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CrudeVileTerror

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CrudeVileTerror last won the day on December 7 2020

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About CrudeVileTerror

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    VileTerror
  • Birthday 10/31/1977
  1. Ah, dang. The best I can get you is: https://archive.paragonwiki.com/w/images//9/9d/V_MissionComplete1.ogg I thought you were referring to the -other- trailer music, and I was so ready to share https://archive.paragonwiki.com/w/images//d/dc/PortOakes_FortBlood.ogg But an extended/full version of the Villain's mission completion fanfare? All I can do is suggest searching through https://archive.paragonwiki.com/wiki/Music (Note: The Homecoming-specific Wiki's Music page is not yet complete https://hcwiki.cityofheroes.dev/wiki/Music)
  2. We dabbled very lightly in Farscape over in https://forums.homecomingservers.com/topic/14752-stargates/ and https://forums.homecomingservers.com/topic/14088-star-trek/ Although the show probably deserves its own thread. Anyone willing to step up and start it?
  3. I do the same. When I first started on Homecoming, I foolishly used Merits to get SOs on all my characters. As I plug away and level them up, I try to mitigate the damage done by using the Freespecs to collect and sell the SOs when it comes time to change my Enhancements. I do miss the feature of Legacy where you automatically got a full price refund for all Enhancements lost during a Respec. I'm rather sad to see that had been removed.
  4. Additionally, once you've experienced the arcs, you can provide your feedback in the official thread: https://forums.homecomingservers.com/topic/10968-feedback-new-story-arcs/
  5. https://www.youtube.com/watch?v=2SpNjBI1lu0 When do we attach lasers to it?
  6. As a serious answer to your question, @Ohsirus, there are plans to introduce some new Exploration Badge Tip Missions. As everything, naturally, there are no guarantees.
  7. I think @arthurh35353 is referring specifically to the version number for the launcher software itself.
  8. Note: It some myths, a celestial being's powers ARE innate, but the petty and jealous god either seals them away or removes them as a punishment. That kind of muddy's the water for the distinction, but I'd argue that it's still Natural: If said god needs to actively remove or suppress the abilities, then they're Natural. If the mere absence of a connection to the god renders the Powers inert, then they're Magic. Which means it's possible for a celestial being to not even -know- whether their Powers are Magic or Natural. Then again, if the celestial being was specific created by the god in the first place, and all Powers initially originating from a godly source are Magical . . . *starts to chase Its own tentacles in circles*
  9. The definition from the game is "Your powers are tied to mystical or divine forces that you control." "Divine" is pretty easy to further extrapolate for this game, since "gods" are all over the frickin' place. Honestly, the world's lousy with 'em! Not to mention the scads of extradimensional entities which could take up that moniker for themselves too. "Mystical" is perhaps a little more ambiguous, and gives us more wiggle room. But still, it kind of loops back around toward something quasi-religious in a lot of contexts. Basically, you know the old saying "a wizard did it," yeah? For City of Heroes, it's more like "the Well did it."
  10. Given the current free, unlimited accounts, with 1000 character slots per Shard each, I think the best solution would be for the introduction of a "Whitelist" to Base Storage Containers. This would hopefully be the least impactful to the Devs, and allow for players to meet most needs.
  11. I rebound my F7 to the enterbase command. I had to check the Wiki to find out what F7 originally defaults as. Been a VERY long time since I've seen anyone say "Ready!" while playing.
  12. I know there are other players who have a LOT to say about the mechanics of Kinetic Melee, and I don't know enough about that topic because of my primary hand-up for Kinetic Melee; it has a VERY distinct visual style. It's not bad. It's just not terribly appealing to me. If there could be some alternate animations for the Set, I think I would be able to feel more inclined to playing it. I do have one Kinetic/Energy Stalker who is pretty nifty and works within the loose concept, but generally I eschew the flashier stuff. A more subdued set of optional animations for Kinetic Melee would definitely give me interest in trying it more frequently. But that's also probably a rather narrow point of view, and one I imagine won't be shared by many. I just wanted to get it out there before the tidal wave of discussion hits regarding the mechanical issues with the Set.
  13. More tentacles is good tentacles, I always say! Granted, I'm generally talking about, uh, "friendly" tentacles when I say it, but I'm not against tentacles in this scenario as described either. The only concern I have it that the muckies can run around. Tentacles tend to be stationary in this game.
  14. That's not a @Faultline! That's a @Number Six! (Thanks for posting the link, @Ura Hero.)
  15. We brainstormed some ideas for Mayhem mission rewards a while back. Could just as easily be examined as rewards for Safeguards too: https://forums.homecomingservers.com/topic/19591-make-mayhem-missions-more-rewarding/ Although I'm certainly of the opinion that Mayhem Missions should be more rewarding than Safeguards, if only because robbing a bank should net someone more clout than protecting it in a city full of heroes.
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