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Ice / Sonic Build Help


bigfashizzel

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Hi folks, 

 

enjoying my ice/sonic and curious about end-game builds.  I'm coming from playing a number of support characters so I'm struggling a little with slotting goals.

I don't think I can stomach being a ranged blaster with disruption aura available causing pbAoE -14% res.

 

With that in mind, I've put together two builds.

 

Build 1, S/L/E Softcap (44%E), Scorpion Shield, few procs

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Sonic Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Sonic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(15)
Level 2: Strident Echo -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 4: Echo Chamber -- SprEnt-Rchg/AbsorbProc(A), Dcm-Build%(15), Dcm-Acc/Dmg(17), Dcm-Dmg/EndRdx(25), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(31)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(48), ShlWal-ResDam/Re TP(50)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34)
Level 10: Sound Booster -- GssSynFr--Build%(A)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(48)
Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39)
Level 16: Deafening Wave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37)
Level 20: Sound Barrier -- EndMod-I(A), EndMod-I(21), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 24: Kick -- Empty(A)
Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 28: Disruption Aura -- EndRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(50)
Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
Level 35: Ice Storm -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(43)
Level 38: Earsplitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(50)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-Acc/Dmg(48)
Level 47: Tactics -- ToHit-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(7)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3)
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Build 2: 32% ranged, 31% melee, procs (over 100 more damage per freeze ray). Fire APP (3x holds, bonfire)

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Sonic Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Sonic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 2: Strident Echo -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
Level 4: Echo Chamber -- SprEnt-Rchg/AbsorbProc(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(17), Thn-Acc/Dmg/EndRdx(23), NrnSht-Dam%(23), GhsWdwEmb-Dam%(25)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36)
Level 8: Freeze Ray -- GldJvl-Dam%(A), Thn-Acc/Dmg(9), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(11), NrnSht-Dam%(11), GhsWdwEmb-Dam%(13)
Level 10: Sound Booster -- GssSynFr--Build%(A)
Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 16: Deafening Wave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 18: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
Level 20: Sound Barrier -- GldArm-3defTpProc(A), EndMod-I(46), EndMod-I(46), StdPrt-ResDam/Def+(48)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(34)
Level 28: Disruption Aura -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36)
Level 38: Earsplitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40)
Level 41: Char -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(42), NrnSht-Dam%(42), Thn-Acc/Dmg(42), Thn-Dmg/EndRdx(43), Thn-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45)
Level 47: Tactics -- ToHit-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Melee Radial Embodiment 
Level 50: Clarion Core Epiphany 
------------

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Would love for any advice or thoughts about this character, primarily expecting to team but never opposed to solo.

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This is my primary Blaster atm and it's a beast. Blizzard is the best ultimate any Blast set receives - albeit with a long recharge. For a Blapper, Ice Blast's two heavy-hitting main nukes coupled with strong melee attacks makes for a very high DPS ST rotation, especially alongside the -14% resist debuff. My build tends to emphasize defense a lot more (SLER capped, lots of emphasis on Hold) than yours and it requires Agility to hit its breakpoints, but it still does strong damage.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Sonic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Bolt

  • (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Sonic Thrust

  • (A) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Kinetic Combat - Damage/Recharge

Level 2: Strident Echo

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge

Level 4: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Freeze Ray

  • (A) Apocalypse - Chance of Damage(Negative)
  • (19) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Accuracy/Damage/Recharge
  • (23) Apocalypse - Accuracy/Recharge
  • (23) Unbreakable Constraint - Chance for Smashing Damage

Level 10: Sound Booster

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (25) Rectified Reticle - Increased Perception

Level 12: Ice Storm

  • (A) Artillery - Endurance/Recharge/Range
  • (25) Artillery - Accuracy/Recharge/Range
  • (27) Artillery - Accuracy/Damage
  • (27) Artillery - Damage/Endurance
  • (29) Artillery - Damage/Recharge
  • (29) Artillery - Accuracy/Damage/Recharge

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 16: Deafening Wave

  • (A) Armageddon - Chance for Fire Damage
  • (31) Armageddon - Damage/Endurance
  • (31) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Lockdown - Chance for +2 Mag Hold

Level 18: Bitter Ice Blast

  • (A) Superior Blaster's Wrath - Damage/Recharge
  • (34) Superior Blaster's Wrath - Accuracy/Damage
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance

Level 20: Sound Barrier

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (36) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance
  • (37) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (37) Preemptive Optimization - EndMod/Recharge
  • (39) Preemptive Optimization - Accuracy/Recharge

Level 22: Kick

  • (A) Explosive Strike - Accuracy/Knockback
  • (50) Explosive Strike - Chance for Smashing Damage
  • (50) Explosive Strike - Damage/Knockback

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Steadfast Protection - Resistance/+Def 3%

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense

Level 28: Disruption Aura

  • (A) Endurance Reduction IO

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 32: Blizzard

  • (A) Artillery - Endurance/Recharge/Range
  • (40) Artillery - Accuracy/Recharge/Range
  • (40) Artillery - Accuracy/Damage
  • (42) Artillery - Damage/Recharge
  • (42) Artillery - Damage/Endurance
  • (42) Artillery - Accuracy/Damage/Recharge

Level 35: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Reactive Defenses - Scaling Resist Damage
  • (43) Reactive Defenses - Defense
  • (43) Reactive Defenses - Defense/Endurance

Level 38: Earsplitter

  • (A) Hecatomb - Chance of Damage(Negative)
  • (45) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Accuracy/Recharge
  • (46) Superior Blistering Cold - Recharge/Chance for Hold

Level 41: Aim

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (46) Rectified Reticle - To Hit Buff

Level 44: Tactics

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (48) Rectified Reticle - To Hit Buff

Level 47: Bitter Freeze Ray

  • (A) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Accuracy/Hold

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

  • (A) Run Speed IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (15) Numina's Convalesence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (17) Power Transfer - EndMod
Level 50: Agility Radial Paragon 

------------

 

 

 

 

 

Added:

Looking over it again, I think the slotting for Kick/Sonic Thrust is switched (Kick is a pure mule, while Sonic Thrust is only used defensively for knock back).

 

 

 

Edited by Hjarki
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