lightpunch Posted December 3, 2020 Share Posted December 3, 2020 Hi folks, I know there's been a ton of illusion talk lately on these boards, but I was hoping to get some eyes on my (pretty sure crappy) attempt at an Illusion/Poison build. A few things to start: I know with Illusion it's all about getting PA permanent, and I BARELY got that with incarnates, so I feel like I'm doing something wrong. I would also like to get my defense values higher, especially melee, to take advantage of poison trap and venomous gas; however, I know that might be hard with the set bonuses available to this character, plus with high enough s/l defense and -tohit, it gets close enough to the same effect. I have three level 50 controllers (fire/cold, dark/dark, earth/time) who do the controller thing pretty well, so I have no qualms with losing some of the controller abilities in this build (like Flash or Deceive, if they need to go, fine). This is a bit of a concept character -- Praetorian version of a villain character of mine, so a riff on the toxic abilities of the first character is what led me to Poison over Rad. Plus, I did an Ill/Rad on live, very fun but want something new and a little more toxic feeling. I know they're considered subpar power pools, but I was interested in getting Presence (for Invoke Panic and maybe Unrelenting?) and maybe even Concealment (just for Misdirection and maybe more LotG mules) in the build, seemed to have good synergy with spectral terror, venomous gas, etc. I ended up not being able to really find room for them in a way that worked, but if someone has some ideas for working them in, I'm all ears. The no-longer-existent Teleportation powers in the build right now are placeholders for Teleport Other and Fold Space. The build's below. Any critiques or guidance at all are appreciated. Thank you in advance! | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;703;1406;HEX;| |78DA6594D94F135114C6EFB4530A85D20DCAD256765AB6425D1E0D89600C0924241| |89F54AC6588938C9D66A61879F47F50C1046431B2AA8F6E6FFE1F9A485CA3527079| |E2A59ECE77284D3A49FB9BF9EEF9CEB9F7DCB9337177B4E6C5A57BC342F28E6849D| |39C1ED1D35943D734C5704EA554259D52045DEE5123DE3AAA68AAA1EA73A693948E| |93C0634F7C4CD3E64C554F1F0BC192980B73B3B3F1495D35F5B4704DEA143D95519| |419BF757B59D1948C6E649359727B2C695C49CE2886794BCDF8ACE7B1F41DD5546F| |AA9A9A9D0F5FCCA8A97849F289644AA13F33AB18F38D34B928FD5624C157DE21B66| |42112B2B06D3377407997F90CAC780E3EA82B7A85D8B75BDA2AE593389FB42C10FF| |18F4AE305741FF1A731D7C48F9ECF0DAEC0EBA8BC8624006072BC076EAAAC32A909| |71C7DF005994F487762CCE1AC972CADD22559BE4A379E5DD5CC5AB0C6032E50ED2A| |9E77D5279BE5097F06BBBF80FD5FC1C437E677709D5254B3B77A037DA8D9046BB79| |8DB60DD0E73178CD27ADCDC43B7DB66693ED23CBC460FAF23E1059F127C5CCB7780| |F8E021D8F89BF9076CFECBFC0706286F80F306CE11A8B79DCC47B4FE7A1EAB6F40C| |FFA4F638E5DE46BE03936BC47AE0D0A69E2793435E27D0837811DCDCC10D8196646| |C018E50B71BE509E2EB15628C8D9225751E1D435E675E634D87603EC48829BE46D6| |16FCB0FBC09AD3F99BF98FB605B8E79002ED1AADBD9DB2EB0DAEE61660EBB1B3D8F| |3AD1DBD881E8119E97C9DBC5DEAE57D07A5F33DF32DF80032F99EF88013A39B4853| |174DB1EE31DEEE11DEE0930FDE07D8AED431DA98FFDFD4B85E32B8B451A8BF38989| |7FC47C07F7981FC03AEAF610777B886B1536A47872AD1D889C28F9DEB2D1A132255| |1A69C2953CE9629E3054562C58E9E4CCAC52F8690ACA82A6FF13B90DF77D1283BA4| |01ECDA41A976052BCA956A31C41D966A0BA876142440CB2F064EEEFF03D1C6F879| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Uun Posted December 4, 2020 Share Posted December 4, 2020 Looks pretty good. The thing to keep in mind with perma PA is that it's not like domination - having a few seconds of down time doesn't really matter. Concealment pool doesn't stack with Superior Invisibility, so no reason to take that. If you want another LOTG mule, take Group Invisibility. Here's the build I'm currently running: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Uunseen: Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: PoisonPower Pool: Force of WillPower Pool: SpeedPower Pool: TeleportationAncillary Pool: Stone Mastery Hero Profile:Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(11), Dcm-Acc/Dmg/Rchg(15)Level 1: Alkaloid -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(37)Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42)Level 6: Envenom -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(7), AnlWkn-Acc/Rchg(13), AnlWkn-DefDeb/EndRdx/Rchg(21), AnlWkn-Acc/Rchg/EndRdx(25), AnlWkn-%ToHit(25)Level 8: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(40), CldSns-%Dam(42)Level 10: Mighty Leap -- BlsoftheZ-ResKB(A)Level 12: Neurotoxic Breath -- Acc-I(A), RechRdx-I(21)Level 14: Superior Invisibility -- EndRdx-I(A)Level 16: Elixir of Life -- RechRdx-I(A)Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(19), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(31), CaltoArm-EndRdx/Dmg/Rchg(31), CaltoArm-+Def(Pets)(50)Level 20: Antidote -- StdPrt-ResDam/Def+(A)Level 22: Flash -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46), SprOvrPrs-Rchg/Energy Font(46)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(46)Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Fear/Rng(29), GlmoftheA-Dam%(39)Level 28: Paralytic Poison -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29)Level 30: Group Invisibility -- LucoftheG-Def/Rchg+(A)Level 32: Phantasm -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34)Level 35: Poison Trap -- Obl-Acc/Rchg(A), Obl-%Dam(36), Erd-%Dam(37), ScrDrv-Dam%(39), UnbCns-Dam%(39), Arm-Dam%(40)Level 38: Venomous Gas -- HO:Enzym(A)Level 41: Fissure -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(43), Bmbdmt-+FireDmg(45)Level 44: Rock Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)Level 47: Seismic Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)Level 49: Recall Friend -- Range-I(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Heal-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 50: Intuition Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Knives of Vengeance Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Support Core Embodiment Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;719;1438;HEX;| 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|B06D199C257F75DCAFEE17F6ACFE3778CFB4CBDE1BFCC89F2734B2F7C655CC6D5A6| |3AE3337C0E64DE616789D6605B936F817335A049FBB4DEC57DB65E4B60DF019DB0F| |DEA0DA56095E5AF711683BCCE31EE6F586FF617F3AB34CF3049A94C06E07685E8D2| |EF471747925EB8E75FB987EF08F478808FB8C24E1A7779439C654C1E879E605B095| |7E9F3EDEB3BE4E68E64FCA77983EF4980BDD56B29D796FFBF294689EB2274FD99BA| |71CCB5362F2CE3F82902CA5C8BB73CFB31B6E7ACB7B2CF5C0FB965D0B41DBB46B61| |683FEC5A1334990E6A145A36E0CBC56F2B73F1CF502E7E6AEAECE55930170FBBAD1| |55871CC169FB5C5095BFC1F53131251| |-------------------------------------------------------------------| Uuniverse Link to comment Share on other sites More sharing options...
tidge Posted December 4, 2020 Share Posted December 4, 2020 I can offer some comments on /Poison and the Presence (Pool) /Poison comments on the powers I took. No comments on the ones I skipped, with one exception. I didn't slot Alkaloid. It can hold powers for set bonuses if you have the slots. If you don't have any other power to easily drop the Preventive Medicine %Absorb piece, that is a good spot. I have Envenom 6-slotted: 4xShield Breaker, 1xAchilles Heel %-Res, 1xTouch of Lady Grey %Neg. I felt that's how I could get the best set bonuses and do a little extra as well. Elixir of Life was chosen to be a Resistance piece mule. Paralytic Poison is one of my go-to attacks. I have it 3xGladiator's Net (including %Lethal), and the three other %damage pieces available for Holds (Ghost Widow, Neuronic Shutdown, and Unbreakable Constraint) I have the Acc/Hold and Hold pieces from the PVP set boosted. Poison Trap: is used to carry the Armageddon set in my build, plus a %Lethal piece from Gladiator's Net. Other primaries may be able to slot this better, but for my Mind/Poison I felt this was best. Venomous Gas: I had this while leveling up, but even with it slotted I noticed no difference in performance if I used it or not (except that it burned Endurance). I dropped it at level 50. Presence Pool comments follow: I like the Presence pool, but I don't think it is a good fit on Controllers. They aren't particularly survivable, so Provoke and Unrelenting won't help much. The base damage is also bad, so again Unrelenting doesn't really help. Pacify is only good for a single enemy; which will go against the AoE of most of your powers. The best use of Pacify is to get breathing room when fighting against an AV/GM/EB, but your primary already has tricks for that. The single target fear (Intimidate) is very lack-luster given your other controls. The gem for Controllers (and most other characters) is the PBAoE Invoke Panic, but even that isn't offering much more than a little more damage and some respectable (but not stellar) set bonuses from Glimpse of the Abyss. Link to comment Share on other sites More sharing options...
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