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Spines/Inv Build Review and Feedback


SlaveDawg2

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I have a level 50 Spines/Inv that I have had for quite a while now, and I decided I wanted to upgrade him to have more Def and be more effective overall.

 

Below is the build I have put together to respec into. Please let me know if there is anything I could do to improve this build or if something else might work better.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

All Hollows Eve: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprCrtStr-Rchg/+50% Crit(9)
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(9)
Level 2: Spine Burst -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(11), ClvBlo-Acc/Rchg(11), Erd-Dmg(13), Erd-Acc/Dmg/Rchg(13), Erd-%Dam(15)
Level 4: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(15), Ags-ResDam(17)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprScrStr-Rchg/+Crit(50)
Level 10: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(25), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(27), DctWnd-Rchg(29)
Level 12: Combat Jumping -- DefBuff-I(A), Rct-ResDam%(17), ShlWal-ResDam/Re TP(29)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), ImpArm-ResPsi(42)
Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
Level 26: Ripper -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(37), ClvBlo-Acc/Rchg(37), Erd-Dmg(37), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(39)
Level 28: Invincibility -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RctRtc-ToHit(40), RctRtc-ToHit/Rchg(40)
Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(42)
Level 32: Throw Spines -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 35: Tough Hide -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(36), GifoftheA-Run+(45)
Level 38: Resist Elements -- ImpArm-ResPsi(A)
Level 41: Moonbeam -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(45), ExtMsr-Acc/ActRdx/Rng(45), ExtMsr-Dmg/ActRdx/Rchg(46), ExtMsr-Dmg/EndRdx/Rchg(46), ExtMsr-Acc/Rng/Rchg(46)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Summon Widow -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(48), BldMnd-Acc/EndRdx(48), BldMnd-Acc/Dmg/EndRdx(48), BldMnd-Acc(50), BldMnd-Dmg(50)
Level 49: Resist Energies -- ImpArm-ResPsi(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 10: Shadow Recall -- Empty(A)
Level 50: Agility Partial Core Revamp 
------------

 

 

Edited to add the data chunk below:

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|-------------------------------------------------------------------|
Edited by SlaveDawg2
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  • 2 months later

I was looking for an Invuln build to help me with my Ice/Invuln Scrapper (which seems very squishy to me (currently level 30ish)), and I happened upon your thread. First, thanks for posting the build as it gave me insight into slotting for Scrappers (I usually play Tanks). Second, how's the build doing? Have you played it much since the re-tuning? If so, what do you think? If not, why not? I'm finding it difficult to keep my Scrapper on it's feet. PSi /Tox/Cold and Fire just eat him alive. Thoughts on leveling build tips (other than "tough it out")?

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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