my only feedback is that I'm not crazy about the name of the secondary effect. We fight a wide variety of foes for whom it would make little sense that they were given a migraine. In lieu of that, maybe "Resonance"? Either way, love what seeing do far!
  10. Hey there, I can't seem to find any of my old builds for Ice Armor Tanks, and I'm looking to slap something together for my SJ/IceA Scrapper. Can I copy someone's homework here? 🙂 Thanks. Later on, Generator EDIT: just to try and lay out some general cost principles, let's say... no purples, I avoid PVP pieces in general, unless we're talking about one-off pieces here and there (like the special pieces of Panacea or Gladiator's Armor). ATOs are pricey but I'll go for it. In general I'm hoping any given power will at least be functional in the time when I don't have the Set pieces in it and have to rely on common IOs. Hope that helps!
  11. Hmm, so my first attempt at putting together the various pieces of advice in this thread came out looking like below. It ended up soft-capped against S/L/E, which, given that I wasn't really looking to do that, felt okay. Feedback? Thanks, Gen Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steel Sleeper - 2020 - Rad: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7), OvrFrc-Dam/KB(9) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(33) Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(5), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(23), AchHee-ResDeb%(50) Level 4: Fly -- Flight-I(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(9), EffAdp-EndMod/EndRdx(17), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/End/Rech(46) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11) Level 12: Protector Bots -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(13), ExpRnf-EndRdx/Dmg/Rchg(15), CaltoArm-+Def(Pets)(15), EdcoftheM-PetDef(25) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Mutation -- EffAdp-EndMod/Rchg(A) Level 18: Boxing -- Empty(A) Level 20: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-EndRdx/Rchg/Slow(21) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(34), Rct-Def/EndRdx/Rchg(36) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(36), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(50) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(27), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-EndRdx/+Resist/+Regen(31), SuddAcc--KB/+KD(31) Level 28: Choking Cloud -- EndRdx-I(A), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(46) Level 30: Pulse Rifle Burst -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(39), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(43) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(43) Level 38: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(39), TraoftheH-Acc/EndRdx(40), TraoftheH-Immob/Acc(40), TraoftheH-Acc/Immob/Rchg(42), TraoftheH-Dam%(43) Level 41: EM Pulse -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Repair -- PreOptmz-EndMod/End/Rech(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(19), PrfShf-End%(34) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;748;1496;HEX;| |78DA6594CB4F535110C6CFA5B7425FB4E5FD28D0078F72A1A545F7260A180D4D902| |2EA8AD4F6426FD2F6366D4964E9C2A526BA101F3151372E4C5C2AA251497CC4BF40| |B7EACA858018148C499DF61B4B9336697E73E7CC77CECCDC39377271C2FAF8C4A5A| |342721C4FC5F2F985482C5F5073692D9330CFA9F164464FE94B2B06214457B4A0AA| |297734A5AA5935E70EB8C743E321C26C2C515F5A3E102E4497D3693D139CD52FE80| 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  12. That's always been my understanding of the power as well.
  13. I have a tendency to slap the debuff toggles on a target, then run right up on them, and have my robots work over the room while no one can do squadooch thanks to the mix of holds + debuffs. So yeah, CC is on my "keep it" list. 🙂
  14. The ATO sets are probably the upper bound of what I'd do on a pricing standpoint. Many thanks to all for the feedback presented so far. I'll be doing my best to incorporate it all into an actual build. 🙂
  15. Hey folks, So I've finally gotten my first Homecoming-era MM going. He's Robots/Radiation; the subject line wasn't a trick 😄. I've gotten him up to almost 28, so far going on just common IOs. I've got a plan for getting up to about 35 or so, as outlined below. Anyone got any suggestions for how to finish this out, from the standpoints of both leveling choices and Sets to use for the finished product? Let's say the only real restriction is no purple pieces, or anything else that's similarly a bank-breaker. Thanks, Generator Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Steel Sleeper - 2020 - Rad: Level 49 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Leadership Villain Profile: Level 1: Battle Drones -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(7), EndRdx-I(9) Level 1: Radiant Aura -- RechRdx-I(A), EndRdx-I(7), Heal-I(11), Heal-I(33) Level 2: Radiation Infection -- EndRdx-I(A), EndRdx-I(5), ToHitDeb-I(19), ToHitDeb-I(23) Level 4: Fly -- Flight-I(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(17), EndMod-I(17), EndMod-I(21) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11) Level 12: Protector Bots -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), DefBuff-I(15) Level 14: Hover -- Flight-I(A) Level 16: Mutation -- EffAdp-EndMod/Rchg(A) Level 18: Repair -- RechRdx-I(A) Level 20: Lingering Radiation -- Acc-I(A), EndRdx-I(21), RechRdx-I(25) Level 22: Maneuvers -- EndRdx-I(A), DefBuff-I(23), DefBuff-I(34) Level 24: Tactics -- EndRdx-I(A), ToHit-I(25), ToHit-I(34) Level 26: Assault Bot -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(31), EndRdx-I(31) Level 28: Choking Cloud -- EndRdx-I(A), EndRdx-I(29), Hold-I(33), Hold-I(33) Level 30: Assault -- EndRdx-I(A), EndRdx-I(31) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------
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