IneptAdept Posted May 27, 2019 Share Posted May 27, 2019 This is my attempt at creating a build. I feel like I am low on S/L defense, but maybe I am fine, only level 16 at this point so I have a long way to go to find out. Meanwhile, I would appreciate any comments on improving my build. Thanks very much. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Claire Elan: Level 50 Science Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Body Mastery Hero Profile: Level 1: Mental Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(25), CrsImp-Acc/Dmg/EndRdx(46) Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(48) Level 2: Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), CrsImp-Acc/Dmg/EndRdx(45) Level 4: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 6: Telekinetic Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(25), CrsImp-Acc/Dmg/EndRdx(45) Level 8: Concentration -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(9), AdjTrg-EndRdx/Rchg(46), AdjTrg-Rchg(46) Level 10: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50) Level 12: Combat Jumping -- LucoftheG-Rchg+(A) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Ablative Carapace -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(43) Level 18: Boggle -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(19), MlsIll-Acc/EndRdx(19), MlsIll-Conf/Rng(43), MlsIll-Acc/Conf/Rchg(43) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(42) Level 22: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(42) Level 24: Adaptation Level 26: Greater Psi Blade -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(42) Level 28: DNA Siphon -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), TchoftheN-Acc/EndRdx/Rchg(29), EffAdp-EndMod/Rchg(31), EffAdp-EndMod/Acc/Rchg(37), EffAdp-EndMod/Acc(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Mass Levitate -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Genetic Contamination -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(37) Level 38: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(39), EffAdp-Acc/Rchg(39), EffAdp-EndMod/Rchg(40), EffAdp-EndMod/Acc/Rchg(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EndMod-I(A) Level 47: Stealth -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 24: Defensive Adaptation Level 24: Efficient Adaptation Level 24: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;694;1388;HEX;| |78DA6594D94F135114C6EFD0296529D04ACB22D00DCA4E69A3EF46A4311A08C5AAA| |F7518AE6492326DA60D527DF20F70892FB844D198F868A27F0FEEFAE812B71797F1| |74CE476D9826E437F3DD33DF9CEF9E3B2C6F2FFA9F9EBC7A4C28DD278A5AA552C8E| |B96562E4BCB97D70D69EA52D0AF93960C4BC6B245CDF4D1FDF07E51615916A54CE5| |2A46C93474BE4B341617E5456956646AC1281556AC0DAD5E72DCDA2C59C29F2B958| 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Nightmarer Posted May 28, 2019 Share Posted May 28, 2019 At a first glance it looks a tad squishy to me, defense is not hiagh and neither are resistances. I don't understand why investing in such an expensive set as Kinetic Combat if you are not going to softcap S/L def but then I wouldn't understand why to softcap S/L when the set favours exotic dmg def. Personally I would try to maximize exotic dmg def and S/L res, especially with a primary that offers little to none active dmg mitigation. This build could work with a primary such as Ice, Mace/Axe or DM but I think it makes a squishy scrapper and set choices are a bit off. Link to comment Share on other sites More sharing options...
FUBARczar Posted May 28, 2019 Share Posted May 28, 2019 The previous post makes valid points, ditch the kinetic combat. Add some recharge that's your key to staying alive, keeping your absorption powers up, and your heal up as often as possible. Ditch Mental strike it's garbage. If I were to just make a few minor changes to your build without changing powers, using more expensive sets, etc. It might look something like this: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Claire Elan: Level 50 Science Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Body Mastery Hero Profile: Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(46) Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(48) Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(45) Level 4: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Regen/Rcvry+(34), NmnCnv-Heal/Rchg(48), EndMod-I(48) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Concentration -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(9), AdjTrg-ToHit/EndRdx(21), AdjTrg-ToHit(42), AdjTrg-EndRdx/Rchg(46), AdjTrg-Rchg(46) Level 10: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(50) Level 14: Super Jump -- EndRdx-I(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45) Level 18: Boggle -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(19), MlsIll-Acc/EndRdx(19), MlsIll-Conf/Rng(43), MlsIll-Acc/Conf/Rchg(43) Level 20: Evolving Armor -- HO:Ribo(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(31) Level 22: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Adaptation Level 26: Greater Psi Blade -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(42) Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/EndRdx/Rchg(37), TchoftheN-%Dam(40) Level 30: Assault -- EndRdx-I(A) Level 32: Mass Levitate -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37), EndRdx-I(37) Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40), TchoftheN-%Dam(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EndMod-I(A) Level 47: Stealth -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 24: Defensive Adaptation Level 24: Efficient Adaptation Level 24: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1496;702;1404;HEX;| |78DA65945B4F534110C7F7D0532B5028859616815E29770A559F3522C4281031555| |FEBA15D60B5B6CD39C4C8A35FC1176F11BC243E9AE8E7F17E49BCA146D4172FC7E9| |F90FB5A14D9ADFEEECCCEC7F6776CFC2E519EFC363570E0BADFD68D1B0AC5C366F1| |A958A343DD9BC92A5BC14F46BA52565CAD86CD1287968DEB7E3945B904529D38B96| |2A97541EB3446D71462ECB9225D3D3AA9C3B69AE18559723E6C5B2295A16CBE5623| |A5B91B2E07586F3D2A8A8D28A6F675290A6B5AA2A7E677EBC7449596A4915D5DABA| 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|E77ADB30FCBEFEB769DA557E85D7C047D55BC97BBCA81B3FAE1BFF036B53F135| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
jack_nomind Posted May 28, 2019 Share Posted May 28, 2019 I'm a bit stymied because Pine's isn't properly reflecting Defensive Adaptation numbers, and neither does my i24 Mids have those numbers. The in-game power *seems* to suggest Defensive Adaptation adds +3.38% unenhanceable defense to s/l/f/c/e/n, and +1.69% unenhanceable to psi from Environmental Modification, and, uh... well in lieu of typing out the whole mess, let's pretend it's 3% s/l, 2.5% f/c/e/n, and 2% p with one enemy in range from Evolving Armor (all unenhanceable). It's not, but those are some nice, round, euclidean numbers. So with those values, you're about 28% s/l, 30% f/c/e/n, and 20% psionic defense. Those aren't terrible numbers but they could probably be better, especially with kind of mediocre resistanc... oh dear, Pines doesn't actually have the right resist numbers either, does it. well okay, it's all madness. No-Set Builds: Tanker Scrapper Brute Stalker Link to comment Share on other sites More sharing options...
Nightmarer Posted May 28, 2019 Share Posted May 28, 2019 well okay, it's all madness Dammit, now you tell me this is not Sparta... meh *shakes compass* Link to comment Share on other sites More sharing options...
IneptAdept Posted May 29, 2019 Author Share Posted May 29, 2019 Thank you for your feedback. The updated build posted is definitely better on resistance, and I did not know to leave out Mental Strike. Thanks again everyone for your comments and help. Link to comment Share on other sites More sharing options...
Nightmarer Posted May 30, 2019 Share Posted May 30, 2019 I have been fiddling a bit with a build for a Dark Melee/Bio. Tried to adapt it to Psi and came up with this. Probably not the best build but hopefully can give you some ideas. I have sacrificed perma hasten (12 seconds gap) for being softcapped to nrg/neg/fire/cold, resistance capped to S/L and decent Toxic resistance also. You can go the S/L softcapping instead by investing in unique and At specific IOs though I tried to keep it on the cheaper side: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37) Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(46), Ags-Psi/Status(46) Level 2: Telekinetic Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5) Level 6: Inexhaustible -- Heal-I(A), Heal-I(11), Pnc-Heal/+End(13) Level 8: Psi Blade Sweep -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(9), ClvBlo-Dmg/Rchg(9), Erd-Acc/Dmg/EndRdx/Rchg(25), Erd-Acc/Rchg(25), Erd-Acc/Dmg/Rchg(29) Level 10: Adaptation Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 16: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(17), DctWnd-EndRdx/Rchg(17), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(46) Level 18: Concentration -- RechRdx-I(A), RechRdx-I(19) Level 20: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(21), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(45), StdPrt-ResDam/Def+(50) Level 22: Super Jump -- Jump-I(A) Level 24: Boxing -- Empty(A) Level 26: Greater Psi Blade -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(27), Mk'Bit-Dam%(27), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31) Level 28: DNA Siphon -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(40), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal/Rchg(50) Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(43), GldArm-3defTpProc(43) Level 32: Mass Levitate -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/Rchg(33), ClvBlo-Dmg/EndRdx(33), Erd-Acc/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Acc/Dmg/Rchg(34) Level 35: Genetic Contamination -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Dam%(45), EndRdx-I(50) Level 38: Parasitic Aura -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(40), DctWnd-EndRdx/Rchg(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Prv-Absorb%(A) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Hover -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(7) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon ------------ Link to comment Share on other sites More sharing options...
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