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Posted

A question for you fine and knowledgeable folks.

 

I am happy with this build except for one power, the level 41 power. Currently, I threw TT: Offensive in there. The accuracy debuff resistance is nice.

 

Things I have tried and discarded:

  • Call reinforcements - The pets are a net negative in my book. I won't bore you with my complaints
  • Web Cocoon - Procs nicely, but just does not work in my attack rotation

 

What would you suggest? I could swing one more slot to it, but mostly likely it will be a one slot power

 

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Posted

Since you have all the other components of the ninja alpha-striker, have you tried Placate? It lets you get more bang for your sneak attack buck, and can even be used as a defensive power for when you really wish Bane Spiders had a self-heal. Of course I'm not sure where you would put it on your hotbar... you've already got 8 attacks plus Surveillance! Do you really use all of those in a typical fight?

 

 

 

Posted

Only mace blast underutilized, it's there for lower levels.

 

Attack chain outside in:

BU->VG->FG->CC->SH->PUL->BASH->PR a runner or SUR the boss, then PR

 

Inside in:

SUR->BU->SH->PUL->CC->BASH->PR if there is still a clump VG->FG

 

I have quite a lot of versatility in attack chains. Depends on mob type and how grouped they are.

 

Here are my binds to help make sense how I manage:

q - Build Up

e - Surveillance

t - Venom grenade

g - Frag grenade

 

1 - Shatter

2 - Pulverize

3 - Bash

4 - Crowd Control

5 - Poisonous Ray

6 - Mace beam

Posted

If you are satisfied with your attacks, I suppose you could do worse than CT: Offensive. It looks like you could slip in a 5th LotG +recharge piece if you wanted by using a different pool power.

 

There are some other things in your build that I'm not crazy about. I won't call for a pogrom, but I will mention:

  • I think Hasten is taken too early in the build. If that's where it fits, I understand... it's just that I've found on almost all my builds that it is a net negative (burns too much Endurance) to have Hasten below a certain level, and that it isn't as important for low level content (where most available attacks already have short recharge times)
  • I'm not crazy about the slotting of Stamina and Health. TLDR: My experience has been that if a build is really on the margins such that those choices for both Regeneration and Recovery are truly impactful, there is almost certainly something else I can do with the build to improve performance.
  • Thanks 1
Posted (edited)
  On 3/7/2021 at 6:03 PM, tidge said:

If you are satisfied with your attacks, I suppose you could do worse than CT: Offensive. It looks like you could slip in a 5th LotG +recharge piece if you wanted by using a different pool power.

 

There are some other things in your build that I'm not crazy about. I won't call for a pogrom, but I will mention:

  • I think Hasten is taken too early in the build. If that's where it fits, I understand... it's just that I've found on almost all my builds that it is a net negative (burns too much Endurance) to have Hasten below a certain level, and that it isn't as important for low level content (where most available attacks already have short recharge times)
  • I'm not crazy about the slotting of Stamina and Health. TLDR: My experience has been that if a build is really on the margins such that those choices for both Regeneration and Recovery are truly impactful, there is almost certainly something else I can do with the build to improve performance.
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@Tidge I took your advise and swapped haste and wolf spider which gives me better def and KD protection at a lower level. Thank you.

 

If I am fighting continuously at 50. I will burn through my end slowly and in some end drain and it's a problem. That's with the current slotting.

 

Two changes in this version, swapped Hasten with Wolf Spider Armor, swapped Toxic Dart for Mace Blast.

 

Toxic Dart for mace blast is a definite improvement. Quicker cast time, more damage, benefits more from venom grenade.

 

I have tried builds with the Leviathan pool, but the cones are sub-standard IMO. Narrow arcs, long cast times.

 

The combo of VG->PR->TD does serious meltage.

 

Note, Poisonous Ray's range is annoying short, 40. But the good ranged sets don't have any ranged extension.

 

I soloed Yin's TF at 0x8. The three deaths in the final battle could have been avoided if I played smarter. Use chokepoints better. Impatient mood today.

 

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Edited by KaizenSoze
Posted
  On 3/8/2021 at 4:46 PM, KaizenSoze said:

If I am fighting continuously at 50. I will burn through my end slowly and in some end drain and it's a problem. That's with the current slotting.

 

Note, Poisonous Ray's range is annoying short, 40. But the good ranged sets don't have any ranged extension.

 

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You can always add a 6th slot for a common Range IO (boosted to 50+5).

 

If you are running with Sprint on all the time, and constantly fighting, and already have the +End accolades, I suggest:

  • Slotting Sprint with an End Reducer
  • Slotting an alternate (prestige) Sprint with the Stealth piece (if you want it)

I still feel like you are way past the point of diminishing returns of the Recovery slotting. Consider common IOs boosted to 50+5.

 

One of my Bane builds also runs hot, but Cardiac took care of it completely at 45+. For lower level content I simply turn off toggles or cycle attacks at a slightly slower pace.

 

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Posted

There is a saying in software. Software is not released, it escapes. I have tortured this build enough for now. 🙂

 

Final version for now.

 

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