VayeDarkfire Posted May 28, 2019 Posted May 28, 2019 Concept was for a friend, to have powers up constantly... Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Storm Summoning Secondary Power Set: Dark Blast Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Electricity Mastery Hero Profile: Level 1: O2 Boost -- Heal-I(A) Level 1: Dark Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(5), Apc-Dmg(5), Apc-Dmg/Rchg(7), Apc-Acc/Rchg(7) Level 2: Snow Storm -- TmpRdn-Acc/Slow(A), TmpRdn-Dmg/Slow(33), TmpRdn-Acc/EndRdx(33), TmpRdn-Rng/Slow(34), TmpRdn-EndRdx/Rchg/Slow(34) Level 4: Gloom -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(34), Dcm-Acc/Dmg(36), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(36) Level 6: Steamy Mist -- LucoftheG-Rchg+(A), RedFrt-EndRdx(13), RedFrt-Def(15), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29) Level 8: Freezing Rain -- AchHee-ResDeb%(A), TmpRdn-Acc/Slow(9), TmpRdn-Dmg/Slow(9), TmpRdn-Acc/EndRdx(11), TmpRdn-Rng/Slow(11), TmpRdn-EndRdx/Rchg/Slow(13) Level 10: Dark Pit -- Empty(A) Level 12: Hurricane -- FrcFdb-Rechg%(A), DarWtcDsp-Slow%(37), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-ToHitDeb(37), DarWtcDsp-Rchg/EndRdx(39), Empty(40) Level 14: Fly -- Empty(A) Level 16: Hover -- LucoftheG-Rchg+(A), RedFrt-EndRdx(17), RedFrt-Def(17), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(21) Level 18: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-EndRdx(21), RedFrt-Def(23), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25) Level 20: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(29), GssSynFr--ToHit(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 24: Tenebrous Tentacles -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(46), EnfOpr-EndRdx/Immob(46), EnfOpr-Acc/EndRdx(48), EnfOpr-Immob/Rng(48) Level 26: Tornado -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40) Level 28: Recall Friend -- Empty(A) Level 30: Night Fall -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(43), DarWtcDsp-ToHitDeb/Rchg(43), DarWtcDsp-ToHitdeb/Rchg/EndRdx(43) Level 32: Lightning Storm -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(40), SprVglAss-Dmg/Rchg(42) Level 35: Life Drain -- TchoftheN-%Dam(A), TchoftheN-Heal(42), TchoftheN-Heal/HP/Regen/Rchg(42) Level 38: Blackstar -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(50), SprVglAss-Dmg/EndRdx/Rchg(50) Level 41: Vengeance -- Heal-I(A) Level 44: Electric Fence -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(45), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(46) Level 47: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), StdPrt-ResKB(50) Level 49: Power Sink -- EndMod-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3) Level 50: Agility Core Paragon ------------
Without_Pause Posted May 28, 2019 Posted May 28, 2019 Why wasn't Kin used? Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
SmalltalkJava Posted June 15, 2019 Posted June 15, 2019 How is this build working out for him? Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
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