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Posted

So, I am not sure about this build. I havent slotted anything. I really feel the lack of defense. However, the idea here is simple. Massive soft control at range leading to a foldspace into pbaoe glue arrow, osa, creepers, etc etc.

 

The idea is flash at distance, seeds at distance, pull, osa, creepers, acid arrow (gets some knockdown and/or immob immediately, creepers does its thing to spread agro, aa pops the slick,  mop up)/

 

I dont have anything slotted yet, and nothing really strikes me as overly expensive.

 

Can you really survive on overwhelming soft control?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Trick Arrow
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Strangler -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-EndRdx/Rchg(5), GhsWdwEmb-Dam%(7)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
Level 2: Roots -- PstBls-Dmg/Rng(A), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(9), PstBls-Acc/Dmg(9), PstBls-Dmg/EndRdx(15)
Level 4: Flash Arrow -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitDeb/Rchg(34)
Level 6: Glue Arrow -- PcnoftheT--Rchg%(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A)
Level 10: Ice Arrow -- NrnSht-Dam%(A), NrnSht-Acc/EndRdx(11), UnbCns-Dam%(11), GhsWdwEmb-Dam%(13), GhsWdwEmb-Acc/EndRdx(13), ImpSwf-Dam%(15)
Level 12: Spirit Tree -- Prv-Absorb%(A), Prv-Heal(37)
Level 14: Recall Friend -- Empty(A)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), IndCom--Rchg%(17)
Level 18: Vines -- BslGaz-Slow%(A), BslGaz-Acc/Hold(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/Rchg(34)
Level 20: Acid Arrow -- AchHee-ResDeb%(A), PstBls-Dam%(21), Bmbdmt-+FireDmg(21), Bmbdmt-Dam(33), TchofLadG-%Dam(33), AnlWkn-%ToHit(33)
Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23), RedFrt-Def(23), RedFrt-Def/EndRdx(25), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Carrion Creepers -- FrcFdb-Rechg%(A), Bmbdmt-+FireDmg(27), ImpSwf-Dam%(27), Ann-ResDeb%(29), Rgn-Dmg/Rchg(29), SprFrzBls-Acc/Dmg/Rchg(31)
Level 28: Disruption Arrow -- Empty(A), Empty(46), Empty(50)
Level 30: Teleport Foe -- Empty(A)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43), ExpRnf-EndRdx/Dmg/Rchg(45), TchofLadG-%Dam(46), ShlBrk-%Dam(46)
Level 35: Oil Slick Arrow -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(36), Bmbdmt-Acc/Dam/Rech/End(36), SprFrzBls-Rchg/ImmobProc(36), TchofLadG-%Dam(37), TchofLadG-DefDeb/EndRdx(37)
Level 38: EMP Arrow -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Poisonous Ray -- ShlBrk-%Dam(A), Apc-Dam%(42), GldJvl-Dam%(42), Dcm-Build%(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45)
Level 47: Disruptor Blast -- FrcFdb-Rechg%(A), PstBls-Dam%(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rng(50)
Level 49: Long Range Teleport -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(43)
------------

  • 1 month later
Posted

Cant' look at this build easily but I gotta say Plant/TA is a really fun thing to play. I love mine but I went red side and chose Mu as a PPP

 

I also took Stealth as a power, with a proc in run to give me invis, and used a lot of HamiOs in the buiild especially Carrion Creepers

 

I think your strategy is fundamentally sound, you can set up and funnel enemies into a killing zone  and sit back and have fun 🙂

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 

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