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Water/Bio Build Review


Black_Assassin

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Would appreciate any feedback on the below build. the idea was to rely on the clicky heal/absorb and just zoom around at range to stay safe. I think it should work well, especially in a team setting with other members to offset the lack of building towards survival.

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(3)
Level 1: Hardened Carapace -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(3), StdPrt-ResDam/Def+:30(5), UnbGrd-Max HP%:50(5)
Level 2: Inexhaustible -- PrfShf-End%:50(A)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(9), Ksm-ToHit+:30(9)
Level 6: Water Burst -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/EndRdx:50(11), FrcFdb-Rechg%:50(11), PstBls-Dam%:50(13), JvlVll-Dam%:50(13), Bmbdmt-+FireDmg:50(15)
Level 8: Dehydrate -- HO:Nucle(A), ShlBrk-%Dam:30(15), TchofLadG-%Dam:50(17), ImpSwf-Dam%:30(17), GldJvl-Dam%:30(19), TchoftheN-%Dam:50(19)
Level 10: Adaptation 
Level 12: Tidal Forces -- GssSynFr--Build%:50(A), GssSynFr--Rchg/EndRdx:50(21)
Level 14: Whirlpool -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(21), SprOppStr-Acc/Dmg/Rchg:50(23), SprOppStr-Acc/Dmg/EndRdx:50(23), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(25), SprOppStr-Rchg/+Opportunity:50(47)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(25), Pnc-Heal/Rchg:50(27), Pnc-Heal/EndRedux/Rchg:50(27), Pnc-Heal:50(29)
Level 18: Water Jet -- Apc-Dmg:50(A), Apc-Dmg/EndRdx:50(29), Apc-Acc/Dmg/Rchg:50(31), ImpSwf-Dam%:30(31), GldJvl-Dam%:50(31), Apc-Dam%:50(33)
Level 20: Rebuild DNA -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)
Level 22: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(36), WntGif-RunSpd/Jump/Fly/Rng:50(36), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(36), WntGif-ResSlow:50(37), Srn-EndRdx/Fly:50(46)
Level 24: Fly -- Frb-Stlth:50(A)
Level 26: Steam Spray -- HO:Centri(A), HO:Centri(37), Ann-ResDeb%:50(37), AchHee-ResDeb%:20(39), TchofLadG-%Dam:50(39), ShlBrk-%Dam:30(39)
Level 28: Athletic Regulation -- HO:Micro(A)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Geyser -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), FrcFdb-Rechg%:50(40), Bmbdmt-+FireDmg:50(42), JvlVll-Dam%:50(42), PstBls-Dam%:50(42)
Level 35: Genomic Evolution -- GldArm-3defTpProc:50(A)
Level 38: Parasitic Leech -- SynSck-EndMod/+RunSpeed:50(A), SynSck-EndMod/Rech:50(43), SynSck-Dam/Rech:50(49)
Level 41: Mind Probe -- Hct-Dmg/Rchg:50(A), Hct-Dam%:50(45), Hct-Acc/Dmg/Rchg:50(45), Hct-Acc/Rchg:50(45), Hct-Dmg/EndRdx:50(46)
Level 44: Dominate -- GldJvl-Dam%:50(A), GhsWdwEmb-Dam%:50(46), GhsWdwEmb-Acc/EndRdx:50(47), NrnSht-Dam%:30(48), GldNet-Dam%:50(48), UnbCns-Dam%:50(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50), LucoftheG-Def/EndRdx:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- HO:Micro(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(7)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 50: Musculature Radial Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
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@Black Assassin - Torchbearer

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It looks like it is going to do what you've designed it to do.  

One thing to consider though... Musculature Radial vs Core.  I'm not certain you're going to need Radial for the endurance benefit.  This will also become a lot more apparent if you decide to take Ageless for both the end and recharge.  

That's all I've got.

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2 hours ago, oldskool said:

It looks like it is going to do what you've designed it to do.  

One thing to consider though... Musculature Radial vs Core.  I'm not certain you're going to need Radial for the endurance benefit.  This will also become a lot more apparent if you decide to take Ageless for both the end and recharge.  

That's all I've got.

 

I wasn't sure on how survivable sentinel bio is as it has much lower resistance levels than other versions

 

Also the moniker i have seen on here often about how you need to use procs to get reasonable damage numbers.

 

Only went radial so i could cap run speed - thoughts on this?

@Black Assassin - Torchbearer

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1 hour ago, Black_Assassin said:

 

I wasn't sure on how survivable sentinel bio is as it has much lower resistance levels than other versions

 

Also the moniker i have seen on here often about how you need to use procs to get reasonable damage numbers.

 

Only went radial so i could cap run speed - thoughts on this?

Discussing survivability in a vacuum is pretty loaded.  Depends on the difficulty you plan to play at and this is more of a concern for solo.  For teaming, you're likely going to be fine.  You may bite off more than you can chew on occasion but that happens with several ATs.  Also, Barrier could be a good Destiny if you don't want Ageless all the time.  

Procs do help.  Your approach is heavier on proc use than I personally care for, but that is just personal preference.  

I know I wouldn't notice a difference in the run speed, but that's just me.

Edited by oldskool
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