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Water/Time - Returning player needs some help


SolarisFall

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I came back to the game a few days ago after not playing for years since live, and I'm looking for some help and information for a water/time blaster I'm working on. I haven't played a blaster since the archery set came out, but I'm really liking the animations in the water set.

 

My questions are:

 

1-Is it important for blasters to try and softcap S/L (or even F/C) defense? or is capping Ranged (and incidentally E/N) good enough? I have no plans to play in melee range with this character, but in my browsing, I've seen quite a few builds still go for S/L softcap. I won't be farming at all with this character.

2-Is resistance a concern at all? it seems unlikely to be able to reach any sort of meaningful resistance number unless I specifically go for those powers, probably weakening the build in the process.

3-Is Degen Core Flawless Interface really the best choice now? I see it quite often for many builds and archetypes. Back in my days, Reactive Core Flawless was all the rage for the -Res.

 

I'm using T4 Core Musculature, T4 Assault Radial, T4 Ageless Core, and T4 Degen Core.

 

Here's the build I have so far. Build cost isn't a factor, I just want to make the most efficient build possible. I love that this powerset has tons of slots for -Res procs and FF +Recharge, however it seems that I had to forgo many of them to be able to softcap def, which made me a little sad.

 

Thank you in advance for any help and/or insights!

 

This Hero build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Endless Momentum: Level 50 Mutation Blaster
Primary Power Set: Water Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Aqua Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) Decimation - Chance of Build Up

Level 2: Water Burst

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (7) Superior Blaster's Wrath - Damage/Recharge
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 6: Super Jump

  • (A) Unbounded Leap - Jumping

Level 8: Whirlpool

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (17) Superior Frozen Blast - Damage/Endurance
  • (19) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (19) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (21) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 10: Tidal Forces

  • (A) Adjusted Targeting - Recharge

Level 12: Chronos

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Dehydrate

  • (A) Achilles' Heel - Chance for Res Debuff
  • (27) Superior Winter's Bite - Accuracy/Damage
  • (29) Superior Winter's Bite - Damage/RechargeTime
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (31) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Water Jet

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (33) Superior Defiant Barrage - Damage/RechargeTime
  • (33) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Defiant Barrage - RechargeTime/+Status

Level 20: Temporal Healing

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (36) Preemptive Optimization - EndMod/Endurance
  • (36) Preemptive Optimization - EndMod/Recharge
  • (36) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (37) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Steam Spray

  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (39) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (39) Artillery - Accuracy/Recharge/Range
  • (40) Artillery - Endurance/Recharge/Range

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Geyser

  • (A) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (45) Ragnarok - Chance for Knockdown
  • (45) Annihilation - Chance for Res Debuff

Level 35: End of Time

  • (A) Armageddon - Damage
  • (45) Armageddon - Damage/Recharge
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Damage/Endurance
  • (46) Armageddon - Chance for Fire Damage
  • (48) Fury of the Gladiator - Chance for Res Debuff

Level 38: Time Lord

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Repulsion Bomb

  • (A) Artillery - Accuracy/Damage
  • (48) Artillery - Damage/Endurance
  • (48) Artillery - Damage/Recharge
  • (50) Artillery - Accuracy/Damage/Recharge
  • (50) Artillery - Accuracy/Recharge/Range
  • (50) Artillery - Endurance/Recharge/Range

Level 47: Time Stop

  • (A) Superior Entomb - Recharge/Chance for +Absorb

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Defiance


Level 1: Brawl

 

 

Edited by SolarisFall
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Mine is in my sig. I mostly went for Ranged def too, but also went Ice epic for the S/L Armour and Hoarfrost. No Winters or Purple sets (a few Purple procs where appropriate, Waters weakness is meh single target damage). I didn't go further down the "purple and Winters" route because Too Many Alts.

 

Hovering with Hoarfrost + capped ranged + a decent chunk of s/l + your Absorb shield + a self-heal blast makes you quite sustainably tough. 

Edited by Carnifax
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