Jump to content

Stance Movement Powers: Default run when used with Stances


Recommended Posts

The three Stance Changing Movement Powers (Prestige Power Slide, Ninja Run and Beast Run) display a small burst of the default run animation on de-activation (and sometimes activation) when used with non-default Customised Stances while moving. Also happens when idle, briefing transitioning to a default idle animation, but it's easier to notice in motion. Can be inconsistent though happens more often than not.

 

Slide Stance:

While moving in Slide Stance, toggling on or off PPSlide, or toggling off Ninja Run and Beast Run shows it.

 

Ninja Stance:

While moving in Ninja Stance, toggling off PPSlide, Ninja Run and Beast Run shows it.

 

Beast Stance:

While moving in Beast Stance, toggling off PPSlide, Ninja Run and Beast Run shows it.

 

This doesn't happen if you switch directly from one Stance Changing Movement Power to another in any situation as far as I can tell; they switch between animation styles without using the default run or idle animations, so the issue appears to be a delay in the Customised Stance activating.

Edited by Aberrant

Check out the Unofficial Homecoming Wiki! Contributions welcome!

Link to comment
Share on other sites

On 11/8/2020 at 1:11 PM, Aberrant said:

The three Stance Changing Movement Powers (Prestige Power Slide, Ninja Run and Beast Run) display a small burst of the default run animation on de-activation (and sometimes activation) when used with non-default Customised Stances while moving. Also happens when idle, briefing transitioning to a default idle animation, but it's easier to notice in motion. Can be inconsistent though happens more often than not.

 

Slide Stance:

While moving in Slide Stance, toggling on or off PPSlide, or toggling off Ninja Run and Beast Run shows it.

 

Ninja Stance:

While moving in Ninja Stance, toggling off PPSlide, Ninja Run and Beast Run shows it.

 

Beast Stance:

While moving in Beast Stance, toggling off PPSlide, Ninja Run and Beast Run shows it.

 

This doesn't happen if you switch directly from one Stance Changing Movement Power to another in any situation as far as I can tell; they switch between animation styles without using the default run or idle animations, so the issue appears to be a delay in the Customised Stance activating.

i got it to do it, you have to select an alternate stance, and its weird, you toggle on beast run and then detoggle then toggle again it will go to standard run stance then into beast run stance - did it for ninja run also, dont know if its relevant but if you are running forward towards the screen - and detoggle then toggle the character will do a 180 in the run stance running in reverse then 180 again and go to the proper stance.

Link to comment
Share on other sites

×
×
  • Create New...