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Posted (edited)

I made this combo last April and tested it for a theme character resembling  Darth Malgus powers. I ended up going with another AT combo because of the inherent problems with /ninja. The original combo was able to hit  40% aoe 43%melee 45%+ ranged def with only alpha slot which is quite good. Now with Ninja major buff in I27 it has the damage and far more CC to compete. In a combo with Sonic/ they go together quit nicely with - res multiple & shinobi extra lethal criticals. On top of the soft CC with chain confuse blinding powder and  sonic CC cones.  It feels really close to a Blaster Scrapper hybrid. The build I will post below was the original I have not made a new beta toon  to tweak it but decide to just level a toon the good old fashion way because the build feels fun threw out the level range. Though don’t expect to get that scrapper def cap till higher level with some IO sets.  On a side note screech gets a huge critical because of the timer on recharge its not consistent but if a person likes to create a high recharge stunner it might be possibe. Screech does similar damage to howl only when it criticals. I did not put it in the original build because of how tight the build is with IO’s. I hope this might  open some peoples minds to weird builds that synergizes. Just realise with no res to - def you have to watch your def stat for a cascading def failure and play accordingly. Best of luck all.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Ninja Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Scream -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Immobilizing Dart -- EnfOpr-Immob/Rng(A), EnfOpr-EndRdx/Immob(7), EnfOpr-Acc/EndRdx(9), EnfOpr-Acc/Immob(9), EnfOpr-Acc/Rchg(11), EnfOpr-Acc/Immob/Rchg(11)
Level 2: Howl -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Rchg/+Status Protect(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg(48), SprBlsCol-Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50)
Level 6: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Rchg/ImmobProc(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21)
Level 8: Shout -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27)
Level 10: Shinobi -- DefBuff-I(A), DefBuff-I(27)
Level 12: Amplify -- RechRdx-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(36), GldArm-End/Res(36), GldArm-3defTpProc(37), GldArm-RechRes(37), GldArm-RechEnd(37)
Level 16: The Lotus Drops -- Obl-Dmg(A), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31)
Level 18: Weave -- DefBuff-I(A), DefBuff-I(43)
Level 20: Kuji-In Toh -- StdPrt-ResDam/Def+(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), Rct-ResDam%(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 26: Choking Powder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Dmg/EndRdx/Rchg(43), Thn-Acc/Dmg/EndRdx(43)
Level 28: Smoke Flash -- Acc-I(A)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(45)
Level 32: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf(46), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48)
Level 38: Golden Dragonfly -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx(40)
Level 41: Repulsion Field -- SuddAcc--KB/+KD(A)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45)
Level 47: Force of Nature -- ResDam-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Core Paragon 
Level 1: Quick Form 
------------

Edited by Ironscarlet
Posted (edited)

I'm on a mac (so can't export) and on the road (so have no pc access) so I'm uploading screenshots for now.

Here's your build tweaked...

Spoiler

52924830_ScreenShot2020-11-25at11_38_54AM.thumb.png.f678330cf24937cee24ec6fbb81d9681.png541268115_ScreenShot2020-11-25at11_39_22AM.thumb.png.d9a3c262115e50e40516b1b684bc41a3.png1480528434_ScreenShot2020-11-25at11_40_37AM.thumb.png.cbd7d189c374a46e253daec0aa9b23c0.png

Here's what I would play, going full ninja...

Note: mids is adding a 10s duration 30% boost to def from vorpal, available every 90s.

Spoiler

1523158322_ScreenShot2020-11-25at11_46_23AM.thumb.png.86b16bf9edfbf5582061d14bccee326b.png1961008795_ScreenShot2020-11-25at11_46_36AM.thumb.png.c588289b07737e4c3a274167197772cb.png

Here's what I would play with defense focused incarnates...

Spoiler

1835803022_ScreenShot2020-11-25at11_54_52AM.thumb.png.43a0d931573a7f6f6481fd2cf2310ba1.png1222594874_ScreenShot2020-11-25at11_55_14AM.thumb.png.4d84c4ead730a970c787b6f8e95964b3.png

With hasten, you have blinding powder(BP) on a 40 second rch, which can be cut by at least 20 seconds spamming shockwave (an excellent form of soft control with KB to KD). BP will give you 12 seconds of ~10% tohit debuff (+confuse) taking you within 2% of incarnate defense softcap.

Prior to hitting incarnates, BP will keep you at the def softcap for S/L, negative, and range. Note, you are already at softcap for energy attacks.

You can get melee softcap at considerable expense to your damage and cc, but you'd be better of being content with S/L--why overnerf just to get a slither more def? Use an inspiration if you get debuffed.

 

This build will put you at ranged soft cap, allowing you to go for all out damage with incarnates. But... given ninjitsu is quite heavily melee you're going to want to keep moving.

Spoiler

2097326797_ScreenShot2020-11-25at11_51_08AM.thumb.png.f5de033f4b8801aec67608e82ce49386.png1939379198_ScreenShot2020-11-25at11_51_45AM.thumb.png.6095e0ebed1f72bfa5957470548f5ab6.png1043464488_ScreenShot2020-11-25at11_51_26AM.thumb.png.906a443641a41e8abab7482e1d0a71b0.png

You have Barrier to throw up as a boost, or you can alternate it with support. You can add vorpal for the emergency def boost on top of those. Most of the time against incarnate content you're okay with +45%, but if you're taking alpha you want some substantial CC (which my ninja build has) or you want to hit the incarnate soft cap 57.5%. As a blaster though, you have no defense debuff res (DDR) so your stats will get dropped the longer you're in combat, which is why most prioritize damage over def (play to your strengths).

2 things I wouldn't do...

1. Slot anything in alpha that affects rch - it will mess with your proc chances while doing very little.

2. Not take Hybrid core on a blaster--the damage boost is too good to pass up.

All these builds are pre i27 but the only change to slotting would be the s/l procs in lotus drops for acc/dam and acc/dam/end.

Edited by xl8
Posted
54 minutes ago, xl8 said:

I'm on a mac (so can't export) and on the road (so have no pc access) so I'm uploading screenshots for now.

Here's your build tweaked...

Great write up and info for people much appreciated. Thx

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