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Posted

After activating a self-intangibility power and waiting the 30 second allowed phase period (whether you keep the power toggled or not), you will be unable to use the Jump Pack and Steam Jump powers for 120 seconds (i.e. these powers are being shut out by NoPhase for some reason).

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  • City Council
Posted

It has always worked this way. There was no true mechanic for toggles to untoggle themselves after a certain amount of time, so the game fakes it by setting all those powers to ModesDisallowed kDisable_Toggle and then setting that mode after the time runs out. If you toggle on a Phase Shift power after you turn on Jump Pack, they will both detoggle at the same time.

 

Hybrid Incarnate powers do the same thing, but use the kHybridLockout mode instead to avoid this conflict. The Jump Packs were never seen as important enough to get their own Mode, so they share kDisable_Toggle with Phase Shift, Hibernate, Quantum Flight (which disables just the Phase attribmods instead of the whole power) and many others.

 

We just introduced some new tech for shared cooldowns on Issue 27 which can probably be used to fix this.

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