Techwright Posted November 23, 2020 Posted November 23, 2020 Asking with genuine curiosity: Let's say there was a design competition for creative 2-D Chest Detail images, with the top quality image to be added to the game. What happens in process from that point until a player can add the chest detail to his/her character? I'm speculating that it wouldn't require 3-D modeling and testing, more like just adding the image to a database of images which are then pulled from by a 2-D field on the chest center or over the coat pocket. Of course, separating the image into two color layout might be a sticky wicket. And there may be a limit to the number of images the game can store and handle. I realize all of what I just said was likely a severe oversimplification, or just flat out wrong. Just getting the thoughts out there. So what really happens? Is there a "simple" way? And yes, I've an interest in this. There's been several times I've not found an image that works with a concept, and I'd been wondering if the process was "simple" enough for contributions from the players, without overwhelming the design team, even if it meant single-color graphics. 1
CrudeVileTerror Posted November 23, 2020 Posted November 23, 2020 I believe that if you're willing to implement your idea as a Mod, then it's already possible. It's been a very long time since I successfully did some texture swapping, but as I recall it was only marginally more difficult for City than it was for games like the Sims. The Tools board probably has the necessarily information. https://forums.homecomingservers.com/forum/60-tools-utilities-amp-downloads/ As for adding new texture assets; we've already had the Homecoming Team add a couple of Tights patterns. I haven't poked at chest emblems specifically, but I suspect it would be largely the same. As to the limits: The textures are, I think, limited to only 1kb or something else startlingly small. The overall limit is something which the Homecoming Team would need to set, I think. There's bound to be an upward limit, but since the game was modified for 64-bit, that limit may now be significantly higher than it used to be. Or I may be getting my information confused. In which case, I apologize for potentially disseminating misinformation. OuroDev might be a good source for the information, though, if no one here is able to provide something more definitive. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now