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Dombloo

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Everything posted by Dombloo

  1. No, it acts as a global proc on all attacks; and is not reflected in individual abilities like FE.
  2. As the title states, currently Tanker/Brute lore pets are inheriting Gauntlet/Fury taunt procs on their attacks (I assume this is due to the implementation of those Inherents, and with boosts being copied to the lore pets its trickling over to them). I assume other entities that are copying boosts, such as the Patron epic pets, are also inheriting it but not tested. Testing Method: Obvious in general gameplay, but confirmed via an arena match using t4 carnival lore with both a brute and a tanker, where the lore pets were taunting the target when attacking.
  3. Woops, missed this response. This might often be the case but there is always exceptions. Jitsurei already stated most HM mobs don't abide by this; and off the top of my head in regular content Bane Scouts and most Turrets (note this one requires SS + Stealth and a stealth IO, something not even possible after this change) don't as well. I'm sure if I went looking I could find other little niche cases, but my intention isn't to make a list; it's just to say that this is a undeniably a nerf to some players and a seemingly unnecessary one.
  4. I'd be all for all stealth radius effects stacking, but the other effects being non-stacking. I don't see how someone eating the endurance cost of running something like Arctic Fog and Stealth, to only receive a chunky amount of stealth radius, can be seen as overpowered.
  5. The defense will not stack, it will simply take the highest defense stat of the active powers in the Stealth Toggles pool. But assuming that was just a wording issue and the main argument was you get to maintain the stealth radius from Stealth while getting the defense from one of the other powers (which, by the way, could have been accomplished on live by taking Super Speed and the stated higher defense power; giving you both a travel power, the higher defense stat, and the stealth radius needed to be undetected by most groups); the gripe is still that Stealth's stealth radius alone isn't enough for many enemy groups.
  6. I'm not quite understanding: what option in this scenario am I getting that I'm not getting on live currently? On my current build, I run Stealth + Super Speed + Sprint, which puts me above the perception threshold needed to be undetected and I'm still able to slot my sprint for additional in-combat movement speed/end. reduction; after this change, one of those two things cannot be true unless I respec the build. I, of course, could have always used Stealth + Sprint (with +stealth IO) to achieve that perception threshold instead, but that's not what I wanted to do in that build and its certainly not a new option this change has given me.
  7. The video of that run hasn't been posted yet since we're waiting on an update to the speedrun.com leaderboard, but that run will be posted there in a week or so. 🙂
  8. It can be done on any one of the Advanced Difficulty settings, and will only need to be done once; it's related to a fight that cannot be avoided in the task force so no need to worry about missing it. 🙂
  9. Mainly out of curiosity, what ping do you get to the server? I know as someone who lives on the US west coast I get 180 ping (which is worse than my friends on Excelsior playing from England) and that already annoys the hell out of me, so I can't imagine how bad it must be for you.
  10. Interesting implementation! One thing, do you know if there's a way to both give a macro an image and put it in a specific slot when using this type of implementation?
  11. Similar to the Faathim TF navigation window status issue, the mission "Place transmission Interceptors" seemingly displays its statuses reversed. That is to say, if you're in the incorrect zone it will read "Visit 3 Locations," and once you arrive it in RWZ, it states "Rikti War Zone."
  12. This has been a thing for as long as I can remember, but only now thought to throw it here. The navigation window status for the seven overworld clickie missions, one for being in the correct zone and one for being out of the correct zone, are swapped. That is to say, it won't tell you which zone to go unless you're in the correct zone, and once you arrive it states "The Storm Palace."
  13. Yeah, Beta Decay will aggro regardless of using SS + Stealth. Also, for the record, went and stood next to mobs on my fire/fire with just SS + Stealth IO and Cauterizing Aura didn't deal damage until I detoggled the power with the IO in it.
  14. In Issue 27: Page 1, most all of the blaster secondary auras that broke concealment were changed to no longer do so (while no longer dealing damage/debuff until out of concealment)—it would seem that Atomic Manipulation's Beta Decay was missed. To be fair, not sure if this is a bug necessarily but would be a good standard across all of the blaster secondary toggles of this nature.
  15. Metabolic Acceleration's description states that it boosts running speed, but doesn't actually do so:
  16. I haven't really read much of this thread, but I'll just say my piece here: I don't necessarily think that this change was made because of lobbying from players that think the game is too easy. As far as I know, nothing has been done since the introduction of Incarnates (Issue 19..? maybe..?) to mediate difficulty of the TFs/SFs that have "Master of" challenges—so I imagine this change was seen as just a return to the intended difficulty for those challenges. In addition, they've added more rewards for completion of "Master of" runs (rare incarnate salvage upon earning the badge, empy/astral upon successful completion), so I imagine incarnates making the challenge somewhat trivial (and therefore potentially making the added reward a bit more farmable) was taken into consideration as well. I'm kind of in the camp that the "no deaths no temporary power" setting still exists and if one wanted to get their challenge that way, its still there identical to how it was before. Yeah its kind of an ego killer that it won't be considered a "Master of" run anymore, and all those folks with their "SOLO MoLRSF NO INSPIRATION, TIME: 1:23:42" in their bio will have to re-attempt, but I do kind of feel its healthier for the game if the "Master of" badges aren't kind of a joke (which I imagine was the intention when they were first introduced). But again, just my opinion; I see the opposite point of view as well. Also on a completely irrelevant note, I find it interesting that there's less uproar about the enforced x8 on Mo runs (well maybe not surprised there's less than the incarnate change, but that there's not much lol).
  17. I believe this is because they are based off of the instanced MSR pylons; it might be worth modeling them after the in zone pylons though given that that's how most pylon tests are performed.
  18. If I remember correctly, the way the Vanguard MDC power works is that it summons a pet that summons a pet and then kills the originally summoned pet—so it can't be dismissed since the second summoned entity isn't actually your pet (in the same way that the Lord Recluse sig. summoned Bane Spider Commando has the dismiss option, but can't be dismissed).
  19. For the time being Incarnate trials are being left off of this leaderboard due to the lack of timer pop-up upon completion (as well as trials such as CoP, DFB, MSR and DiB), but there are listings for them on speedrun.com using player timers—you can find those here. Edit: I also added a link in the original post so others have an easier time finding them!
  20. There's a reason almost every video you see attached here is ran at the minimum graphics preset. 😛 As long as you aren't on an extremely old PC, playing on the lowest graphics settings will put you at a similar load time (give or take 3 seconds); CoH isn't an incredibly demanding game so you tend to hit the cap of hardware benefits relatively early. Also need to take into consideration internet speeds, but if you're getting over 100 Mpbs down you'll likely be fine. Hell even things like ping make a decent impact (I'm west coast so I'm always on 180 ping on CoH). Would be nice if there was a way to account for load times, but especially in team settings it simply isn't feasible. I'll also note that most of my early records (unfortunately the leaderboard has been reset since or I'd point to 'em) were done with shaky wifi and a 2012 Macbook Pro, and it was true then and now (in my opinion) that none of the current records are so optimized that load times will make-or-break a record run. 🙂
  21. If anyone happens to find themselves here and are looking for more posts like it, we ended up moving to a new thread here. 🙂
  22. What I'll likely do is make 1-2 additional listings just for ASF, so there can be a +0, Relentless, and Relentless all ripple challenges I think all three of those runs would be interesting in their own right; but will also be fun to see the time difference between them. Edit: In fact I just went ahead and edited them in now.
  23. Heh yeah theres a few in here that will no longer be possible; the plan is that once the page goes live all impacted runs will be moved to a new Legacy Run table in the Leaderboard to reflect that they can no longer be attained in the same fashion.
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