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Staff/SR Stalker Build - Review Request


TooTall

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Hello all,

 

I have created this character a while ago and had been playing around with common IOs. Lately, I decided I was going to start building some sets. Below is what I came up with in the hero designer. This character is currently at level 40 and needs to be respec'd. I wanted to get some opinions from some of the veteran enhancers. I am not looking to max out, but more or less take advantage of procs, soft cap defense, raise resistance, and keep regeneration and endurance manageable. I am open to opinions, as I am not necessarily tied to using any specific powers etc. I have thought about dropping Serpent's reach, but didn't really have something to put in it's place. Maybe maneuvers?

 

I have played this build on the beta server and it is very fun. I probably could use a bit more damage, but figured I could look into incarnates for that.

 

Let me know your thoughts. Thanks!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Ms. Hax VI: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Super Reflexes
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Mercurial Blow -- SprAssMar-Rchg/Rchg Build Up(A), TchofLadG-%Dam(3), Bns-Acc/Dmg(3), Bns-Dmg/EndRdx(5), SmsHym-Acc/Dmg(5), SmsHym-Dmg/EndRdx/Rchg(7)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(9)
Level 2: Precise Strike -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11), Acc-I(13)
Level 4: Focused Fighting -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21)
Level 6: Assassin's Staff -- SprStlGl-Rchg/Hide%(A), TchofDth-Dam%(23), Mk'Bit-Dam%(23), Acc-I(25), Acc-I(25), Dmg-I(27)
Level 8: Focused Senses -- DefBuff-I(A), DefBuff-I(27)
Level 10: Agile -- DefBuff-I(A), LucoftheG-Def/Rchg+(29)
Level 12: Build Up -- GssSynFr--Build%(A), AdjTrg-Rchg(29), AdjTrg-ToHit(31), AdjTrg-ToHit/Rchg(31), RechRdx-I(31)
Level 14: Speed of Sound -- Clr-RunSpd(A), Clr-Stlth(33), Qck-EndRdx(33), Qck-RunSpd(33)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Kick -- Empty(A)
Level 20: Dodge -- DefBuff-I(A), LucoftheG-Def/Rchg+(34)
Level 22: Eye of the Storm -- Erd-%Dam(A), Acc-I(34), FuroftheG-Acc/Dmg(34), EndRdx-I(36), FuroftheG-Acc/Dmg/End/Rech(36), Dmg-I(36)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), EndRdx-I(37)
Level 26: Weave -- EndRdx-I(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39)
Level 28: Quickness -- Run-I(A)
Level 30: Guarded Spin -- Acc-I(A), DefBuff-I(39), ScrDrv-Dam%(40), ScrDrv-Acc/Dmg(40), ScrDrv-Dmg/EndRdx(40), DefBuff-I(42)
Level 32: Sky Splitter -- FrcFdb-Rechg%(A), Acc-I(42), Acc-I(42), Dmg-I(43), Dmg-I(43), EndRdx-I(43)
Level 35: Evasion -- DefBuff-I(A), LucoftheG-Def/Rchg+(45)
Level 38: Elude -- PwrTrns-+Heal(A), PrfShf-End%(45)
Level 41: Superior Conditioning -- PrfShf-End%(A), PwrTrns-+Heal(45), EndMod-I(46)
Level 44: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(46), Heal-I(46), Heal-I(48)
Level 47: Serpent's Reach -- EntChs-Dmg/EndRdx(A), EntChs-Acc/Dmg(48), Acc-I(48)
Level 49: Combat Jumping -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50), BlsoftheZ-Travel(50), BlsoftheZ-Travel/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(15), Heal-I(17), Heal-I(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(19), EndMod-I(19), EndMod-I(21)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Task Force Commander 
Level 50: Musculature Total Core Revamp 
------------
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6.63% Defense(Energy)
  • 6.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 37.5% Enhancement(RechargeTime)
  • 108.4 HP (9.01%) HitPoints
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • MezResist(Teleport) 100% (20 % chance)
  • 50% (2.51 HP/sec) Regeneration
  • 8.75% Resistance(Smashing)
  • 15.5% Resistance(Fire)
  • 15.5% Resistance(Cold)
  • 11.75% Resistance(Energy)
  • 11.75% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 8.75% Resistance(Lethal)
Edited by TooTall
Missed some information
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Alright, I took a look at your build and it definitely can be improved. Don't drop Serpent's Reach, it's the best Single Target attack you have; Same Damage Per Activation as Sky Splitter, but you get it earlier and it takes little more than half the time to activate. The attack chain you'll be going for is Guarded Spin -> Precise Strike -> Assassin's Staff -> Serpent's Reach, keep looping through that on single targets, while using your 3 stacks on Eye of the Storm for groups. I included Body Mastery as it's what you had and you were worried about endurance, well with this now you can't possibly drain your endurance faster than gaining it, you're just dripping endurance. If you eventually get to a point you are willing to manage endurance with blues or just taking a slight break between mobs, I'd replace Body Mastery with Mu Mastery to get a Snipe and more AoE damage.
Your Melee/Ranged/AoE Defenses are beyond capped, ranged being the lowest, and your Smashing and Lethal resist will be capped at 70% HP or less. I suggest Ageless Radial for your Destiny incarnate to protect you more from defense debuff but another good choice is Clarion Core to protect you from mez.

 

mids_build.mxd

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Ms. Hax VI: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Super Reflexes
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Precise Strike -- TchofDth-Acc/Dmg:35(A), TchofDth-Dmg/EndRdx:35(3), TchofDth-Acc/Dmg/EndRdx:35(3), TchofDth-Dmg/EndRdx/Rchg:35(5), Mk'Bit-Dam%:50(5), TchofDth-Dam%:40(7)
Level 1: Hide -- Ksm-ToHit+:30(A)
Level 2: Guarded Spin -- Erd-%Dam:30(A), Obl-%Dam:50(7), Arm-Dam%:50(9), FuroftheG-ResDeb%:50(9), Arm-Dmg:50(11), Arm-Dmg/EndRdx:50(11)
Level 4: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(15), Rct-EndRdx/Rchg:50(17), Rct-Def/Rchg:50(17), Rct-Def/EndRdx/Rchg:50(19), Rct-ResDam%:50(19)
Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(21), SprStlGl-Acc/Dmg/Rchg:50(21), SprStlGl-Dmg/EndRdx/Rchg:50(23), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(23), SprStlGl-Rchg/Hide%:50(25)
Level 8: Focused Senses -- ShlWal-ResDam/Re TP:50(A), ShlWal-Def/EndRdx:50(25), ShlWal-Def/EndRdx/Rchg:50(27), ShlWal-Def:50(27)
Level 10: Agile -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(29), LucoftheG-Def/EndRdx:50(29), LucoftheG-EndRdx/Rchg:50(31), LucoftheG-Def/EndRdx/Rchg:50(31)
Level 12: Build Up -- GssSynFr--Build%:50(A)
Level 14: Speed of Sound -- Qck-EndRdx/RunSpd:50(A)
Level 16: Practiced Brawler -- RechRdx-I:50(A)
Level 18: Eye of the Storm -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(31), Obl-Dmg/Rchg:50(33), Obl-Acc/Dmg/Rchg:50(33), Obl-Acc/Dmg/EndRdx/Rchg:50(33), Obl-%Dam:50(34)
Level 20: Dodge -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(34), LucoftheG-Def:50(34), LucoftheG-Def/Rchg:50(36), LucoftheG-Def/EndRdx/Rchg:50(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(36), Ags-ResDam/EndRdx/Rchg:50(37), Ags-Psi/Status:50(37), GldArm-3defTpProc:50(37), StdPrt-ResDam/Def+:30(39)
Level 26: Serpent's Reach -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(39), Apc-Dmg/EndRdx:50(40), Apc-Dam%:50(40), ExpStr-Dam%:20(40)
Level 28: Quickness -- Run-I:50(A)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Evasion -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43), LucoftheG-Def/EndRdx:50(43)
Level 38: Superior Conditioning -- SynSck-EndMod:50(A), SynSck-EndMod/Rech:50(43), SynSck-EndMod/+RunSpeed:50(45), SynSck-Dam/Rech/Acc:50(45), SynSck-Dam/Acc/End:50(45), PrfShf-End%:50(46)
Level 41: Laser Beam Eyes -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(46), Dcm-Acc/EndRdx/Rchg:40(46), Dcm-Acc/Dmg/Rchg:40(48), Dcm-Build%:40(48)
Level 44: Physical Perfection -- Mrc-Rcvry+:40(A), PrfShf-End%:50(48)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50), LucoftheG-Def/EndRdx:50(50)
Level 49: Toxic Dart -- Empty(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Prv-Absorb%:50(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Task Force Commander
Level 50: Musculature Total Core Revamp
Level 50: Ageless Radial Epiphany
Level 50: Assault Core Embodiment
------------

 

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I gave your build suggestion a chance on the beta server and the resistance is amazing! I made a couple changes to fit my play style and am pretty satisfied with the outcome. I got rid of Hasten because I felt like I was getting enough recharge from the IO sets. I also can't stand that Hasten forces a redraw. In getting rid of that, I picked up Focused Accuracy, as I was seeing a lot of misses when fighting 54s (Behemoths/Malta/Carnies in test). I also swapped the smashing damage chance on Serpent's to Assassin's Mark, which is one of my favorite IOs. It hits quite a few times when utilizing Eye of the Storm. Now my attack chain is what you stated of Guarded Spin -> Precise Strike -> Assassin's Staff -> Serpent's Reach with minimal downtime waiting for Guarded, but in most cases having build up to stick in there from Assassin's Mark.

 

Really great build. I'll have to play around with the incarnates. Thanks for the support and suggestions!!!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Ms. Hax VI: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Super Reflexes
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Precise Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(5), TchofDth-Dam%(7)
Level 1: Hide -- Ksm-ToHit+(A)
Level 2: Guarded Spin -- Erd-%Dam(A), Obl-%Dam(7), Arm-Dam%(9), FuroftheG-ResDeb%(9), Arm-Dmg(11), Arm-Dmg/EndRdx(11)
Level 4: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(19)
Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25)
Level 8: Focused Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(25), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27)
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Speed of Sound -- Qck-EndRdx/RunSpd(A)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-EndRdx/Rchg(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(37), Ags-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(37), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(39)
Level 26: Serpent's Reach -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(40), SprAssMar-Rchg/Rchg Build Up(42)
Level 28: Quickness -- Run-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 32: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(50)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 38: Superior Conditioning -- SynSck-EndMod(A), SynSck-EndMod/Rech(45), SynSck-EndMod/+RunSpeed(45), SynSck-Dam/Rech/Acc(45), SynSck-Dam/Acc/End(46), PrfShf-End%(46)
Level 41: Laser Beam Eyes -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(46), Dcm-Acc/EndRdx/Rchg(48), Dcm-Acc/Dmg/Rchg(48), Dcm-Build%(48)
Level 44: Physical Perfection -- Mrc-Rcvry+(A), PrfShf-End%(50)
Level 47: Focused Accuracy -- AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit(50)
Level 49: Experimental Injection -- RechRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Task Force Commander 
Level 50: Musculature Total Core Revamp 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Core Embodiment 
------------
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 12.88% Defense(Smashing)
  • 12.88% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.25% Defense(Melee)
  • 6% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 2.25% Max End
  • 42% Enhancement(Accuracy)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 83.75% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10 % chance, if Scourge)
  • 171.7 HP (14.26%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 75%
  • MezResist(Held) 75%
  • MezResist(Immobilized) 75%
  • MezResist(Sleep) 75%
  • MezResist(Stunned) 75%
  • MezResist(Terrorized) 75%
  • MezResist(Teleport) 100% (20 % chance)
  • 4% (0.07 End/sec) Recovery
  • 74% (3.71 HP/sec) Regeneration
  • 10% ResEffect(SpeedFlying)
  • 10% ResEffect(RechargeTime)
  • 10% ResEffect(SpeedRunning)
  • 32% Resistance(Smashing)
  • 32% Resistance(Lethal)
  • 17% Resistance(Fire)
  • 17% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 12.5% Resistance(Toxic)
  • 17.5% Resistance(Psionic)
  • 37.5% SpeedRunning

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