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Insta-Snipe?


Mack008

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49 minutes ago, Mack008 said:

I've seen a few references on the 'net that say if you're ToHit bonus is above 95%, then snipe attacks become instant.  Is this still the case?  My blaster is has 103% ToHit, but I haven't seen a change.

That is no longer accurate.  All of the snipes are now instant if you're in combat (hit or attack within 8 seconds).  If your ToHit is 97% or higher, you get additional bonus damage on top of that.

 

Powers: Snipes

  • General Changes
    • ToHit is no longer required to achieve fast-snipe. Now, combat status determines if snipes are fast or slow, and ToHit buffs increase how much damage fast-snipe inflicts.
    • The snipe will be fast if you have attacked or been attacked in the last 8 seconds; this is the same time as Stalker's Hide.

 

Source: 

 

Edited by Rathulfr

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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An important part (IMO) of the changes is:

 

Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff.

 

How this affects my builds: I will try to make sure that characters with snipes (Blasters, but also Scrappers/Stalkers with Patron snipes) have ToHit bonuses from IO set bonuses (and/or Kismet: Accuracy, in an active power) to eek out as much damage as possible. Please note that the Kismet piece contributes to ToHit and not Accuracy, and it is ToHit (and not Accuracy) bonuses that contributes to this extra damage. 'Slow' snipes will do extra damage.

 

Generally, the revision to Snipes has meant that Snipes can now be incorporated into a regular attack chain (which is why having a constant ToHit bonus.

 

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