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CrudeVileTerror

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CrudeVileTerror last won the day on November 13

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About CrudeVileTerror

  • Birthday 10/31/1977
  1. Why "rather?" Why not "in addition to?"
  2. It seems to be a graphical artefacting issue of some kind. Basically the clickable portion of the Portal despawns as normal, but for some uncertain reason the visual effect persists. I've seen it happen a number of times when my system is particularly overtaxed. To that end, when you witnessed this issue, was your computer having any usual slowdown or lag issues?
  3. Considering the market value for Oranges (and Yellows), I think most people probably share the sentiment that Resistance Inspirations just aren't worth bothering with.
  4. Given that Meinst is halfway through the Trial, I think that's part of the issue. Too far in to just abandon and retry. Not far enough to feel like "we've almost at the end, it's okay." Smack dab in the middle, it feels especially frustrating. It's at the point now where I honestly solo DFBs to earn the badges. It takes much longer, but it's far more reliable. I kind of think that's a bit of an issue.
  5. I mean, unless you don't believe in borders, and all the world is your own backyard, globalist philosophy, et cetera, et cetera.
  6. Thank you for the advanced notice. As short as the window is, it's certainly better than no warning at all, and it's appreciated immensely!
  7. @Jimmy, I appreciate your efforts to engage with the community on this topic, and I don't want to sideline the main subject too much, but I did want to address something in particular from you: "Travel powers exist for a reason. Trainers, stores, and crafting locations exist out in the world for a reason. All of the zones in the game have various connections to each other for a reason. All of these other travel options existed in the live game for a reason. The command obviated huge parts of the game. That's not a good thing. If you think otherwise, then I'm not sure how you ever enjoyed the game during retail." Would you like to take the time to work with the players who -still do- enjoy the game, Legacy Retail or otherwise, despite our criticisms and concerns, and communicate with us about how we apparently have a fundamentally different understanding from you and your fellow teammates of where the enjoyment comes from for us in this amazing game? Because; I most certainly do not speak for everyone, but I've long felt we've been on a very different wavelength about what City has to offer in terms of enjoyment and meaning. Probably not in this thread, of course, but maybe you and the Team will consider examining this more closely in the near future? Please?
  8. I think you mean Heavy Weapon / Sandwich Survival Sentinel.
  9. Oh! https://forums.homecomingservers.com/topic/24368-zone-travel-updates-in-issue-27/ Under the header: "Potential Future Developments"
  10. Remember: Criticism is usually offered from a stance of good faith and appreciation. If people didn't care about the game, or didn't like it at all, they wouldn't be taking the time to express their disappointment and concerns. When someone is upset by something, then we should be embracing their feedback and helping them to express it more clearly, so that everyone can benefit from their thoughts and views. Flipside of that: Please don't ever be insulting when providing critiques. I mean, just don't ever be insulting ever? (To be clear; not saying anyone as being insulting here. Just saying it for completeness' sake.)
  11. I think the Heavy Gunner Resistance also have a couple of animations for such a weapon, no?
  12. If the spawn direction were random, then law of averages suggests that it would likely stay mostly contained in a localized space. At least, in theory. Also, you can target through your pets or your allies' pets. It's a little irksome, but at least it's a temporary workaround until something can be done to fix that.
  13. Just like Titan Weapon is the big version of Broad Sword, I would like to see Heavy Weapon as a big version of Assault Rifle.
  14. I believe that if you're willing to implement your idea as a Mod, then it's already possible. It's been a very long time since I successfully did some texture swapping, but as I recall it was only marginally more difficult for City than it was for games like the Sims. The Tools board probably has the necessarily information. https://forums.homecomingservers.com/forum/60-tools-utilities-amp-downloads/ As for adding new texture assets; we've already had the Homecoming Team add a couple of Tights patterns. I haven't poked at chest emblems specifically, but I suspect it would be largely the same. As to the limits: The textures are, I think, limited to only 1kb or something else startlingly small. The overall limit is something which the Homecoming Team would need to set, I think. There's bound to be an upward limit, but since the game was modified for 64-bit, that limit may now be significantly higher than it used to be. Or I may be getting my information confused. In which case, I apologize for potentially disseminating misinformation. OuroDev might be a good source for the information, though, if no one here is able to provide something more definitive.
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