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Posted

I noticed over the past weekend that level 40+ missions have started sending you to Kallisti Wharf.  Nice!  However, not so nice on co-op teams.  Friends of mine were running the Tina MacIntyre mission arc over the past weekend, and I joined as a Rogue.  One of the door missions was in Kallisti Wharf.  A friend of mine and I were both dumped from the team as soon as someone entered the door mission, with a message that we were unable to join.  I suspect because Kallisti Wharf is a co-op zone, and it recognized us as villains.

 

This needs to be looked into and rectified before more blue or red side missions are sending teams over to Kallisti Wharf.

  • City Council
Posted

This happens because some arcs, usually older ones, didn't set a city zone for the mission and let the game pick one at random in the level range. Neither villain nor co-op zones existed back then. When someone reports those missions we just fix them to a zone.

  • Like 1
Posted
5 minutes ago, Faultline said:

This happens because some arcs, usually older ones, didn't set a city zone for the mission and let the game pick one at random in the level range. Neither villain nor co-op zones existed back then. When someone reports those missions we just fix them to a zone.

 

Ahh, that makes sense.  In this case, the mission was "Learn what the Carnival knows about Anti-Matter and the attack" from Tina MacIntyre, where you go talk to Vanessa DeVore.  It's the fifth mission in the "The Instant Army" story arc.

  • Thanks 1
Posted

I also got two mission in Kallisti a while ago doing those ancient mission arcs. Don't exactly remember which missions but they were from the Carnies and Malta arcs from Peregrine contacts.

 

It'd be good if you could just fix all those prehistoric arcs in Peregrine that way because it seems Kallisti being a 50 zone makes Peregrine contacts think it's cool to send players there.

It'd be even better if you could fix all the prehistoric blueside story arcs in the game so they stop randomly sending us all over the damn place. Would be a 10/10 use of dev time.

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