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Fire/Kin farm build advice and insight.


AlmostInfamous

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Good morning, everyone.

 

I am new to making builds and I am trying to come up with a fire/kin controller that can farm +4/8 AE maps to get lots of influence to finance all the eventual alts I hope to eventually create. Below is the build I came up with, I would like to know if anyone thinks this build could improve and if so, what improvements the would suggest. Also, if this a good alternative to spines/fire brutes or are they the new alpha when it comes to farming? I could have sworn fire/kin were the the best overall farmers on live.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Char

  • (A) Accuracy IO

Level 1: Transfusion

  • (A) Panacea - Heal/Endurance
  • (3) Panacea - Endurance/Recharge
  • (3) Panacea - Hea/Recharge
  • (5) Panacea - Heal/Endurance/Recharge
  • (5) Panacea - +Hit Points/Endurance
  • (43) Panacea - Heal

Level 2: Fire Cages

  • (A) Gravitational Anchor - Chance for Hold
  • (7) Gravitational Anchor - Immobilize
  • (7) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (9) Gravitational Anchor - Immobilize/Endurance

Level 4: Siphon Power

  • (A) Accuracy IO

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 8: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 10: Siphon Speed

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (13) Impeded Swiftness - Damage/Slow
  • (13) Impeded Swiftness - Endurance/Recharge/Slow
  • (15) Impeded Swiftness - Accuracy/Endurance
  • (15) Impeded Swiftness - Range/Slow

Level 12: Hot Feet

  • (A) Armageddon - Damage
  • (17) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Chance for Fire Damage
  • (19) Armageddon - Damage/Endurance
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 14: Flashfire

  • (A) Absolute Amazement - Stun
  • (21) Absolute Amazement - Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Stun/Recharge
  • (23) Absolute Amazement - Accuracy/Recharge
  • (23) Absolute Amazement - Endurance/Stun

Level 16: Boxing

  • (A) Mako's Bite - Chance of Damage(Lethal)

Level 18: Cinders

  • (A) Unbreakable Constraint - Hold
  • (25) Unbreakable Constraint - Hold/Recharge
  • (25) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Recharge
  • (27) Unbreakable Constraint - Endurance/Hold

Level 20: Speed Boost

  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - EndMod/Recharge

Level 22: Tough

  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (33) Aegis - Endurance/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense

Level 26: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance

Level 28: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Inertial Reduction

  • (A) Recharge Reduction IO

Level 32: Fire Imps

  • (A) Soulbound Allegiance - Damage
  • (37) Soulbound Allegiance - Damage/Recharge
  • (37) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (37) Soulbound Allegiance - Accuracy/Recharge
  • (39) Soulbound Allegiance - Damage/Endurance
  • (39) Soulbound Allegiance - Chance for Build Up

Level 35: Transference

  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance

Level 38: Fulcrum Shift

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (42) Accuracy IO

Level 41: Fire Ball

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Endurance/RechargeTime
  • (45) Unbreakable Guard - RechargeTime/Resistance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - +Max HP

Level 47: Fire Blast

  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (36) Numina's Convalesence - Heal
  • (36) Numina's Convalesence - Heal/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge

Level 50: Resilient Core Paragon

Level 50: Barrier Core Epiphany

Level 50: Ion Core Final Judgement

Level 50: Assault Core Embodiment

Level 50: Degenerative Core Flawless Interface

Level 50: Cimeroran Core Ally

------------

 

 

 

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1.  You don't need accuracy on fulcrum shift, check out the hits in combat log.

2.  Bonfire with kb -> kd is a must, it gives you another god tier control ability

3.  It seems like your build specializes in power farming but is not very versatile (especially massive defensive holes when barrier isn't up) and requires a lot of investment.  If you're married to making a fire/kin to farm, sure that's fine.  Do your thing.  But I think you would be better served making the spines/fire brute powerfarmer or a more versatile fire/kin.  Spines/fire brute is simply a better farmer in my experience.

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Basically what I'm trying to say is, for a given invesment...a spines/fire brute will always outfarm a fire/kin.

 

However, here's a fire build that has way more defenses.  Presumably less damage than what you have posted though but +4/x8 battle maiden maps are easy, even if bosses can take some time if you're solo.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Char

  • (A) Empty

Level 1: Transfusion

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Endurance/Recharge
  • (9) Numina's Convalesence - Heal/Recharge
  • (9) Numina's Convalesence - Heal/Endurance/Recharge
  • (11) Numina's Convalesence - Heal
  • (11) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Fire Cages

  • (A) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (3) Gravitational Anchor - Chance for Hold
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Recharge
  • (7) Gravitational Anchor - Immobilize/Endurance

Level 4: Boxing

  • (A) Empty

Level 6: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Shield Wall - Defense/Endurance/Recharge

Level 8: Hot Feet

  • (A) Superior Avalanche - Accuracy/Damage
  • (17) Superior Avalanche - Damage/Endurance
  • (17) Superior Avalanche - Recharge/Chance for Knockdown
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Recharge

Level 10: Siphon Speed

  • (A) Recharge Reduction IO

Level 12: Flashfire

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (15) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (27) Superior Will of the Controller - Endurance/Recharge
  • (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Cinders

  • (A) Superior Entomb - Accuracy/Hold
  • (36) Superior Entomb - Hold/Recharge
  • (37) Superior Entomb - Endurance/Recharge
  • (37) Superior Entomb - Accuracy/Hold/Endurance
  • (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (39) Superior Entomb - Recharge/Chance for +Absorb

Level 20: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Endurance

Level 22: Increase Density

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 24: Speed Boost

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 26: Bonfire

  • (A) Overwhelming Force - Accuracy/Damage
  • (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (42) Overwhelming Force - Endurance/Recharge
  • (42) Overwhelming Force - Damage/Endurance/Recharge
  • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Recharge
  • (34) Kismet - Accuracy +6%

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 32: Fire Imps

  • (A) Sovereign Right - Accuracy/Damage
  • (36) Sovereign Right - Resistance Bonus
  • (40) Sovereign Right - Accuracy
  • (45) Sovereign Right - Damage/Endurance
  • (45) Sovereign Right - Accuracy/Endurance
  • (46) Sovereign Right - Accuracy/Damage/Endurance

Level 35: Transference

  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy

Level 38: Fire Ball

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (48) Superior Frozen Blast - Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - Endurance/RechargeTime

Level 44: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 47: Fulcrum Shift

  • (A) Endurance Reduction IO
  • (50) Recharge Reduction IO

Level 49: Siphon Power

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - EndMod/Recharge

Level 50: Agility Radial Boost

Level 50: Control Genome

Level 50: Clarion Radial Epiphany

Level 50: Ion Partial Core Judgement

Level 50: Reactive Radial Flawless Interface

------------

 

 

 

 

 

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  • 2 weeks later
  • 2 weeks later

I liked your starting point, but I am a Superspeed addict. And I really enjoyed that I could get fireball in there too.

 

Not quite Def cap, but much better survivability than my current build on the servers.

 

Any glaring errors?

 

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Fire Kin Def: Level 50 Magic Controller

Primary Power Set: Fire Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Leaping

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Char

  • (A) Lockdown - Accuracy/Hold
  • (40) Lockdown - Accuracy/Recharge
  • (43) Lockdown - Recharge/Hold
  • (46) Lockdown - Endurance/Recharge/Hold
  • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold

Level 1: Transfusion

  • (A) Numina's Convalesence - Endurance/Recharge
  • (3) Numina's Convalesence - Heal/Recharge
  • (3) Numina's Convalesence - Heal/Endurance/Recharge
  • (5) Numina's Convalesence - Heal/Endurance
  • (5) Numina's Convalesence - Heal
  • (7) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Siphon Power

  • (A) Empty

Level 4: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (9) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (9) Celerity - +Stealth
  • (11) Celerity - Endurance

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 8: Boxing

  • (A) Empty

Level 10: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense/Endurance/Recharge
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Flashfire

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (15) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (15) Superior Will of the Controller - Endurance/Recharge
  • (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (21) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (21) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 16: Increase Density

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 18: Cinders

  • (A) Superior Entomb - Accuracy/Hold
  • (27) Superior Entomb - Hold/Recharge
  • (27) Superior Entomb - Endurance/Recharge
  • (29) Superior Entomb - Accuracy/Hold/Endurance
  • (29) Superior Entomb - Recharge/Chance for +Absorb
  • (31) Superior Entomb - Accuracy/Hold/Endurance/Recharge

Level 20: Speed Boost

  • (A) Endurance Modification IO

Level 22: Siphon Speed

  • (A) Recharge Reduction IO

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Bonfire

  • (A) Overwhelming Force - Accuracy/Damage
  • (34) Overwhelming Force - Endurance/Recharge
  • (34) Overwhelming Force - Damage/Endurance/Recharge
  • (34) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Red Fortune - Defense
  • (31) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance
  • (33) Red Fortune - Defense/Endurance/Recharge

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Kismet - Accuracy +6%

Level 32: Fire Imps

  • (A) Sovereign Right - Accuracy/Damage
  • (37) Sovereign Right - Damage/Endurance
  • (37) Sovereign Right - Accuracy/Endurance
  • (37) Sovereign Right - Accuracy/Damage/Endurance
  • (39) Sovereign Right - Accuracy
  • (39) Sovereign Right - Resistance Bonus

Level 35: Transference

  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy

Level 38: Fulcrum Shift

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 41: Hot Feet

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 44: Fire Ball

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 47: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - +Max HP
  • (48) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - Endurance/RechargeTime

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - Chance for +End

------------

 

 

 

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