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Base Teleport Items


Player2

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Have any new base items been added with the new update?

 

Here's a suggestion:  Could you give us doors that act as teleport portals?

 

I think it would be cool to have a base where access points to other areas of the base or other zones can be accessed through ordinary-looking doors.  I know it can be worked around by placing one of the portals on a door, and so we're clicking the portal when we want to use a door, but that gives the glow of the portal that makes the door look weird.

 

Maybe like 3 doors?  An arcane wooden door so they can be magical doors to anywhere, tech doors that could be futuristic teleport matrices, and ordinary doors that are just meant to be a mundane looking passage from one area to the next.

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Teleport doors would definitely be nice (as well as working, open-able doors...)

I've a few other things on the base teleport wish-list, figure here's as good a place as any:

  • Locked areas.  I wall off under construction areas (so I can add secret areas), and use a teleport beacon to enter and test the room before I open it up.  I'd love to be able to have certain beacons unavailable to low-ranking members or non-SG members (or even keyed to specific members), so that secrets aren't spoiled during construction, or so I could make private, individual housing in the base.
  • The option to make telepads with a single destination automatically teleport you, instead of opening a menu.  Some bases are used for RP, and having that menu pop-up kinda ruins the immersion for me at times.
  • Similar to the above, have portals (like the CoT ones) with a single destination warp you there when you walk through them, just like they do in Oranbega.  (Or even warp you randomly, if you've multiple attached beacons).

Not everyone will want/need these (or even want different behaviors within the same base), so these would be great as options instead of straight changes to the base items.  Not sure how feasible these are coding-wise, as it may not be straightforward to move mission-specific triggers for general base operation.

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