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Arcadio

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About Arcadio

  • Birthday 01/01/1004

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  1. The Returned alternatively, Immune
  2. I'm having a hard time believing RoP losing 1/3 its duration is destroying the power, especially when it was buffed in other ways. With that being said, I definitely agree that these pool T5 powers should be stronger across the board. More so considering that the classes most likely to trivialize the game all have defensive secondaries, meaning they don't get much out of these powers. Where as squishy ATs have only a handful of places to get decent defenses without becoming a billion-dollar build.
  3. Speed phase is thematically very cool, but technically it's kinda weird that you get such little benefit for an "only affecting self" power. If it's going to stay as this sort of out of combat power, it would be nice if it behaved like afterburner or maybe gave some +rech or other defensive benefit while on.
  4. You can see in mids the duration of the fast snipe, it's the cast time minus the interrupt time. As far as I can tell, they're all on second or more. And only a couple are actually one second.
  5. It seems when double jump detoggles, the visuals for superjump are disabled until you toggle it off and on again.
  6. I love this idea. I've been thinking about armor T9s a lot recently and maybe they're not as useless as I first thought. Originally with my ice/regen stalker, where I feel like MoG is a must-have for the survivability. And for my DP/Fire sent, I know I can't build for capped defenses comfortably, so now RotP is another tool. I cycle between barrier, unleash potential... and death, and it actually keeps me going pretty decently. It's also just fun to have dying be a part of my attack chain 😄
  7. Here's a build I was thinking about, Its got pretty high s/l/e defense and permadom without hasten. Maybe having defenses this high is useless since earthquake is a pretty significant to-hit debuff, but I like not needing to be on top of the cast every time. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Earth Control Secondary Power Set: Martial Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Leader
  8. I haven't played sonic or electric, but from my experience with time and mental I would go with mental for a full blown melee blaster. I say that mostly based on how strong drain psyche can be. On my ice/psi dom I have nearly perma DP and at saturation you have Instant Healing levels of regen, so staying alive in melee really isn't much of a problem. Also the set has some more mitigation in the spammable psychic shockwave that'll stun a couple of enemies each cast while doing good damage. It also has World of Confusion, which realistically isn't that effective, but if you slot contagious confu
  9. When choosing to customize warshade starless step, the animation completely goes missing regardless of colors picked. Same behavior as live currently.
  10. Some of the powers for peacebringers are using the dark pallet. Luminous Blast: Bright Nova Blast Bright Nova Scatter Bright Nova Detonation Solar Flare Luminous Aura: Energy Flight Combat Flight White Dwarf Strike White Dwarf Smite White Dwarf Flare White Dwarf Sublimation White Dwarf Step Quantum Flight Also I just noticed that the WS version of combat teleport when set to the dark theme has no FX at all regardless of color.
  11. No one has ever bothered to address the reason given for the change in the patch notes, that the set is too safe. Instead people just make up what they think the reason is. Unless you want to address the central point you're not making an argument, you're just saying "I don't like it." That's not something to have a conversation about. But somehow a couple of people have managed to go 20-something pages repeating that sentiment over and over. Which is actually kind of aggravating when I want to read how people feel about the other changes, but it's drown out by "TA has no melee att
  12. Arcadio

    I Can Haz Guns?

    I've always wanted a weapons assault set, maybe with a LRM clone snipe. It's only martial and maybe savage that have a natural theme right now. I would also love a devices-like control set, like being green goblin with the hysteria gas.
  13. TA still is still "lacking in incentives to get into melee range," the problem that is being addressed according to that statement is "the sets being a tad too safe."
  14. You get free accuracy in the sustain. There's kb protection, +rech, and +def in a toggle. Basically a second nuke in OSA. And again, everything can be used at range. Is there a reason it needs a range buff as well? Is it underperforming?
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