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EM/SR Build Advice?


Tersival

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Hi all, I've tried a few scrapper builds before and feel like I've finally settled on a preferred power sets combo built around Electrical Melee/Super Reflexes - but I'm wondering my slots/enhancement sets are optimal.

 

So, since I've not been able to find an EM/SR build to work off, I wonder if the community can help me refine my following build:-

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Terseus v1: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Rchg/+Crit(5)
Level 1: Focused Fighting -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg+(7), GifoftheA-Def(9), GifoftheA-Def/EndRdx(9)
Level 2: Havoc Punch -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(11), CrtStr-Acc/Dmg/Rchg(11), CrtStr-Rchg/+50% Crit(13)
Level 4: Focused Senses -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(23)
Level 6: Agile -- Ksm-ToHit+(A), Ksm-Def/Rchg(23), Rct-ResDam%(25)
Level 8: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(50)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Mystic Flight -- Frb-Fly(A), Frb-EndRdx(29)
Level 14: Build Up -- RctRtc-ToHit(A), RctRtc-Pcptn(31)
Level 16: Dodge -- ShlWal-ResDam/Re TP(A), ShlWal-Def(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(33), GifoftheA-Def(33), GifoftheA-Def/EndRdx(33)
Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36)
Level 20: Quickness -- Flight-I(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Boxing -- Hct-Dmg(A), Hct-Dmg/EndRdx(36)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37), StdPrt-ResDam/EndRdx(37)
Level 28: Lucky -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(37)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Evasion -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(43)
Level 38: Zapp -- ExcCnt-Dmg/EndRdx(A), ExcCnt-Dmg/ActRdx(43), ExcCnt-Dmg/Rng(43), ExcCnt-Dmg/Rchg(45), ExcCnt-Acc/Dmg(45), ExcCnt-Stun%(45)
Level 41: Mu Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
Level 44: Ball Lightning -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg(48), Rgn-Knock%(50), Rgn-Dmg/Rchg(50)
Level 47: Recall Friend -- BlsoftheZ-ResKB(A)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Heal(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17), PrfShf-EndMod/Acc/Rchg(17), PrfShf-Acc/Rchg(19), PrfShf-EndMod/Acc(19)
Level 44: Quick Form 
------------

 

Thanks in advance for your consideration :D

 

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It's difficult for me to go into too much detail (can't use Mids, long time since I've used ElecM).

 

But Practiced Brawler I usually slot with a single endred, global recharge takes care of the rest.  Stamina could surrender slots for use elsewhere ... looking for AoE +def in the 6th place, chasing the i-cap?  I see lots of +recovery set bonuses and 6 slotting for +defense?

 

What are your goals for the build?  Are you looking for the I-cap defensively?  What's your end consumption vs recovery?  Is your DDR at 95%?

Edited by Doomguide2005
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2 hours ago, Doomguide2005 said:

What are your goals for the build?  Are you looking for the I-cap defensively?  What's your end consumption vs recovery?  Is your DDR at 95%?

 

I figure dps is nil while faceplanted so goal #1 is being as untouchable as practicable; #2 recharge, since no dps while waiting for powers to come back; #3 ... damage? 

 

edit: nm, just figured out DDR

 

Edited by Tersival
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DDR=Defense Debuff Resistance.  It's part of what makes SR so dang hard to kill.  Most other sets when the defense debuffs start flying rapidly find they're defense no longer capped and have to worry about cascading defense failure.  SR basically doesn't get debuffed, you'll be dead from getting hit long before you lose any significant amount of your defense.  As a result you only really need to get a few percent above the cap 47% maybe 48% for your positions, more is largely wasted unless you're aiming for the Incarnate cap ~59%.  Put another way when a 10% debuff hits your defense will drop from 47 to 46.5, someone with no DDR will drop from 47 to 37%.  And with each blow they get easier and easier to hit by every one in the mob.

 

I've got to get to work, but I'll be back

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Must have needed to refresh the page, didn't see your edit till after my posted response.

 

I'd probably use something other than Rectified Reticle in BU.  Good place for the Gaussian's proc.  You've already got +perception in Focused Senses and while grabbing +regen bonuses isn't a bad idea I wouldn't start here.  

 

Recall Friend (now Teleport Target) you shouldn't need any (further) kb/kid protection.  I'd either swap it out or put a Winter's Gift slow resistance in here.

 

Swift can take a Fly Spd.

 

More later.

 

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12 hours ago, Doomguide2005 said:

Must have needed to refresh the page, didn't see your edit till after my posted response.

 

I'd probably use something other than Rectified Reticle in BU.  Good place for the Gaussian's proc.  You've already got +perception in Focused Senses and while grabbing +regen bonuses isn't a bad idea I wouldn't start here.  

 

Recall Friend (now Teleport Target) you shouldn't need any (further) kb/kid protection.  I'd either swap it out or put a Winter's Gift slow resistance in here.

 

Swift can take a Fly Spd.

 

More later.

 

I often default to Rectified Reticle simply because stealthy Arachnos are so annoying, wasn't thinking of +perception from Focused Senses. Fly to Swift I simply overlooked on Mids, but Winters Gift Slow Resistance I hadn't noticed.

 

Thanks,

 

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