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Posted

Really just wanted to focus more on earth controls and use ranged martial powers even though they may be underwhelming.  I have enough min/max/speed toons just looking for something a little different.  Of course perma dom and maybe perma hasten but not a must.  Having some trouble getting this together with any type of defense to go along with it.

 

  • 2 weeks later
Posted (edited)

 

Here's a build I was thinking about, Its got pretty high s/l/e defense and permadom without hasten. Maybe having defenses this high is useless since earthquake is a pretty significant to-hit debuff, but I like not needing to be on top of the cast every time.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Martial Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(40)
Level 1: Shuriken Throw -- Empty(A)
Level 2: Thunder Kick -- SprAscoft-Rchg/+Dmg%(A), Hct-Dam%(3), Hct-Dmg/EndRdx(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg(5), Hct-Acc/Rchg(7)
Level 4: Trick Shot -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(17), Dcm-Acc/Dmg(31), Dcm-Acc/EndRdx/Rchg(34), Dcm-Dmg/EndRdx(37)
Level 6: Quicksand -- Slow-I(A)
Level 8: Salt Crystals -- CaloftheS-Heal%(A), CaloftheS-Acc/Rchg(9), CaloftheS-Acc/Sleep/Rchg(11), CaloftheS-Acc/EndRdx(11), CaloftheS-EndRdx/Sleep(17)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15)
Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 16: Envenomed Blades -- RechRdx-I(A)
Level 18: Earthquake -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(31)
Level 20: Dragon's Tail -- FrcFdb-Rechg%(A), Arm-Dam%(21), Arm-Dmg/EndRdx(21), Arm-Acc/Dmg/Rchg(23), Arm-Dmg(29), Arm-Acc/Rchg(31)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(25), RedFrt-Def(25)
Level 26: Volcanic Gasses -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29)
Level 28: Caltrops -- Artl-Acc/Dam/Rech(A), Artl-Acc/Dam(50), Artl-Dam/End(50), Artl-Dam/Rech(50)
Level 30: Stone Prison -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(43), Thn-Acc/Dmg(45), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46)
Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), SvrRgh-PetResDam(34), SlbAll-Build%(34)
Level 35: Masterful Throw -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37)
Level 38: Explosive Shuriken -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(42), RedFrt-Def(42), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-EndRdx/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(45), RedFrt-Def(45)
Level 47: Combat Teleport -- ToHit-I(A)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 50: Intuition Radial Paragon 
------------
------------
Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 17.88% Defense(Energy)
  • 17.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 7.88% Defense(Melee)
  • 15.69% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Held)
  • 128.8% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Confused)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 52% Enhancement(Accuracy)
  • 13% Enhancement(Sleep)
  • 13.5% SpeedFlying
  • 91.56 HP (9%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • MezResist(Confused) 37.5%
  • MezResist(Held) 37.5%
  • MezResist(Immobilized) 37.5%
  • MezResist(Sleep) 37.5%
  • MezResist(Stunned) 37.5%
  • MezResist(Terrorized) 37.5%
  • MezResist(Teleport) 100% (20% chance)
  • 16.5% (0.28 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 24.5% Resistance(Smashing)
  • 24.5% Resistance(Lethal)
  • 35% Resistance(Fire)
  • 35% Resistance(Cold)
  • 23% Resistance(Energy)
  • 23% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 13.5% SpeedRunning

 

Edited by Arcadio
Posted

Hmmm, that's probably how I'd do it. Melee attacks are mainly needed as set mules for S/L softcapping but if you don't want to be softcapped, can get rid of them: 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Martial Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(3), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(43), GldJvl-Dam%(43), NrnSht-Dam%(43)
Level 1: Shuriken Throw -- Empty(A)
Level 2: Stone Cages -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Acc/Dmg(5), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(50), Bmbdmt-+FireDmg(50)
Level 4: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(42)
Level 6: Trick Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Spinning Kick -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Acc/Dmg(11), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46)
Level 12: Stalagmites -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), Bmbdmt-+FireDmg(48)
Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(50)
Level 16: Super Jump -- BlsoftheZ-ResKB(A)
Level 18: Earthquake -- TchofLadG-Rchg/EndRdx(A), UndDfn-Rchg/EndRdx(19), UndDfn-DefDeb/Rchg/EndRdx(19)
Level 20: Dragon's Tail -- Arm-Dam%(A), Obl-%Dam(21), Erd-%Dam(21), FuroftheG-ResDeb%(23), FrcFdb-Rechg%(25), HO:Nucle(25)
Level 22: Envenomed Blades -- GssSynFr--Build%(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(37)
Level 28: Caltrops -- PstBls-Dam%(A), Bmbdmt-+FireDmg(29), ImpSwf-Dam%(29)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), HO:Ribo(31), HO:Ribo(31)
Level 32: Animate Stone -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Masterful Throw -- GldJvl-Dam%(A), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37)
Level 38: Explosive Shuriken -- GldJvl-Dam%(A), Apc-Dam%(39), Apc-Dmg/EndRdx(39), Apc-Dmg(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
------------

Being chased by a wasp is the most complete sport practice!

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