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Posted

I have been looking at these forums for AR/Devices builds that would maybe fit my concept.  My character is called the Expeditionist as her entire focus conceptually is Leading the offensives into hostile villain territory.  Think of her more as a big game hunter turned hero fighting to push back the savagery of villainy.  She is not a soldier sporting a rocket launcher and most certainly isn't a villain or rogue.  It goes against her theme to do mace so what alternatives on purely hero side are available to get a solid set up.  Keep in mind she will be taking 4 ldr powers.  The three toggles and vengeance for thematic reasons.

Posted

You can go rogue/villain and unlock villain epics and then switch back to hero very quickly thru null the gull at pocket D. Just because patron powers require villain side unlocks doesn't mean you can't roleplay them with a heroic background/theme.

 

I'm thinking leviathan, there's mythos associated with exploration from that pool and you get to throw sharks. SHARKS!

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Why not take another travel power to reflect how you've mastered all terrain then?

 

I will say this, I see quite a few people trying to force the game to work with their concept instead of improvising with what the game gives them. A little imagination goes a long way. I see a lot of the hardliner RP people that don't budge from concept having less fun with the game because they impose a lot of restrictions on themselves, a lot of which can be worked around by having just a tiny bit of improvisation to the character story/background. You could justify leviathan through a backstory where your hero was tracking a villain indiana jones style and during the process inherited the power of the leviathan or some such, for example.

 

But, fun is subjective and if it works for you then more power to you. If you ever get stuck in a rut though, maybe you'll come back to this idea of being a bit more flexible.

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Here is a simple build to start with.  Softcap range, hardcapped S/L, most AT powers, all Leadership toggles.

 

 

  Reveal hidden contents
  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (3) Superior Blaster's Wrath - Damage/Recharge
  • (3) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (9) Superior Defiant Barrage - Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (13) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Defiant Barrage - RechargeTime/+Status
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (A) Superior Frozen Blast - Accuracy/Damage
  • (19) Superior Frozen Blast - Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (23) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (23) Sudden Acceleration - Knockback to Knockdown
  • (A) Thunderstrike - Accuracy/Damage
  • (25) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance
  • (A) Executioner's Contract - Accuracy/Damage
  • (27) Executioner's Contract - Damage/Endurance
  • (29) Executioner's Contract - Damage/Interrupt
  • (29) Executioner's Contract - Damage/Range
  • (31) Executioner's Contract - Damage/Recharge
  • (31) Executioner's Contract - Disorient Bonus
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (A) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (A) Artillery - Accuracy/Damage
  • (31) Artillery - Damage/Endurance
  • (33) Artillery - Damage/Recharge
  • (33) Artillery - Accuracy/Damage/Recharge
  • (33) Artillery - Accuracy/Recharge/Range
  • (34) Artillery - Endurance/Recharge/Range
  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Chance for +Absorb
  • (A) Empty
  • (A) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (37) Red Fortune - Endurance
  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (37) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (39) Artillery - Accuracy/Recharge/Range
  • (39) Artillery - Endurance/Recharge/Range
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Reactive Defenses - Scaling Resist Damage
  • (40) Reactive Defenses - Defense
  • (A) Titanium Coating - Resistance/Endurance
  • (42) Titanium Coating - Resistance/Endurance/Recharge
  • (42) Titanium Coating - Resistance
  • (42) Titanium Coating - Endurance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (A) Artillery - Accuracy/Damage
  • (43) Artillery - Damage/Endurance
  • (43) Artillery - Damage/Recharge
  • (45) Artillery - Accuracy/Damage/Recharge
  • (45) Artillery - Accuracy/Recharge/Range
  • (45) Artillery - Endurance/Recharge/Range
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Recharge
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance/Endurance/Recharge
  • (48) Titanium Coating - Resistance
  • (50) Titanium Coating - Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (A) Endurance Reduction IO
  • (A) Endurance Reduction IO
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Celerity - +Stealth
  • (A) Endurance Modification IO
  • (A) Run Speed IO
  • (A) Numina's Convalesence - Heal
  • (15) Numina's Convalesence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
  • (A) Jumping IO
  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - Chance for +End
  • (17) Power Transfer - Chance to Heal Self

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