Jump to content

Recommended Posts

Posted

We don't just need the missing powersets to be included in the AE (psionic melee, etc), but something that has been lacking from day one: Brawl.

 

Besides the standard Brawl power that basically every enemy has, but which custom AE enemies don't get, we could also use a list of other standard attacks like the typical club, knife, pistol, submachinegun, rocket launcher, grenade launcher, minigun, etc. These seem to be shared among enemies from Crey to the Council, on every level, and it's a mystery why they weren't included as options for custom mobs from the start.

 

It would be nice to have a review of the power selection process too so that maybe we could select from more than two powersets and have enemies with both a rifle, armor and martial arts, for example.

 

Or put in a third category, a free-for-all where we can select from powers that standard mobs already have, like their various resistances and simple weapon attacks, as stated above, and especially Brawl.

  • Like 3

Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles:

  • Praetoria-related: Earth Revolution Red, Earth Revolution Blue
  • Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets
  • Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection,
  • Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...