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Posted

The basic concept of the double tap is to fire an extra round to ensure the enemy is defeated (probably best illustrated in the John Wick trilogy). I'm not sure if the mechanics are possible in game, but the way I envision it working is that using the double tap on an enemy would prevent them from using a power that they use when they are very close to being defeated or use after they have been defeated. The results would be that the double tap stops things like:

 

Freakshow Rezzing

Nemesis Lt Vengeance

Paragon Protectors popping their Tier 9s

Council Lts Changing to Warwolves

Red Caps upgrading to LTs or Bosses

Tsoo Ancestor Spirits and CoT Spectral Daemons Disappearing

Clockwork Bosses spawning gears

Devouring Earth spawning underlings

CoT mages exploding

 

I think the theme fits nicely with assault rifle and I'd have it replace beanbag. It would be single target with a longer recharge time.

 

 

Posted

That is called Hold. I'm guessing you want to replace disorient with hold which they serve same purpose anyway. Making them unable to use their powers. But you listed freakshow rezzing as well so, corpse blasting?

Posted

Thanks for the comment! This wouldn't be a hold in the typical sense because the enemy could still use any other power. I'm definitely not wanting a single target hold to replace the single target disorient. I just think it would make assault rifle a bit more useful to be able to eliminate the enemy's "last resort" power by putting an extra round into their head or an extra round that makes sure they remain defeated. 

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