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Posted

In the costume builder, if you create a Dual Pistols character, lets say a Blaster, and then add TA as the secondary, there is a bug with displaying both pistols and the bow, specifically if you edit the left hand gun, the bow becomes invisible, and if you then deselect/reselect the bow and edit the colors, the left gun becomes invisible. If you deselect/reselect the gun, it takes on the color of the bow you just set, losing the gun colors. Change the gun colors, and the bow gets them too.

 

If you then try to select the Long Range Missile power in the Blaster Epic pool, it gets even worse. You can’t see the rifle, or the bow or the left pistol, and the color issue becomes even more confusing.

Posted (edited)

An unfortunate known issue. Basically there are a limited number of "Weapon Slots" in a costume, and the Tactical Arrow powerset added in Issue 25 for Blasters causes overlap with slots already in use. The Bow in Archery and Trick Arrow uses Slot 2 so they share a weapon model, the left hand slot which is also used for Dual Pistol Left, which wasn't a problem as Archery and Dual Pistols were originally both primary powersets. In cases where this would cause issues the powersets would be mutually exclusive like Shield for melee archetypes, but this was not done in this case for whatever reason, presumably to keep people's options open so long as they didn't care about invisible weapons. 

 

This was also a problem back on live as you mentioned in the case of Dual Pistols / Beam Rifle and the Epic Pool Munitions Mastery, as both the Assault Rifle and Dual Pistol Right / Beam Rifle use Slot 1 (in the case of Beam Rifle, no weapons are invisible, but the last selected weapon overwrites the other so all powers use the same model). This issue could potentially be fixed by moving the Munitions Mastery AR to Weapon Slot 4, which is only used as far as I'm aware by the Patron pool Mace Mastery and so is naturally mutually exclusive due to only one Epic Pool being usable at a time. This would mean it would no longer share a slot with the Primary powerset Assault Rifle, potentially creating some redraw animation issues, but solving the invisible weapon issue in this case and also solving it's conflict with Beam Rifle. This would create a minor conflict with Mace Mastery but only being an issue when respec-ing or switching builds from one Epic set to the other.

 

The Trick Arrow issue could potentially be solved similarly, shunting the Trick Arrow bow to Slot 3 which for Blasters is only used by the Katana in the secondary set Ninja Training and thus naturally mutually exclusive. Again, this would mean that it no longer shares a slot with the Primary Archery bow and may introduce redraw animations between the two, but would remove the costume conflict and wouldn't create new ones. I'm not a dev of course, so there may well be reasons why this can't be done or would create more issues.

 

Edited by Aberrant
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