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This is a requested kin/fir defender someone on reddit asked me to make. It has softcapped defenses and resistances, but need to take the support hybrid to do it.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Defender

Primary Power Set: Kinetics

Secondary Power Set: Fire Blast

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Ancillary Pool: Dark Mastery

 

Hero Profile:

Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)

Level 1: Flares -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(15)

Level 2: Siphon Power -- RechRdx-I(A)

Level 4: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15)

Level 6: Siphon Speed -- RechRdx-I(A)

Level 8: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)

Level 10: Increase Density -- StdPrt-ResDam/Def+(A)

Level 12: Speed Boost -- EndMod-I(A)

Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(33)

Level 16: Boxing -- Empty(A)

Level 18: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37)

Level 20: Tough -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(27)

Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25)

Level 24: Vengeance -- LucoftheG-Rchg+(A)

Level 26: Victory Rush -- EndMod-I(A)

Level 28: Blaze -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31)

Level 30: Super Speed -- Empty(A)

Level 32: Fulcrum Shift -- RechRdx-I(A)

Level 35: Blazing Bolt -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(42), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)

Level 38: Inferno -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)

Level 41: Dark Consumption -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(43), Obl-%Dam(45), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46)

Level 44: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)

Level 47: Dark Embrace -- GldArm-RechRes(A), GldArm-RechEnd(48), GldArm-Res/Rech/End(48), GldArm-ResDam(48), GldArm-End/Res(50), GldArm-3defTpProc(50)

Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(34)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40)

Level 50: Agility Core Paragon

Level 50: Support Radial Embodiment

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