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Dombloo

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  1. No, it acts as a global proc on all attacks; and is not reflected in individual abilities like FE.
  2. As the title states, currently Tanker/Brute lore pets are inheriting Gauntlet/Fury taunt procs on their attacks (I assume this is due to the implementation of those Inherents, and with boosts being copied to the lore pets its trickling over to them). I assume other entities that are copying boosts, such as the Patron epic pets, are also inheriting it but not tested. Testing Method: Obvious in general gameplay, but confirmed via an arena match using t4 carnival lore with both a brute and a tanker, where the lore pets were taunting the target when attacking.
  3. Woops, missed this response. This might often be the case but there is always exceptions. Jitsurei already stated most HM mobs don't abide by this; and off the top of my head in regular content Bane Scouts and most Turrets (note this one requires SS + Stealth and a stealth IO, something not even possible after this change) don't as well. I'm sure if I went looking I could find other little niche cases, but my intention isn't to make a list; it's just to say that this is a undeniably a nerf to some players and a seemingly unnecessary one.
  4. I'd be all for all stealth radius effects stacking, but the other effects being non-stacking. I don't see how someone eating the endurance cost of running something like Arctic Fog and Stealth, to only receive a chunky amount of stealth radius, can be seen as overpowered.
  5. The defense will not stack, it will simply take the highest defense stat of the active powers in the Stealth Toggles pool. But assuming that was just a wording issue and the main argument was you get to maintain the stealth radius from Stealth while getting the defense from one of the other powers (which, by the way, could have been accomplished on live by taking Super Speed and the stated higher defense power; giving you both a travel power, the higher defense stat, and the stealth radius needed to be undetected by most groups); the gripe is still that Stealth's stealth radius alone isn't enough for many enemy groups.
  6. I'm not quite understanding: what option in this scenario am I getting that I'm not getting on live currently? On my current build, I run Stealth + Super Speed + Sprint, which puts me above the perception threshold needed to be undetected and I'm still able to slot my sprint for additional in-combat movement speed/end. reduction; after this change, one of those two things cannot be true unless I respec the build. I, of course, could have always used Stealth + Sprint (with +stealth IO) to achieve that perception threshold instead, but that's not what I wanted to do in that build and its certainly not a new option this change has given me.
  7. The video of that run hasn't been posted yet since we're waiting on an update to the speedrun.com leaderboard, but that run will be posted there in a week or so. 🙂
  8. It can be done on any one of the Advanced Difficulty settings, and will only need to be done once; it's related to a fight that cannot be avoided in the task force so no need to worry about missing it. 🙂
  9. Mainly out of curiosity, what ping do you get to the server? I know as someone who lives on the US west coast I get 180 ping (which is worse than my friends on Excelsior playing from England) and that already annoys the hell out of me, so I can't imagine how bad it must be for you.
  10. Interesting implementation! One thing, do you know if there's a way to both give a macro an image and put it in a specific slot when using this type of implementation?
  11. Similar to the Faathim TF navigation window status issue, the mission "Place transmission Interceptors" seemingly displays its statuses reversed. That is to say, if you're in the incorrect zone it will read "Visit 3 Locations," and once you arrive it in RWZ, it states "Rikti War Zone."
  12. This has been a thing for as long as I can remember, but only now thought to throw it here. The navigation window status for the seven overworld clickie missions, one for being in the correct zone and one for being out of the correct zone, are swapped. That is to say, it won't tell you which zone to go unless you're in the correct zone, and once you arrive it states "The Storm Palace."
  13. Yeah, Beta Decay will aggro regardless of using SS + Stealth. Also, for the record, went and stood next to mobs on my fire/fire with just SS + Stealth IO and Cauterizing Aura didn't deal damage until I detoggled the power with the IO in it.
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