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Everything posted by CrudeVileTerror

  1. I approve of this idea! And would like to suggest similar treatment for the Global Search Window too.
  2. @EmmySky should also show off the awesome spiral staircase that she built for me! But the base's passcode will be kept unlisted for now, so screenshots shall have to suffice. (By the way; thanks again, Emmy!)
  3. I haven't tested here yet, but if memory serves (and full disclosure: It rarely does), then Fulcrum Shift, Siphon Power, and Siphon Speed were all immune to this problem. Or at least the player-character AoE portion of Fulcrum Shift was; as I typically used Fulcrum Shift at the start of a fight, it rarely had the opportunity to be cast on enemies which were in a state of being defeated. Of course, the past is probably irrelevant to this current problem . . . so . . . gotta test!
  4. Oh no! This defeat-failure is how it was on Live for -years,- and it was the number-one complaint I had with Kinetics; which was otherwise my favourite Support Set. When I found that it had been fixed sometime between 2010 and 2019, I was ecstatic to finally have that long-standing issue dealt with! The recent changes to Kinetics caused this old pain-in-the-ass to return? We should test Transference too! It used to be affected by the failure condition too back in the day.
  5. Why "rather?" Why not "in addition to?"
  6. It seems to be a graphical artefacting issue of some kind. Basically the clickable portion of the Portal despawns as normal, but for some uncertain reason the visual effect persists. I've seen it happen a number of times when my system is particularly overtaxed. To that end, when you witnessed this issue, was your computer having any usual slowdown or lag issues?
  7. Considering the market value for Oranges (and Yellows), I think most people probably share the sentiment that Resistance Inspirations just aren't worth bothering with.
  8. Given that Meinst is halfway through the Trial, I think that's part of the issue. Too far in to just abandon and retry. Not far enough to feel like "we've almost at the end, it's okay." Smack dab in the middle, it feels especially frustrating. It's at the point now where I honestly solo DFBs to earn the badges. It takes much longer, but it's far more reliable. I kind of think that's a bit of an issue.
  9. I mean, unless you don't believe in borders, and all the world is your own backyard, globalist philosophy, et cetera, et cetera.
  10. Thank you for the advanced notice. As short as the window is, it's certainly better than no warning at all, and it's appreciated immensely!
  11. @Jimmy, I appreciate your efforts to engage with the community on this topic, and I don't want to sideline the main subject too much, but I did want to address something in particular from you: "Travel powers exist for a reason. Trainers, stores, and crafting locations exist out in the world for a reason. All of the zones in the game have various connections to each other for a reason. All of these other travel options existed in the live game for a reason. The command obviated huge parts of the game. That's not a good thing. If you think otherwise, then I'm not sure how you ever enjoyed the game during retail." Would you like to take the time to work with the players who -still do- enjoy the game, Legacy Retail or otherwise, despite our criticisms and concerns, and communicate with us about how we apparently have a fundamentally different understanding from you and your fellow teammates of where the enjoyment comes from for us in this amazing game? Because; I most certainly do not speak for everyone, but I've long felt we've been on a very different wavelength about what City has to offer in terms of enjoyment and meaning. Probably not in this thread, of course, but maybe you and the Team will consider examining this more closely in the near future? Please?
  12. I think you mean Heavy Weapon / Sandwich Survival Sentinel.
  13. Oh! https://forums.homecomingservers.com/topic/24368-zone-travel-updates-in-issue-27/ Under the header: "Potential Future Developments"
  14. Remember: Criticism is usually offered from a stance of good faith and appreciation. If people didn't care about the game, or didn't like it at all, they wouldn't be taking the time to express their disappointment and concerns. When someone is upset by something, then we should be embracing their feedback and helping them to express it more clearly, so that everyone can benefit from their thoughts and views. Flipside of that: Please don't ever be insulting when providing critiques. I mean, just don't ever be insulting ever? (To be clear; not saying anyone as being insulting here. Just saying it for completeness' sake.)
  15. I think the Heavy Gunner Resistance also have a couple of animations for such a weapon, no?
  16. If the spawn direction were random, then law of averages suggests that it would likely stay mostly contained in a localized space. At least, in theory. Also, you can target through your pets or your allies' pets. It's a little irksome, but at least it's a temporary workaround until something can be done to fix that.
  17. Just like Titan Weapon is the big version of Broad Sword, I would like to see Heavy Weapon as a big version of Assault Rifle.
  18. I believe that if you're willing to implement your idea as a Mod, then it's already possible. It's been a very long time since I successfully did some texture swapping, but as I recall it was only marginally more difficult for City than it was for games like the Sims. The Tools board probably has the necessarily information. https://forums.homecomingservers.com/forum/60-tools-utilities-amp-downloads/ As for adding new texture assets; we've already had the Homecoming Team add a couple of Tights patterns. I haven't poked at chest emblems specifically, but I suspect it would be largely the same. As to the limits: The textures are, I think, limited to only 1kb or something else startlingly small. The overall limit is something which the Homecoming Team would need to set, I think. There's bound to be an upward limit, but since the game was modified for 64-bit, that limit may now be significantly higher than it used to be. Or I may be getting my information confused. In which case, I apologize for potentially disseminating misinformation. OuroDev might be a good source for the information, though, if no one here is able to provide something more definitive.
  19. I have a villain whose backstory is basically "murdered by a radioactive superhero." Does that count, @DoctorDitko?
  20. Vomiting up blood is usually a bad sign . . . Well, now you're got me hooked! I'll keep watching.
  21. Oh, and @Gennifer Bone? I'd be happy to provide you and your partner a little starting Inf. Just send me an in-game Tell, and I'll make it happen. /t @VileTerror, words words words
  22. First, Welcome Home, @Gennifer Bone! Well, at least hoping that this place will feel like home, and many of us are happy to do our part to try helping with that! As Warpact said, the Everlasting Shard and its associated message board are officially the unofficial Roleplay area. https://forums.homecomingservers.com/forum/40-everlasting/ There is also the Roleplay board itself. https://forums.homecomingservers.com/forum/48-roleplaying/ There are many answers to your questions, so I'd like to ask you some questions in turn to help narrow down the ideal answers for you! Have you had any experience with roleplay outside of this game? - If so, what sort of roleplay? What did you enjoy? What did you find unappealing? Would you like your roleplay to be about socializing and interpersonal interaction? Would you like your roleplay to be about grand overarching series of storylines? Would you like your roleplay to be light and flexible, while focusing more on gameplay? (Please note: These aren't necessarily mutually exclusive, and you don't have to pick one and stick with it forever; you always have the option to switch things up later!) If you'd rather skip these questions, some direct answers to your questions: Meeting other roleplayers is generally done with the in-game LFG channel, while specifically signalling that you're looking to do roleplay missions. Or Visiting roleplay areas, such as Pocket D or the feet of the Atlas statue in Atlas Park. Or Visiting roleplay Bases/events, such as the nearly-nightly nightclub scene on Everlasting. https://forums.homecomingservers.com/topic/22726-current-club-list-for-everlasting-server/ Or Check out the List of Character Lists of several avid roleplayers, and see if any of their characters sparks your imagination. https://forums.homecomingservers.com/topic/18342-list-of-character-lists/ And, of course, there are the OOC and RP Global Channels in-game, as well as some other more specific Global Channels: https://forums.homecomingservers.com/topic/1104-rp-and-ooc-global-channels-code-of-conduct/ /chanjoin OOC /chanjoin RP (Please note that Global Channels are a bit finicky, and you may need to review a guide on them to ensure you're getting the most out of their use.) (This isn't the best guide for Globals, but it's the only one I know of off-hand: https://forums.homecomingservers.com/topic/20291-looking-for-a-group/?tab=comments#comment-231039 ) If you ever have any other questions, feel free to contact me directly in the forums here, or in-game through my main account @VileTerror Or, naturally, anyone else who volunteers to help out! Once again, welcome to you and your partner, Gennifer Bone! We're happy to have you with us!
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