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Looking for Feedback on a Stone Armor / Battle Axe Build


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Posted

I was hoping to get some feedback on some tweaks to my Stone Armor / Battle Axe build before I respec. I typically run with two buddies, a MM and a /kinetics controller, so that solves a lot of the speed, recharge, and damage penalties associated with granite.  My goals for this build, in order of importance, were:

 

1.) maximize survivability by increasing resistance, regen, hit points, and defense

2.) plug granite's psionic hole

3.) counter granite's -speed and -recharge to a certain extent.

 

Any suggestions for improvement in those areas would be very welcome.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Toy Rock: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Battle Axe
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Stone Skin            ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1:    Beheader            Dmg-I(A)
Level 2:    Rock Armor            GifoftheA-Run+(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(9)
Level 4:    Teleport            BlsoftheZ-Travel(A)
Level 6:    Earth's Embrace            ImpArm-ResPsi(A), RgnTss-EndRdx/Rchg(9), RgnTss-Heal/EndRdx(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13)
Level 8:    Mud Pots            SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19)
Level 10:    Taunt                Taunt-I(A)
Level 12:    Rooted                Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23)
Level 14:    Brimstone Armor            ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29)
Level 16:    Build Up            GssSynFr--Build%(A)
Level 18:    Crystal Armor            ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(29), GifoftheA-Run+(31)
Level 20:    Whirling Axe            Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 22:    Boxing                Dmg-I(A)
Level 24:    Tough                Ags-ResDam(A), Ags-Psi/Status(34), ImpArm-ResPsi(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
Level 26:    Minerals            GifoftheA-Run+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37)
Level 28:    Swoop                Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Acc/Dmg(37)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39), GifoftheA-Run+(39)
Level 32:    Granite Armor            ImpArm-ResDam(A), ImpArm-ResPsi(40), ResDam-I(40), DefBuff-I(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 35:    Cleave                SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(45)
Level 38:    Pendulum            FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(45), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/End/Rech(46), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(46)
Level 41:    Hasten                RechRdx-I(A)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50)
Level 47:    Conserve Power            RechRdx-I(A)
Level 49:    Physical Perfection        SynSck-EndMod/+RunSpeed(A)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc/Rchg(50)
Level 50:    Musculature Core Paragon    
Level 50:    Mighty Core Final Judgement    
Level 50:    Melee Core Embodiment    
Level 50:    Rebirth Radial Epiphany    
Level 50:    Banished Pantheon Core Superior Ally    
Level 50:    Degenerative Core Flawless Interface    
------------

 

 

Posted (edited)

@dtjunkie, I have a level 50+3 stone/rad tank.  It is great that you have regular teaming partners, especially one with kinetics.  I am sort of jealous.  Some random comments concerning your build:  You won't have the extra regen and HP from Rebirth

 

  1. Various sets offer bonuses to incrementally up your resists and defenses.  If you want more, consider Destiny:Barrier to up your general defense and resist.  It is sort of like adding unslotted Force Field and Sonic defenders to your team, with the protection helping everyone.
  2. It is by design that granite has its psi-damage hole.  Its protection in everything else is so good, giving it a weakness just made sense.  My solution?  Use the other armors, including Minerals, when fighting psi foes.  Don't fall into the trap of thinking of yourself as a "Granite Tank" -- you have all your armors so use them to their best potential.
  3. Heh, your frequent Kin teammate is the best solution to Granite's built-in debuffs.  Again, various sets can slowly ameliorate its -recharge, -damage, and -speed penalties.  My guy has Gift of the Ancients in 4 powers, each 4-slotted including the 7.5% run speed "gift".  From the Leadership pool, my guy chose Assault and Tactics rather than Maneuvers.  Assault cuts its -damage penalty in half, and Tactics helps you miss less often as well as preventing you from being blinded in granite form.  (Minerals prevents that while not in Granite.)
  4. Tough has limited use to a stoner.  You already have Stone Skin, also s/l resist, and if you are in granite form your smash/lethal resist is already hard capped.  My guy does have Weave, though, to up the general defense.  For running with your normal (non-granite) shields, Tough would help some, though.

If really curious for a comparison, here is Meranium's build in data form (copy & import):

|              Do not modify anything below this line!              |
|-------------------------------------------------------------------|
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|0D09DA9A3BDC2C43AD3CC0CA0B8328ABA70E977708789FA19FC1222BED63E6234BA|
|AB87999B396751E224EDFCEEBF67CEEB9EB9ADDC9DEBDC9E7F30CBA4CEB375CDB6A|
|BCB9A719B5BC18B9AB366697506973A5F3737749EAAF020AC629E41758EDFE286CD|
|4B4B8E69F0EA69EB8E698D8A9F2ABCCE79E9B256D33547370D6F1DB960AC728B1B4|
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|DCB257F546C85D2F3538AF0D9E6BE8374B67AC35875797CCB57AB5A2D90EB7EE0D4|
|18265F8BC53E14BDA4BBE29330520AB484DB83ADB8187040791232ADA6C6799B89A|
|011663BE4D208EAC2491DFAB2214C4927AE0A6C89E7D085949CA8CCD78F67D29E40|
|0745416CFCAD799AF0FD490B31AF21447DE81B86D5E8D81B622E673601FFE00F641|
|D193E025C9F7D3BE4CF80AF2C055E42CE4A97A794A6A1A7D260AC81FC1A043F8EFF|
|88D35467E91DAFF22C7FE20BF819E7779FE5917E9F938C40D0B3D5CC0DA7721568F|
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|9077F9213E3BB585AC402D25310F2532876532036532936532872FA1AE69310FD33|
|18C3513FF3F7F85F34AF2E232690AE7E43BEA01690CF510E16EC2DFA89F1CEA3FA8|
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|57AA4A5BA4055D2A145C5FF0760D208EA6AC43FDD9BD742EE532EDF208CD76C14B6|
|42D495ED437E4BF4623FF273A2BFC820FF03A67C87E0|
|-------------------------------------------------------------------|

 

 

 

 

Edited by cohRock
switched to plain text data; data-link did not work

-- Rock

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