Account validation emails are not going out, delaying registrations. Please wait for manual account approval, do not cancel your registration. We apologize for the inconvenience.
-
Posts
171 -
Joined
-
Last visited
Reputation
156 ExcellentAbout Arcadio
- Birthday 01/01/1004
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Homogenation - Should all powersets be the same numbers wise?
Arcadio replied to Troo's topic in General Discussion
I disagree. A while ago they did a balance pass on all attacks to make them have one elemental and one positional tag, which meant that building only s/l defense to 45 was't going to guard against 99% of enemies. There was so much push back specifically because people felt like their squishies are getting more squishy. I also disagree that a blaster with a billion dollar build and barrier should fold over in moderately difficult content. Squishies definietly have to play more strategically (i.e. playing around barrier cd) to do the more difficult content, and I feel like they should be able to. A well built tanker can wade into pretty much any challenge, adapt, and still survive. A blaster isn't doing that. Also as someone with many defense soft capped characters, I can tell you for sure that isn't NEARLY enough to feel immortal in even regular +4/x8 radio missions very often. And building more layers is very difficult to do without sacrificing significant damage in the form of +recharge. Even under barrier a squishy can die pretty easily since they have a cap of 75% resistance, and lower HP. I know you said you didn't mean literally but considering both a tanker and blaster under barrier, that's 90% vs 75% resistance. The blaster is taking 2.5x more damage AND has less than half the ammount of HP. And on top of that, tankers can also just have a blaster nuke in the form of judgement. There's a reason majority of farmers and builds that solo the most difficult TF's deathless are brutes or tankers. That extra survivability is more than meaningful, it's crucial. -
Homogenation - Should all powersets be the same numbers wise?
Arcadio replied to Troo's topic in General Discussion
Do you mean by players or devs? Because they just rebalanced 4 armour sets, and according to several frequent posters the all the new sets 'underperform' dps wise. -
Focused Feedback: Powerset - Plant Control
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
I found tree to actually be pretty useful at bigger spawns. I place it down a little in front of me and then hit the spawn with vines or creepers or seeds, and it catches anyone who might've not been controlled before they get to me. I only had a recharge in the tree, but it takes threat enhancements too. I could see giving it more slots being kinda worth it. -
My one qualm with the set is MoG. With reactive healing being a more central part of the set's defense, it feels bad that MoG works against it giving high defense so you don't gain any stacks. I think it would make more sense to also gain stacks when dodging, or at least dodging while under MoG. It has 'absorbed' notifications so I don't think it ruins the flavour of reactive regeneration. Also, I think the damage amp on MoG could be stepped up since it's the same as Bio's offensive adaptation but for 10 seconds on a 4 minute base cooldown. I really think this could be almost another build up.
-
I haven't played much recently, but I remeber sonic not being that rare. It's a fine set for sentinels. One set that might pair nicely with /psi is Dual Pistols, which is pretty fun on sentinels if you haven't made one yet. From what I can tell, psi's strength is the insanity aura which you want to be in close for at least some of the time to get the controlls and activate whatever procs you want. So you'll probably want a set with a PBAoE nuke. It's also a hybrid set so you likely won't be capping your defenses normally, and Hail of Bullets gives you a pretty decent buff to positionals for a couple seconds so it'll help you tank the alpha better/give you some extra mitigation to regen in the middle of a hard fight.
-
Focused Feedback: Powerset - Plant Control
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
I haven't played Plant since live since seeds has been so unbelievably powerful that it makes building and gameplay a little one-dimensional for me. So I threw together a Plant/Martial dom with a relatively cheap build and blasted through a +4/x8 council mission without too much trouble. Seeds is still very strong. I don't think people really think about how good confuse is. I put together an arsenal/pain controller during the open beta when people were saying that set was weak too, and it's one of the strongest soloists I have. Seeds not hitting the whole spawn just gives a reason to use other control tools. Spirit tree is useful when the seeds have worn off and/or there's just a couple enemies left, but I agree it could use more resistance. It just gets two hit by the average boss. Or if it's meant to only ever take a couple hits, a faster casting time would make it more useful as a panic diversion. Creepers were doing not bad damage I feel, but maybe that was envenomed blades carrying. I still don't know how this power works. The spawn rate is quite low when there's only a couple enemies left. Maybe it could have a high chance to spawn the first few, and less chance for more after that? -
Focused Feedback: Powerset - Staff Fighting
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
There's a bug with Eye of the Storm. It doesn't consume perfection but still gets the bonus damage. At least on this stalker, I haven't tried any other AT. eta: Sky Splitter properly consumes perfection -
Focused Feedback: New Power Customization & Fixes
Arcadio replied to The Curator's topic in [Open Beta] Focused Feedback
It would be great if the Excelsion effect could be proliferated to the rest of FF. I love the look, but it feels very strange to have the mixed fields. Repulsion Bolt, Insulation Shield, Detention Field, Repulsion Field, Force Bomb, and Damping Bubble all use the same field shader as default so hopefully it itsn't too much work to give them the Excelsion shader. -
A PB would probably be most like him, but if you don't like them then maybe a Dominator would be good. You could do Gravity or Electricity control / Energy assault. They have a good diversity of effects in the controls especially gravity, dimensional shift and wormhole are really interesting effects you don't get anywhere else. The secondary does good damage, and maybe pick Psi for Link Minds to buff the team.
-
All of the control blasts have good damage on sents like chilling ray, tesla cage, and power push. It helps fill out an actual attack chain with just blasts.
-
The knockdown on lightning rod is really important for breaking the alpha strike on my Elec/Regen scrapper. KD on thunderstrike helps give regen some breathing room too.
-
Super reflexes gets the most DDR at around 75%. Most other sets have much less around 30-40%, which is around what Dampening Bubble should be giving when enhanced.