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Elec/Shield Farm Build HELP


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Hi All,


I was just wondering if anyone who is experienced in builds; as I'm not the best, could have a look at my farming build for my Elec/Shield Scrapper and give me some advice please?


I'm currently farming in AE on a Comic Con S&L map at +4 x8. Solo it is not an issue at all, but when I am levelling friends etc and there are multiple bosses, I become quite squishy (Inspirations needed) when 'One with the Shield' is not active. I Have tried fiddling about with my build on Mids/Pines and cant see a way of increasing my resistance to S&L without compromising other things too much. 


Thanks Very Much 🙂 




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I am absolutely not an expert, but I didn't like your build for S/L farming. I guess OwtS is fine, I have it on my Elec/Shld Stalker but solely as a mule. I don't like the crash. The plus recovery and hit points is cool, but I'd rather just pop Ageless as the plus rech lets you kill more faster, which OwtS doesn't.


Instead I just tried to get situational def and S/L res capped, without sacrificing too much rech, using as much of your existing build as possible. Personally, I prefer the Mu pool, it adds a ranged for runners and unique set types, a solid AoE, and the cages can be proc'd out for solid AoE dmg as well.


Hopefully someone more skilled will respond to you, but until then, maybe this will give you some ideas.



Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(45)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam(46)
Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27)
Level 4: True Grit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(17), Prv-Heal/EndRdx(21), Prv-Heal(21)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 8: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(11), FrcFdb-Rechg%(13)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(43)
Level 20: Chain Induction -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(45), SprScrStr-Rchg/+Crit(46)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), ShlWal-ResDam/Re TP(40)
Level 28: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg+(42)
Level 30: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-%Dam(37)
Level 38: One with the Shield -- Prv-Heal/Rchg(A), Prv-Absorb%(39), GldArm-3defTpProc(39), StdPrt-ResDam/Def+(40)
Level 41: Char -- Tmp-Acc/Dmg(A), Tmp-Dmg/Rchg(19), Tmp-Dmg/EndRdx(50)
Level 44: Melt Armor -- AchHee-ResDeb%(A)
Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal/EndRdx(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Quick Form 


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