dtjunkie Posted October 30, 2020 Posted October 30, 2020 I was hoping to get some feedback on some tweaks to my Stone Armor / Battle Axe build before I respec. I typically run with two buddies, a MM and a /kinetics controller, so that solves a lot of the speed, recharge, and damage penalties associated with granite. My goals for this build, in order of importance, were: 1.) maximize survivability by increasing resistance, regen, hit points, and defense 2.) plug granite's psionic hole 3.) counter granite's -speed and -recharge to a certain extent. Any suggestions for improvement in those areas would be very welcome. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Toy Rock: Level 50 Science Tanker Primary Power Set: Stone Armor Secondary Power Set: Battle Axe Power Pool: Teleportation Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Stone Skin ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Beheader Dmg-I(A) Level 2: Rock Armor GifoftheA-Run+(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(9) Level 4: Teleport BlsoftheZ-Travel(A) Level 6: Earth's Embrace ImpArm-ResPsi(A), RgnTss-EndRdx/Rchg(9), RgnTss-Heal/EndRdx(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13) Level 8: Mud Pots SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19) Level 10: Taunt Taunt-I(A) Level 12: Rooted Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23) Level 14: Brimstone Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29) Level 16: Build Up GssSynFr--Build%(A) Level 18: Crystal Armor ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(29), GifoftheA-Run+(31) Level 20: Whirling Axe Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 22: Boxing Dmg-I(A) Level 24: Tough Ags-ResDam(A), Ags-Psi/Status(34), ImpArm-ResPsi(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36) Level 26: Minerals GifoftheA-Run+(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37) Level 28: Swoop Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Acc/Dmg(37) Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39), GifoftheA-Run+(39) Level 32: Granite Armor ImpArm-ResDam(A), ImpArm-ResPsi(40), ResDam-I(40), DefBuff-I(40), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 35: Cleave SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(45) Level 38: Pendulum FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(45), FuroftheG-Dam/End/Rech(45), FuroftheG-Acc/End/Rech(46), FuroftheG-Acc/Dmg/End/Rech(46), FuroftheG-ResDeb%(46) Level 41: Hasten RechRdx-I(A) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50) Level 47: Conserve Power RechRdx-I(A) Level 49: Physical Perfection SynSck-EndMod/+RunSpeed(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc/Rchg(50) Level 50: Musculature Core Paragon Level 50: Mighty Core Final Judgement Level 50: Melee Core Embodiment Level 50: Rebirth Radial Epiphany Level 50: Banished Pantheon Core Superior Ally Level 50: Degenerative Core Flawless Interface ------------
cohRock Posted October 31, 2020 Posted October 31, 2020 (edited) @dtjunkie, I have a level 50+3 stone/rad tank. It is great that you have regular teaming partners, especially one with kinetics. I am sort of jealous. Some random comments concerning your build: You won't have the extra regen and HP from Rebirth Various sets offer bonuses to incrementally up your resists and defenses. If you want more, consider Destiny:Barrier to up your general defense and resist. It is sort of like adding unslotted Force Field and Sonic defenders to your team, with the protection helping everyone. It is by design that granite has its psi-damage hole. Its protection in everything else is so good, giving it a weakness just made sense. My solution? Use the other armors, including Minerals, when fighting psi foes. Don't fall into the trap of thinking of yourself as a "Granite Tank" -- you have all your armors so use them to their best potential. Heh, your frequent Kin teammate is the best solution to Granite's built-in debuffs. Again, various sets can slowly ameliorate its -recharge, -damage, and -speed penalties. My guy has Gift of the Ancients in 4 powers, each 4-slotted including the 7.5% run speed "gift". From the Leadership pool, my guy chose Assault and Tactics rather than Maneuvers. Assault cuts its -damage penalty in half, and Tactics helps you miss less often as well as preventing you from being blinded in granite form. (Minerals prevents that while not in Granite.) Tough has limited use to a stoner. You already have Stone Skin, also s/l resist, and if you are in granite form your smash/lethal resist is already hard capped. My guy does have Weave, though, to up the general defense. For running with your normal (non-granite) shields, Tough would help some, though. If really curious for a comparison, here is Meranium's build in data form (copy & import): | Do not modify anything below this line! | |-------------------------------------------------------------------| |MxDz;2002;759;1518;HEX;| |78DA85954B4F135114C7EF7406CB94470BE559E853A00F4A0BEAC267888A12136A5| |0D09DA9A3BDC2C43AD3CC0CA0B8328ABA70E977708789FA19FC1222BED63E6234BA| |AB87999B396751E224EDFCEEBF67CEEB9EB9ADDC9DEBDC9E7F30CBA4CEB375CDB6A| |BCB9A719B5BC18B9AB366697506973A5F3737749EAAF020AC629E41758EDFE286CD| |4B4B8E69F0EA69EB8E698D8A9F2ABCCE79E9B256D33547370D6F1DB960AC728B1B4| |EE9BCEE18DCB6BB164DB30E8B95554737567ADDD53258364CCB719F0BBBD202D76A| |DCB257F546C85D2F3538AF0D9E6BE8374B67AC35875797CCB57AB5A2D90EB7EE0D4| |18265F8BC53E14BDA4BBE29330520AB484DB83ADB8187040791232ADA6C6799B89A| |011663BE4D208EAC2491DFAB2214C4927AE0A6C89E7D085949CA8CCD78F67D29E40| |0745416CFCAD799AF0FD490B31AF21447DE81B86D5E8D81B622E673601FFE00F641| |D193E025C9F7D3BE4CF80AF2C055E42CE4A97A794A6A1A7D260AC81FC1A043F8EFF| |88D35467E91DAFF22C7FE20BF819E7779FE5917E9F938C40D0B3D5CC0DA7721568F| |A7B7F5ECC8BE7D2FC98DF218D9BB8938E9ED2EE6F0097C4645FE5132334341C2EDC| |8693233BD9067BFC8B33F8DFEA3A00F8ABE0D12BD7008F933C41D167187159CC918| |99CF2C899B5751FF99636C44CCCFC83AD638BA497883F4E13E7206728B8B398F4F6| |23E897DF80BE499143D4F26504FEDCD5846708230D1D3444F13FD15EC7BC6F3A964| |1E29BECF835B841F137E823CF61459825AC6452DEE5DBC771332E101E4D71037276| |AC99D08F87EF2C7091F432E1C257C12B9780AF919049EF4F651995CC7FE1437096F| |9077F9213E3BB585AC402D25310F2532876532036532936532872FA1AE69310FD33| |18C3513FF3F7F85F34AF2E232690AE7E43BEA01690CF510E16EC2DFA89F1CEA3FA8| |9F14F143B89BF0A8E29FC38C9EC379C53FDB9B056AE30EC2DED7744B75A6A57AB8A| |57AA4A5BA4055D2A145C5FF0760D208EA6AC43FDD9BD742EE532EDF208CD76C14B6| |42D495ED437E4BF4623FF273A2BFC820FF03A67C87E0| |-------------------------------------------------------------------| Edited November 3, 2020 by cohRock switched to plain text data; data-link did not work -- Rock
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